132static const char *
const var_names[] = {
"X",
"Y",
"W",
"H",
"A",
"B",
"PLANE",
"P",
NULL };
167#define OFFSET(x) offsetof(XFadeContext, x)
168#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
239#define CUSTOM_TRANSITION(name, type, div) \
240static void custom##name##_transition(AVFilterContext *ctx, \
241 const AVFrame *a, const AVFrame *b, AVFrame *out, \
243 int slice_start, int slice_end, int jobnr) \
245 XFadeContext *s = ctx->priv; \
246 const int height = slice_end - slice_start; \
247 const int width = out->width; \
249 double values[VAR_VARS_NB]; \
250 values[VAR_W] = width; \
251 values[VAR_H] = out->height; \
252 values[VAR_PROGRESS] = progress; \
254 for (int p = 0; p < s->nb_planes; p++) { \
255 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
256 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
257 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
259 values[VAR_PLANE] = p; \
261 for (int y = 0; y < height; y++) { \
262 values[VAR_Y] = slice_start + y; \
263 for (int x = 0; x < width; x++) { \
265 values[VAR_A] = xf0[x]; \
266 values[VAR_B] = xf1[x]; \
267 dst[x] = av_expr_eval(s->e, values, s); \
270 dst += out->linesize[p] / div; \
271 xf0 += a->linesize[p] / div; \
272 xf1 += b->linesize[p] / div; \
280static inline
float mix(
float a,
float b,
float mix)
290static inline float smoothstep(
float edge0,
float edge1,
float x)
294 t =
av_clipf((x - edge0) / (edge1 - edge0), 0.f, 1.f);
296 return t * t * (3.f - 2.f * t);
299#define FADE_TRANSITION(name, type, div) \
300static void fade##name##_transition(AVFilterContext *ctx, \
301 const AVFrame *a, const AVFrame *b, AVFrame *out, \
303 int slice_start, int slice_end, int jobnr) \
305 XFadeContext *s = ctx->priv; \
306 const int height = slice_end - slice_start; \
307 const int width = out->width; \
309 for (int p = 0; p < s->nb_planes; p++) { \
310 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
311 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
312 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
314 for (int y = 0; y < height; y++) { \
315 for (int x = 0; x < width; x++) { \
316 dst[x] = mix(xf0[x], xf1[x], progress); \
319 dst += out->linesize[p] / div; \
320 xf0 += a->linesize[p] / div; \
321 xf1 += b->linesize[p] / div; \
329#define WIPELEFT_TRANSITION(name, type, div) \
330static void wipeleft##name##_transition(AVFilterContext *ctx, \
331 const AVFrame *a, const AVFrame *b, AVFrame *out, \
333 int slice_start, int slice_end, int jobnr) \
335 XFadeContext *s = ctx->priv; \
336 const int height = slice_end - slice_start; \
337 const int width = out->width; \
338 const int z = width * progress; \
340 for (int p = 0; p < s->nb_planes; p++) { \
341 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
342 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
343 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
345 for (int y = 0; y < height; y++) { \
346 for (int x = 0; x < width; x++) { \
347 dst[x] = x > z ? xf1[x] : xf0[x]; \
350 dst += out->linesize[p] / div; \
351 xf0 += a->linesize[p] / div; \
352 xf1 += b->linesize[p] / div; \
360#define WIPERIGHT_TRANSITION(name, type, div) \
361static void wiperight##name##_transition(AVFilterContext *ctx, \
362 const AVFrame *a, const AVFrame *b, AVFrame *out, \
364 int slice_start, int slice_end, int jobnr) \
366 XFadeContext *s = ctx->priv; \
367 const int height = slice_end - slice_start; \
368 const int width = out->width; \
369 const int z = width * (1.f - progress); \
371 for (int p = 0; p < s->nb_planes; p++) { \
372 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
373 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
374 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
376 for (int y = 0; y < height; y++) { \
377 for (int x = 0; x < width; x++) { \
378 dst[x] = x > z ? xf0[x] : xf1[x]; \
381 dst += out->linesize[p] / div; \
382 xf0 += a->linesize[p] / div; \
383 xf1 += b->linesize[p] / div; \
391#define WIPEUP_TRANSITION(name, type, div) \
392static void wipeup##name##_transition(AVFilterContext *ctx, \
393 const AVFrame *a, const AVFrame *b, AVFrame *out, \
395 int slice_start, int slice_end, int jobnr) \
397 XFadeContext *s = ctx->priv; \
398 const int height = slice_end - slice_start; \
399 const int width = out->width; \
400 const int z = out->height * progress; \
402 for (int p = 0; p < s->nb_planes; p++) { \
403 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
404 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
405 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
407 for (int y = 0; y < height; y++) { \
408 for (int x = 0; x < width; x++) { \
409 dst[x] = slice_start + y > z ? xf1[x] : xf0[x]; \
412 dst += out->linesize[p] / div; \
413 xf0 += a->linesize[p] / div; \
414 xf1 += b->linesize[p] / div; \
422#define WIPEDOWN_TRANSITION(name, type, div) \
423static void wipedown##name##_transition(AVFilterContext *ctx, \
424 const AVFrame *a, const AVFrame *b, AVFrame *out, \
426 int slice_start, int slice_end, int jobnr) \
428 XFadeContext *s = ctx->priv; \
429 const int height = slice_end - slice_start; \
430 const int width = out->width; \
431 const int z = out->height * (1.f - progress); \
433 for (int p = 0; p < s->nb_planes; p++) { \
434 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
435 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
436 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
438 for (int y = 0; y < height; y++) { \
439 for (int x = 0; x < width; x++) { \
440 dst[x] = slice_start + y > z ? xf0[x] : xf1[x]; \
443 dst += out->linesize[p] / div; \
444 xf0 += a->linesize[p] / div; \
445 xf1 += b->linesize[p] / div; \
453#define SLIDELEFT_TRANSITION(name, type, div) \
454static void slideleft##name##_transition(AVFilterContext *ctx, \
455 const AVFrame *a, const AVFrame *b, AVFrame *out, \
457 int slice_start, int slice_end, int jobnr) \
459 XFadeContext *s = ctx->priv; \
460 const int height = slice_end - slice_start; \
461 const int width = out->width; \
462 const int z = -progress * width; \
464 for (int p = 0; p < s->nb_planes; p++) { \
465 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
466 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
467 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
469 for (int y = 0; y < height; y++) { \
470 for (int x = 0; x < width; x++) { \
471 const int zx = z + x; \
472 const int zz = zx % width + width * (zx < 0); \
473 dst[x] = (zx >= 0) && (zx < width) ? xf1[zz] : xf0[zz]; \
476 dst += out->linesize[p] / div; \
477 xf0 += a->linesize[p] / div; \
478 xf1 += b->linesize[p] / div; \
486#define SLIDERIGHT_TRANSITION(name, type, div) \
487static void slideright##name##_transition(AVFilterContext *ctx, \
488 const AVFrame *a, const AVFrame *b, AVFrame *out, \
490 int slice_start, int slice_end, int jobnr) \
492 XFadeContext *s = ctx->priv; \
493 const int height = slice_end - slice_start; \
494 const int width = out->width; \
495 const int z = progress * width; \
497 for (int p = 0; p < s->nb_planes; p++) { \
498 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
499 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
500 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
502 for (int y = 0; y < height; y++) { \
503 for (int x = 0; x < width; x++) { \
504 const int zx = z + x; \
505 const int zz = zx % width + width * (zx < 0); \
506 dst[x] = (zx >= 0) && (zx < width) ? xf1[zz] : xf0[zz]; \
509 dst += out->linesize[p] / div; \
510 xf0 += a->linesize[p] / div; \
511 xf1 += b->linesize[p] / div; \
519#define SLIDEUP_TRANSITION(name, type, div) \
520static void slideup##name##_transition(AVFilterContext *ctx, \
521 const AVFrame *a, const AVFrame *b, AVFrame *out, \
523 int slice_start, int slice_end, int jobnr) \
525 XFadeContext *s = ctx->priv; \
526 const int height = out->height; \
527 const int width = out->width; \
528 const int z = -progress * height; \
530 for (int p = 0; p < s->nb_planes; p++) { \
531 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
533 for (int y = slice_start; y < slice_end; y++) { \
534 const int zy = z + y; \
535 const int zz = zy % height + height * (zy < 0); \
536 const type *xf0 = (const type *)(a->data[p] + zz * a->linesize[p]); \
537 const type *xf1 = (const type *)(b->data[p] + zz * b->linesize[p]); \
539 for (int x = 0; x < width; x++) { \
540 dst[x] = (zy >= 0) && (zy < height) ? xf1[x] : xf0[x]; \
543 dst += out->linesize[p] / div; \
551#define SLIDEDOWN_TRANSITION(name, type, div) \
552static void slidedown##name##_transition(AVFilterContext *ctx, \
553 const AVFrame *a, const AVFrame *b, AVFrame *out, \
555 int slice_start, int slice_end, int jobnr) \
557 XFadeContext *s = ctx->priv; \
558 const int height = out->height; \
559 const int width = out->width; \
560 const int z = progress * height; \
562 for (int p = 0; p < s->nb_planes; p++) { \
563 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
565 for (int y = slice_start; y < slice_end; y++) { \
566 const int zy = z + y; \
567 const int zz = zy % height + height * (zy < 0); \
568 const type *xf0 = (const type *)(a->data[p] + zz * a->linesize[p]); \
569 const type *xf1 = (const type *)(b->data[p] + zz * b->linesize[p]); \
571 for (int x = 0; x < width; x++) { \
572 dst[x] = (zy >= 0) && (zy < height) ? xf1[x] : xf0[x]; \
575 dst += out->linesize[p] / div; \
583#define CIRCLECROP_TRANSITION(name, type, div) \
584static void circlecrop##name##_transition(AVFilterContext *ctx, \
585 const AVFrame *a, const AVFrame *b, AVFrame *out, \
587 int slice_start, int slice_end, int jobnr) \
589 XFadeContext *s = ctx->priv; \
590 const int width = out->width; \
591 const int height = out->height; \
592 float z = powf(2.f * fabsf(progress - 0.5f), 3.f) * hypotf(width/2, height/2); \
594 for (int p = 0; p < s->nb_planes; p++) { \
595 const int bg = s->black[p]; \
596 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
598 for (int y = slice_start; y < slice_end; y++) { \
599 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
600 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
602 for (int x = 0; x < width; x++) { \
603 float dist = hypotf(x - width / 2, y - height / 2); \
604 int val = progress < 0.5f ? xf1[x] : xf0[x]; \
605 dst[x] = (z < dist) ? bg : val; \
608 dst += out->linesize[p] / div; \
616#define RECTCROP_TRANSITION(name, type, div) \
617static void rectcrop##name##_transition(AVFilterContext *ctx, \
618 const AVFrame *a, const AVFrame *b, AVFrame *out, \
620 int slice_start, int slice_end, int jobnr) \
622 XFadeContext *s = ctx->priv; \
623 const int width = out->width; \
624 const int height = out->height; \
625 int zh = fabsf(progress - 0.5f) * height; \
626 int zw = fabsf(progress - 0.5f) * width; \
628 for (int p = 0; p < s->nb_planes; p++) { \
629 const int bg = s->black[p]; \
630 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
632 for (int y = slice_start; y < slice_end; y++) { \
633 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
634 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
636 for (int x = 0; x < width; x++) { \
637 int dist = FFABS(x - width / 2) < zw && \
638 FFABS(y - height / 2) < zh; \
639 int val = progress < 0.5f ? xf1[x] : xf0[x]; \
640 dst[x] = !dist ? bg : val; \
643 dst += out->linesize[p] / div; \
651#define DISTANCE_TRANSITION(name, type, div) \
652static void distance##name##_transition(AVFilterContext *ctx, \
653 const AVFrame *a, const AVFrame *b, AVFrame *out, \
655 int slice_start, int slice_end, int jobnr) \
657 XFadeContext *s = ctx->priv; \
658 const int width = out->width; \
659 const float max = s->max_value; \
661 for (int y = slice_start; y < slice_end; y++) { \
662 for (int x = 0; x < width; x++) { \
664 for (int p = 0; p < s->nb_planes; p++) { \
665 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
666 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
668 dist += (xf0[x] / max - xf1[x] / max) * \
669 (xf0[x] / max - xf1[x] / max); \
672 dist = sqrtf(dist) <= progress; \
673 for (int p = 0; p < s->nb_planes; p++) { \
674 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
675 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
676 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
677 dst[x] = mix(mix(xf0[x], xf1[x], dist), xf1[x], progress); \
686#define FADEBLACK_TRANSITION(name, type, div) \
687static void fadeblack##name##_transition(AVFilterContext *ctx, \
688 const AVFrame *a, const AVFrame *b, AVFrame *out, \
690 int slice_start, int slice_end, int jobnr) \
692 XFadeContext *s = ctx->priv; \
693 const int height = slice_end - slice_start; \
694 const int width = out->width; \
695 const float phase = 0.2f; \
697 for (int p = 0; p < s->nb_planes; p++) { \
698 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
699 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
700 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
701 const int bg = s->black[p]; \
703 for (int y = 0; y < height; y++) { \
704 for (int x = 0; x < width; x++) { \
705 dst[x] = mix(mix(xf0[x], bg, smoothstep(1.f-phase, 1.f, progress)), \
706 mix(bg, xf1[x], smoothstep(phase, 1.f, progress)), \
710 dst += out->linesize[p] / div; \
711 xf0 += a->linesize[p] / div; \
712 xf1 += b->linesize[p] / div; \
720#define FADEWHITE_TRANSITION(name, type, div) \
721static void fadewhite##name##_transition(AVFilterContext *ctx, \
722 const AVFrame *a, const AVFrame *b, AVFrame *out, \
724 int slice_start, int slice_end, int jobnr) \
726 XFadeContext *s = ctx->priv; \
727 const int height = slice_end - slice_start; \
728 const int width = out->width; \
729 const float phase = 0.2f; \
731 for (int p = 0; p < s->nb_planes; p++) { \
732 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
733 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
734 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
735 const int bg = s->white[p]; \
737 for (int y = 0; y < height; y++) { \
738 for (int x = 0; x < width; x++) { \
739 dst[x] = mix(mix(xf0[x], bg, smoothstep(1.f-phase, 1.f, progress)), \
740 mix(bg, xf1[x], smoothstep(phase, 1.f, progress)), \
744 dst += out->linesize[p] / div; \
745 xf0 += a->linesize[p] / div; \
746 xf1 += b->linesize[p] / div; \
754#define RADIAL_TRANSITION(name, type, div) \
755static void radial##name##_transition(AVFilterContext *ctx, \
756 const AVFrame *a, const AVFrame *b, AVFrame *out, \
758 int slice_start, int slice_end, int jobnr) \
760 XFadeContext *s = ctx->priv; \
761 const int width = out->width; \
762 const int height = out->height; \
764 for (int y = slice_start; y < slice_end; y++) { \
765 for (int x = 0; x < width; x++) { \
766 const float smooth = atan2f(x - width / 2, y - height / 2) - \
767 (progress - 0.5f) * (M_PI * 2.5f); \
768 for (int p = 0; p < s->nb_planes; p++) { \
769 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
770 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
771 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
773 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
782#define SMOOTHLEFT_TRANSITION(name, type, div) \
783static void smoothleft##name##_transition(AVFilterContext *ctx, \
784 const AVFrame *a, const AVFrame *b, AVFrame *out, \
786 int slice_start, int slice_end, int jobnr) \
788 XFadeContext *s = ctx->priv; \
789 const int width = out->width; \
790 const float w = width; \
792 for (int y = slice_start; y < slice_end; y++) { \
793 for (int x = 0; x < width; x++) { \
794 const float smooth = 1.f + x / w - progress * 2.f; \
796 for (int p = 0; p < s->nb_planes; p++) { \
797 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
798 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
799 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
801 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
810#define SMOOTHRIGHT_TRANSITION(name, type, div) \
811static void smoothright##name##_transition(AVFilterContext *ctx, \
812 const AVFrame *a, const AVFrame *b, AVFrame *out, \
814 int slice_start, int slice_end, int jobnr) \
816 XFadeContext *s = ctx->priv; \
817 const int width = out->width; \
818 const float w = width; \
820 for (int y = slice_start; y < slice_end; y++) { \
821 for (int x = 0; x < width; x++) { \
822 const float smooth = 1.f + (w - 1 - x) / w - progress * 2.f; \
824 for (int p = 0; p < s->nb_planes; p++) { \
825 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
826 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
827 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
829 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
838#define SMOOTHUP_TRANSITION(name, type, div) \
839static void smoothup##name##_transition(AVFilterContext *ctx, \
840 const AVFrame *a, const AVFrame *b, AVFrame *out, \
842 int slice_start, int slice_end, int jobnr) \
844 XFadeContext *s = ctx->priv; \
845 const int width = out->width; \
846 const float h = out->height; \
848 for (int y = slice_start; y < slice_end; y++) { \
849 const float smooth = 1.f + y / h - progress * 2.f; \
850 for (int x = 0; x < width; x++) { \
851 for (int p = 0; p < s->nb_planes; p++) { \
852 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
853 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
854 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
856 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
865#define SMOOTHDOWN_TRANSITION(name, type, div) \
866static void smoothdown##name##_transition(AVFilterContext *ctx, \
867 const AVFrame *a, const AVFrame *b, AVFrame *out, \
869 int slice_start, int slice_end, int jobnr) \
871 XFadeContext *s = ctx->priv; \
872 const int width = out->width; \
873 const float h = out->height; \
875 for (int y = slice_start; y < slice_end; y++) { \
876 const float smooth = 1.f + (h - 1 - y) / h - progress * 2.f; \
877 for (int x = 0; x < width; x++) { \
878 for (int p = 0; p < s->nb_planes; p++) { \
879 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
880 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
881 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
883 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
892#define CIRCLEOPEN_TRANSITION(name, type, div) \
893static void circleopen##name##_transition(AVFilterContext *ctx, \
894 const AVFrame *a, const AVFrame *b, AVFrame *out, \
896 int slice_start, int slice_end, int jobnr) \
898 XFadeContext *s = ctx->priv; \
899 const int width = out->width; \
900 const int height = out->height; \
901 const float z = hypotf(width / 2, height / 2); \
902 const float p = (progress - 0.5f) * 3.f; \
904 for (int y = slice_start; y < slice_end; y++) { \
905 for (int x = 0; x < width; x++) { \
906 const float smooth = hypotf(x - width / 2, y - height / 2) / z + p; \
907 for (int p = 0; p < s->nb_planes; p++) { \
908 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
909 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
910 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
912 dst[x] = mix(xf0[x], xf1[x], smoothstep(0.f, 1.f, smooth)); \
921#define CIRCLECLOSE_TRANSITION(name, type, div) \
922static void circleclose##name##_transition(AVFilterContext *ctx, \
923 const AVFrame *a, const AVFrame *b, AVFrame *out, \
925 int slice_start, int slice_end, int jobnr) \
927 XFadeContext *s = ctx->priv; \
928 const int width = out->width; \
929 const int height = out->height; \
930 const float z = hypotf(width / 2, height / 2); \
931 const float p = (1.f - progress - 0.5f) * 3.f; \
933 for (int y = slice_start; y < slice_end; y++) { \
934 for (int x = 0; x < width; x++) { \
935 const float smooth = hypotf(x - width / 2, y - height / 2) / z + p; \
936 for (int p = 0; p < s->nb_planes; p++) { \
937 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
938 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
939 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
941 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
950#define VERTOPEN_TRANSITION(name, type, div) \
951static void vertopen##name##_transition(AVFilterContext *ctx, \
952 const AVFrame *a, const AVFrame *b, AVFrame *out, \
954 int slice_start, int slice_end, int jobnr) \
956 XFadeContext *s = ctx->priv; \
957 const int width = out->width; \
958 const float w2 = out->width / 2.0; \
960 for (int y = slice_start; y < slice_end; y++) { \
961 for (int x = 0; x < width; x++) { \
962 const float smooth = 2.f - fabsf((x - w2) / w2) - progress * 2.f; \
963 for (int p = 0; p < s->nb_planes; p++) { \
964 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
965 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
966 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
968 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
977#define VERTCLOSE_TRANSITION(name, type, div) \
978static void vertclose##name##_transition(AVFilterContext *ctx, \
979 const AVFrame *a, const AVFrame *b, AVFrame *out, \
981 int slice_start, int slice_end, int jobnr) \
983 XFadeContext *s = ctx->priv; \
984 const int nb_planes = s->nb_planes; \
985 const int width = out->width; \
986 const float w2 = out->width / 2.0; \
988 for (int y = slice_start; y < slice_end; y++) { \
989 for (int x = 0; x < width; x++) { \
990 const float smooth = 1.f + fabsf((x - w2) / w2) - progress * 2.f; \
991 for (int p = 0; p < nb_planes; p++) { \
992 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
993 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
994 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
996 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1005#define HORZOPEN_TRANSITION(name, type, div) \
1006static void horzopen##name##_transition(AVFilterContext *ctx, \
1007 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1009 int slice_start, int slice_end, int jobnr) \
1011 XFadeContext *s = ctx->priv; \
1012 const int nb_planes = s->nb_planes; \
1013 const int width = out->width; \
1014 const float h2 = out->height / 2.0; \
1016 for (int y = slice_start; y < slice_end; y++) { \
1017 const float smooth = 2.f - fabsf((y - h2) / h2) - progress * 2.f; \
1018 for (int x = 0; x < width; x++) { \
1019 for (int p = 0; p < nb_planes; p++) { \
1020 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1021 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1022 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1024 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1033#define HORZCLOSE_TRANSITION(name, type, div) \
1034static void horzclose##name##_transition(AVFilterContext *ctx, \
1035 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1037 int slice_start, int slice_end, int jobnr) \
1039 XFadeContext *s = ctx->priv; \
1040 const int nb_planes = s->nb_planes; \
1041 const int width = out->width; \
1042 const float h2 = out->height / 2.0; \
1044 for (int y = slice_start; y < slice_end; y++) { \
1045 const float smooth = 1.f + fabsf((y - h2) / h2) - progress * 2.f; \
1046 for (int x = 0; x < width; x++) { \
1047 for (int p = 0; p < nb_planes; p++) { \
1048 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1049 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1050 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1052 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1063 const float r =
sinf(x * 12.9898f + y * 78.233f) * 43758.545f;
1068#define DISSOLVE_TRANSITION(name, type, div) \
1069static void dissolve##name##_transition(AVFilterContext *ctx, \
1070 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1072 int slice_start, int slice_end, int jobnr) \
1074 XFadeContext *s = ctx->priv; \
1075 const int nb_planes = s->nb_planes; \
1076 const int width = out->width; \
1078 for (int y = slice_start; y < slice_end; y++) { \
1079 for (int x = 0; x < width; x++) { \
1080 const float smooth = frand(x, y) * 2.f + progress * 2.f - 1.5f; \
1081 for (int p = 0; p < nb_planes; p++) { \
1082 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1083 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1084 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1086 dst[x] = smooth >= 0.5f ? xf0[x] : xf1[x]; \
1095#define PIXELIZE_TRANSITION(name, type, div) \
1096static void pixelize##name##_transition(AVFilterContext *ctx, \
1097 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1099 int slice_start, int slice_end, int jobnr) \
1101 XFadeContext *s = ctx->priv; \
1102 const int nb_planes = s->nb_planes; \
1103 const int w = out->width; \
1104 const int h = out->height; \
1105 const float d = fminf(progress, 1.f - progress); \
1106 const float dist = ceilf(d * 50.f) / 50.f; \
1107 const float sqx = 2.f * dist * FFMIN(w, h) / 20.f; \
1108 const float sqy = 2.f * dist * FFMIN(w, h) / 20.f; \
1110 for (int y = slice_start; y < slice_end; y++) { \
1111 for (int x = 0; x < w; x++) { \
1112 int sx = dist > 0.f ? FFMIN((floorf(x / sqx) + .5f) * sqx, w - 1) : x; \
1113 int sy = dist > 0.f ? FFMIN((floorf(y / sqy) + .5f) * sqy, h - 1) : y; \
1114 for (int p = 0; p < nb_planes; p++) { \
1115 const type *xf0 = (const type *)(a->data[p] + sy * a->linesize[p]); \
1116 const type *xf1 = (const type *)(b->data[p] + sy * b->linesize[p]); \
1117 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1119 dst[x] = mix(xf0[sx], xf1[sx], progress); \
1128#define DIAGTL_TRANSITION(name, type, div) \
1129static void diagtl##name##_transition(AVFilterContext *ctx, \
1130 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1132 int slice_start, int slice_end, int jobnr) \
1134 XFadeContext *s = ctx->priv; \
1135 const int nb_planes = s->nb_planes; \
1136 const int width = out->width; \
1137 const float w = width; \
1138 const float h = out->height; \
1140 for (int y = slice_start; y < slice_end; y++) { \
1141 for (int x = 0; x < width; x++) { \
1142 const float smooth = 1.f + x / w * y / h - progress * 2.f; \
1144 for (int p = 0; p < nb_planes; p++) { \
1145 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1146 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1147 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1149 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1158#define DIAGTR_TRANSITION(name, type, div) \
1159static void diagtr##name##_transition(AVFilterContext *ctx, \
1160 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1162 int slice_start, int slice_end, int jobnr) \
1164 XFadeContext *s = ctx->priv; \
1165 const int nb_planes = s->nb_planes; \
1166 const int width = out->width; \
1167 const float w = width; \
1168 const float h = out->height; \
1170 for (int y = slice_start; y < slice_end; y++) { \
1171 for (int x = 0; x < width; x++) { \
1172 const float smooth = 1.f + (w - 1 - x) / w * y / h - progress * 2.f; \
1174 for (int p = 0; p < nb_planes; p++) { \
1175 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1176 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1177 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1179 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1188#define DIAGBL_TRANSITION(name, type, div) \
1189static void diagbl##name##_transition(AVFilterContext *ctx, \
1190 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1192 int slice_start, int slice_end, int jobnr) \
1194 XFadeContext *s = ctx->priv; \
1195 const int nb_planes = s->nb_planes; \
1196 const int width = out->width; \
1197 const float w = width; \
1198 const float h = out->height; \
1200 for (int y = slice_start; y < slice_end; y++) { \
1201 for (int x = 0; x < width; x++) { \
1202 const float smooth = 1.f + x / w * (h - 1 - y) / h - progress * 2.f; \
1204 for (int p = 0; p < nb_planes; p++) { \
1205 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1206 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1207 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1209 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1218#define DIAGBR_TRANSITION(name, type, div) \
1219static void diagbr##name##_transition(AVFilterContext *ctx, \
1220 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1222 int slice_start, int slice_end, int jobnr) \
1224 XFadeContext *s = ctx->priv; \
1225 const int nb_planes = s->nb_planes; \
1226 const int width = out->width; \
1227 const float w = width; \
1228 const float h = out->height; \
1230 for (int y = slice_start; y < slice_end; y++) { \
1231 for (int x = 0; x < width; x++) { \
1232 const float smooth = 1.f + (w - 1 - x) / w * (h - 1 - y) / h - \
1235 for (int p = 0; p < nb_planes; p++) { \
1236 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1237 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1238 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1240 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f, 1.f, smooth)); \
1249#define HLSLICE_TRANSITION(name, type, div) \
1250static void hlslice##name##_transition(AVFilterContext *ctx, \
1251 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1253 int slice_start, int slice_end, int jobnr) \
1255 XFadeContext *s = ctx->priv; \
1256 const int nb_planes = s->nb_planes; \
1257 const int width = out->width; \
1258 const float w = width; \
1260 for (int y = slice_start; y < slice_end; y++) { \
1261 for (int x = 0; x < width; x++) { \
1262 const float smooth = smoothstep(-0.5f, 0.f, x / w - progress * 1.5f); \
1263 const float ss = smooth <= fract(10.f * x / w) ? 0.f : 1.f; \
1265 for (int p = 0; p < nb_planes; p++) { \
1266 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1267 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1268 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1270 dst[x] = mix(xf1[x], xf0[x], ss); \
1279#define HRSLICE_TRANSITION(name, type, div) \
1280static void hrslice##name##_transition(AVFilterContext *ctx, \
1281 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1283 int slice_start, int slice_end, int jobnr) \
1285 XFadeContext *s = ctx->priv; \
1286 const int nb_planes = s->nb_planes; \
1287 const int width = out->width; \
1288 const float w = width; \
1290 for (int y = slice_start; y < slice_end; y++) { \
1291 for (int x = 0; x < width; x++) { \
1292 const float xx = (w - 1 - x) / w; \
1293 const float smooth = smoothstep(-0.5f, 0.f, xx - progress * 1.5f); \
1294 const float ss = smooth <= fract(10.f * xx) ? 0.f : 1.f; \
1296 for (int p = 0; p < nb_planes; p++) { \
1297 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1298 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1299 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1301 dst[x] = mix(xf1[x], xf0[x], ss); \
1310#define VUSLICE_TRANSITION(name, type, div) \
1311static void vuslice##name##_transition(AVFilterContext *ctx, \
1312 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1314 int slice_start, int slice_end, int jobnr) \
1316 XFadeContext *s = ctx->priv; \
1317 const int nb_planes = s->nb_planes; \
1318 const int width = out->width; \
1319 const float h = out->height; \
1321 for (int y = slice_start; y < slice_end; y++) { \
1322 const float smooth = smoothstep(-0.5f, 0.f, y / h - progress * 1.5f); \
1323 const float ss = smooth <= fract(10.f * y / h) ? 0.f : 1.f; \
1325 for (int x = 0; x < width; x++) { \
1326 for (int p = 0; p < nb_planes; p++) { \
1327 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1328 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1329 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1331 dst[x] = mix(xf1[x], xf0[x], ss); \
1340#define VDSLICE_TRANSITION(name, type, div) \
1341static void vdslice##name##_transition(AVFilterContext *ctx, \
1342 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1344 int slice_start, int slice_end, int jobnr) \
1346 XFadeContext *s = ctx->priv; \
1347 const int nb_planes = s->nb_planes; \
1348 const int width = out->width; \
1349 const float h = out->height; \
1351 for (int y = slice_start; y < slice_end; y++) { \
1352 const float yy = (h - 1 - y) / h; \
1353 const float smooth = smoothstep(-0.5f, 0.f, yy - progress * 1.5f); \
1354 const float ss = smooth <= fract(10.f * yy) ? 0.f : 1.f; \
1356 for (int x = 0; x < width; x++) { \
1357 for (int p = 0; p < nb_planes; p++) { \
1358 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1359 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1360 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1362 dst[x] = mix(xf1[x], xf0[x], ss); \
1371#define HBLUR_TRANSITION(name, type, div) \
1372static void hblur##name##_transition(AVFilterContext *ctx, \
1373 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1375 int slice_start, int slice_end, int jobnr) \
1377 XFadeContext *s = ctx->priv; \
1378 const int nb_planes = s->nb_planes; \
1379 const int width = out->width; \
1380 const float prog = progress <= 0.5f ? progress * 2.f : (1.f - progress) * 2.f; \
1381 const int size = 1 + (width / 2) * prog; \
1383 for (int y = slice_start; y < slice_end; y++) { \
1384 for (int p = 0; p < nb_planes; p++) { \
1385 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1386 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1387 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1392 for (int x = 0; x < size; x++) { \
1397 for (int x = 0; x < width; x++) { \
1398 dst[x] = mix(sum0 / cnt, sum1 / cnt, progress); \
1400 if (x + size < width) { \
1401 sum0 += xf0[x + size] - xf0[x]; \
1402 sum1 += xf1[x + size] - xf1[x]; \
1416#define FADEGRAYS_TRANSITION(name, type, div) \
1417static void fadegrays##name##_transition(AVFilterContext *ctx, \
1418 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1420 int slice_start, int slice_end, int jobnr) \
1422 XFadeContext *s = ctx->priv; \
1423 const int width = out->width; \
1424 const int is_rgb = s->is_rgb; \
1425 const int mid = (s->max_value + 1) / 2; \
1426 const float phase = 0.2f; \
1428 for (int y = slice_start; y < slice_end; y++) { \
1429 for (int x = 0; x < width; x++) { \
1432 bg[0][0] = bg[1][0] = 0; \
1433 for (int p = 0; p < s->nb_planes; p++) { \
1434 const type *xf0 = (const type *)(a->data[p] + \
1435 y * a->linesize[p]); \
1436 const type *xf1 = (const type *)(b->data[p] + \
1437 y * b->linesize[p]); \
1439 bg[0][3] = xf0[x]; \
1440 bg[1][3] = xf1[x]; \
1442 bg[0][0] += xf0[x]; \
1443 bg[1][0] += xf1[x]; \
1446 bg[0][0] = bg[0][0] / 3; \
1447 bg[1][0] = bg[1][0] / 3; \
1448 bg[0][1] = bg[0][2] = bg[0][0]; \
1449 bg[1][1] = bg[1][2] = bg[1][0]; \
1451 const type *yf0 = (const type *)(a->data[0] + \
1452 y * a->linesize[0]); \
1453 const type *yf1 = (const type *)(b->data[0] + \
1454 y * a->linesize[0]); \
1455 bg[0][0] = yf0[x]; \
1456 bg[1][0] = yf1[x]; \
1457 if (s->nb_planes == 4) { \
1458 const type *af0 = (const type *)(a->data[3] + \
1459 y * a->linesize[3]); \
1460 const type *af1 = (const type *)(b->data[3] + \
1461 y * a->linesize[3]); \
1462 bg[0][3] = af0[x]; \
1463 bg[1][3] = af1[x]; \
1465 bg[0][1] = bg[1][1] = mid; \
1466 bg[0][2] = bg[1][2] = mid; \
1469 for (int p = 0; p < s->nb_planes; p++) { \
1470 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1471 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1472 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1474 dst[x] = mix(mix(xf0[x], bg[0][p], \
1475 smoothstep(1.f-phase, 1.f, progress)), \
1476 mix(bg[1][p], xf1[x], smoothstep(phase, 1.f, progress)), \
1486#define WIPETL_TRANSITION(name, type, div) \
1487static void wipetl##name##_transition(AVFilterContext *ctx, \
1488 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1490 int slice_start, int slice_end, int jobnr) \
1492 XFadeContext *s = ctx->priv; \
1493 const int height = slice_end - slice_start; \
1494 const int width = out->width; \
1495 const int zw = out->width * progress; \
1496 const int zh = out->height * progress; \
1498 for (int p = 0; p < s->nb_planes; p++) { \
1499 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1500 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1501 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1503 for (int y = 0; y < height; y++) { \
1504 for (int x = 0; x < width; x++) { \
1505 dst[x] = slice_start + y <= zh && \
1506 x <= zw ? xf0[x] : xf1[x]; \
1509 dst += out->linesize[p] / div; \
1510 xf0 += a->linesize[p] / div; \
1511 xf1 += b->linesize[p] / div; \
1519#define WIPETR_TRANSITION(name, type, div) \
1520static void wipetr##name##_transition(AVFilterContext *ctx, \
1521 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1523 int slice_start, int slice_end, int jobnr) \
1525 XFadeContext *s = ctx->priv; \
1526 const int height = slice_end - slice_start; \
1527 const int width = out->width; \
1528 const int zw = width * (1.f - progress); \
1529 const int zh = out->height * progress; \
1531 for (int p = 0; p < s->nb_planes; p++) { \
1532 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1533 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1534 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1536 for (int y = 0; y < height; y++) { \
1537 for (int x = 0; x < width; x++) { \
1538 dst[x] = slice_start + y <= zh && \
1539 x > zw ? xf0[x] : xf1[x]; \
1542 dst += out->linesize[p] / div; \
1543 xf0 += a->linesize[p] / div; \
1544 xf1 += b->linesize[p] / div; \
1552#define WIPEBL_TRANSITION(name, type, div) \
1553static void wipebl##name##_transition(AVFilterContext *ctx, \
1554 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1556 int slice_start, int slice_end, int jobnr) \
1558 XFadeContext *s = ctx->priv; \
1559 const int height = slice_end - slice_start; \
1560 const int width = out->width; \
1561 const int zw = width * progress; \
1562 const int zh = out->height * (1.f - progress); \
1564 for (int p = 0; p < s->nb_planes; p++) { \
1565 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1566 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1567 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1569 for (int y = 0; y < height; y++) { \
1570 for (int x = 0; x < width; x++) { \
1571 dst[x] = slice_start + y > zh && \
1572 x <= zw ? xf0[x] : xf1[x]; \
1575 dst += out->linesize[p] / div; \
1576 xf0 += a->linesize[p] / div; \
1577 xf1 += b->linesize[p] / div; \
1585#define WIPEBR_TRANSITION(name, type, div) \
1586static void wipebr##name##_transition(AVFilterContext *ctx, \
1587 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1589 int slice_start, int slice_end, int jobnr) \
1591 XFadeContext *s = ctx->priv; \
1592 const int height = slice_end - slice_start; \
1593 const int zh = out->height * (1.f - progress); \
1594 const int width = out->width; \
1595 const int zw = width * (1.f - progress); \
1597 for (int p = 0; p < s->nb_planes; p++) { \
1598 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1599 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1600 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1602 for (int y = 0; y < height; y++) { \
1603 for (int x = 0; x < width; x++) { \
1604 dst[x] = slice_start + y > zh && \
1605 x > zw ? xf0[x] : xf1[x]; \
1608 dst += out->linesize[p] / div; \
1609 xf0 += a->linesize[p] / div; \
1610 xf1 += b->linesize[p] / div; \
1618#define SQUEEZEH_TRANSITION(name, type, div) \
1619static void squeezeh##name##_transition(AVFilterContext *ctx, \
1620 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1622 int slice_start, int slice_end, int jobnr) \
1624 XFadeContext *s = ctx->priv; \
1625 const float h = out->height; \
1626 const int height = slice_end - slice_start; \
1627 const int width = out->width; \
1629 for (int p = 0; p < s->nb_planes; p++) { \
1630 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1631 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1633 for (int y = 0; y < height; y++) { \
1634 const float z = .5f + ((slice_start + y) / h - .5f) / progress; \
1636 if (z < 0.f || z > 1.f) { \
1637 for (int x = 0; x < width; x++) \
1640 const int yy = lrintf(z * (h - 1.f)); \
1641 const type *xf0 = (const type *)(a->data[p] + yy * a->linesize[p]); \
1643 for (int x = 0; x < width; x++) \
1647 dst += out->linesize[p] / div; \
1648 xf1 += b->linesize[p] / div; \
1656#define SQUEEZEV_TRANSITION(name, type, div) \
1657static void squeezev##name##_transition(AVFilterContext *ctx, \
1658 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1660 int slice_start, int slice_end, int jobnr) \
1662 XFadeContext *s = ctx->priv; \
1663 const int width = out->width; \
1664 const float w = width; \
1665 const int height = slice_end - slice_start; \
1667 for (int p = 0; p < s->nb_planes; p++) { \
1668 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1669 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1670 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1672 for (int y = 0; y < height; y++) { \
1673 for (int x = 0; x < width; x++) { \
1674 const float z = .5f + (x / w - .5f) / progress; \
1676 if (z < 0.f || z > 1.f) { \
1679 const int xx = lrintf(z * (w - 1.f)); \
1685 dst += out->linesize[p] / div; \
1686 xf0 += a->linesize[p] / div; \
1687 xf1 += b->linesize[p] / div; \
1695static
void zoom(
float *
u,
float *v,
float amount)
1697 *
u = 0.5f + ((*
u - 0.5f) * amount);
1698 *v = 0.5f + ((*v - 0.5f) * amount);
1701#define ZOOMIN_TRANSITION(name, type, div) \
1702static void zoomin##name##_transition(AVFilterContext *ctx, \
1703 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1705 int slice_start, int slice_end, int jobnr) \
1707 XFadeContext *s = ctx->priv; \
1708 const int width = out->width; \
1709 const float w = width; \
1710 const float h = out->height; \
1711 const float zf = smoothstep(0.5f, 1.f, progress); \
1713 for (int p = 0; p < s->nb_planes; p++) { \
1714 const type *xf0 = (const type *)(a->data[p]); \
1715 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1716 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1718 for (int y = slice_start; y < slice_end; y++) { \
1719 for (int x = 0; x < width; x++) { \
1726 iu = ceilf(u * (w - 1)); \
1727 iv = ceilf(v * (h - 1)); \
1728 zv = xf0[iu + iv * a->linesize[p] / div]; \
1729 dst[x] = mix(zv, xf1[x], smoothstep(0.f, 0.5f, progress)); \
1731 dst += out->linesize[p] / div; \
1732 xf1 += b->linesize[p] / div; \
1740#define FADEFAST_TRANSITION(name, type, div) \
1741static void fadefast##name##_transition(AVFilterContext *ctx, \
1742 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1744 int slice_start, int slice_end, int jobnr) \
1746 XFadeContext *s = ctx->priv; \
1747 const int height = slice_end - slice_start; \
1748 const int width = out->width; \
1749 const float imax = 1.f / s->max_value; \
1751 for (int p = 0; p < s->nb_planes; p++) { \
1752 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1753 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1754 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1756 for (int y = 0; y < height; y++) { \
1757 for (int x = 0; x < width; x++) { \
1758 dst[x] = mix(xf0[x], xf1[x], powf(progress, 1.f + \
1759 logf(1.f+FFABS(xf0[x]-xf1[x])*imax)\
1763 dst += out->linesize[p] / div; \
1764 xf0 += a->linesize[p] / div; \
1765 xf1 += b->linesize[p] / div; \
1773#define FADESLOW_TRANSITION(name, type, div) \
1774static void fadeslow##name##_transition(AVFilterContext *ctx, \
1775 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1777 int slice_start, int slice_end, int jobnr) \
1779 XFadeContext *s = ctx->priv; \
1780 const int height = slice_end - slice_start; \
1781 const int width = out->width; \
1782 const float imax = 1.f / s->max_value; \
1784 for (int p = 0; p < s->nb_planes; p++) { \
1785 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1786 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1787 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1789 for (int y = 0; y < height; y++) { \
1790 for (int x = 0; x < width; x++) { \
1791 dst[x] = mix(xf0[x], xf1[x], powf(progress, 1.f + \
1792 logf(2.f-FFABS(xf0[x]-xf1[x])*imax)\
1796 dst += out->linesize[p] / div; \
1797 xf0 += a->linesize[p] / div; \
1798 xf1 += b->linesize[p] / div; \
1806#define HWIND_TRANSITION(name, z, type, div, expr) \
1807static void h##z##wind##name##_transition(AVFilterContext *ctx, \
1808 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1810 int slice_start, int slice_end, int jobnr) \
1812 XFadeContext *s = ctx->priv; \
1813 const int width = out->width; \
1815 for (int y = slice_start; y < slice_end; y++) { \
1816 const float r = frand(0, y); \
1817 for (int x = 0; x < width; x++) { \
1818 const float fx = expr x / (float)width; \
1819 for (int p = 0; p < s->nb_planes; p++) { \
1820 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1821 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1822 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1824 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f,-0.2f, fx * (1.f - 0.2f)\
1825 + 0.2f * r - (1.f - progress)\
1837#define VWIND_TRANSITION(name, z, type, div, expr) \
1838static void v##z##wind##name##_transition(AVFilterContext *ctx, \
1839 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1841 int slice_start, int slice_end, int jobnr) \
1843 XFadeContext *s = ctx->priv; \
1844 const int width = out->width; \
1846 for (int y = slice_start; y < slice_end; y++) { \
1847 const float fy = expr y / (float)out->height; \
1848 for (int x = 0; x < width; x++) { \
1849 const float r = frand(x, 0); \
1850 for (int p = 0; p < s->nb_planes; p++) { \
1851 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1852 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1853 type *dst = (type *)(out->data[p] + y * out->linesize[p]); \
1855 dst[x] = mix(xf1[x], xf0[x], smoothstep(0.f,-0.2f, fy * (1.f - 0.2f) \
1856 + 0.2f * r - (1.f - progress)\
1868#define COVERH_TRANSITION(dir, name, type, div, expr) \
1869static void cover##dir##name##_transition(AVFilterContext *ctx, \
1870 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1872 int slice_start, int slice_end, int jobnr) \
1874 XFadeContext *s = ctx->priv; \
1875 const int height = slice_end - slice_start; \
1876 const int width = out->width; \
1877 const int z = (expr progress) * width; \
1879 for (int p = 0; p < s->nb_planes; p++) { \
1880 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1881 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1882 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1884 for (int y = 0; y < height; y++) { \
1885 for (int x = 0; x < width; x++) { \
1886 const int zx = z + x; \
1887 const int zz = zx % width + width * (zx < 0); \
1888 dst[x] = (zx >= 0) && (zx < width) ? xf1[zz] : xf0[x]; \
1891 dst += out->linesize[p] / div; \
1892 xf0 += a->linesize[p] / div; \
1893 xf1 += b->linesize[p] / div; \
1903#define COVERV_TRANSITION(dir, name, type, div, expr) \
1904static void cover##dir##name##_transition(AVFilterContext *ctx, \
1905 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1907 int slice_start, int slice_end, int jobnr) \
1909 XFadeContext *s = ctx->priv; \
1910 const int height = out->height; \
1911 const int width = out->width; \
1912 const int z = (expr progress) * height; \
1914 for (int p = 0; p < s->nb_planes; p++) { \
1915 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1917 for (int y = slice_start; y < slice_end; y++) { \
1918 const int zy = z + y; \
1919 const int zz = zy % height + height * (zy < 0); \
1920 const type *xf0 = (const type *)(a->data[p] + y * a->linesize[p]); \
1921 const type *xf1 = (const type *)(b->data[p] + zz * b->linesize[p]); \
1923 for (int x = 0; x < width; x++) \
1924 dst[x] = (zy >= 0) && (zy < height) ? xf1[x] : xf0[x]; \
1926 dst += out->linesize[p] / div; \
1936#define REVEALH_TRANSITION(dir, name, type, div, expr) \
1937static void reveal##dir##name##_transition(AVFilterContext *ctx, \
1938 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1940 int slice_start, int slice_end, int jobnr) \
1942 XFadeContext *s = ctx->priv; \
1943 const int height = slice_end - slice_start; \
1944 const int width = out->width; \
1945 const int z = (expr progress) * width; \
1947 for (int p = 0; p < s->nb_planes; p++) { \
1948 const type *xf0 = (const type *)(a->data[p] + slice_start * a->linesize[p]); \
1949 const type *xf1 = (const type *)(b->data[p] + slice_start * b->linesize[p]); \
1950 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1952 for (int y = 0; y < height; y++) { \
1953 for (int x = 0; x < width; x++) { \
1954 const int zx = z + x; \
1955 const int zz = zx % width + width * (zx < 0); \
1956 dst[x] = (zx >= 0) && (zx < width) ? xf1[x] : xf0[zz]; \
1959 dst += out->linesize[p] / div; \
1960 xf0 += a->linesize[p] / div; \
1961 xf1 += b->linesize[p] / div; \
1971#define REVEALV_TRANSITION(dir, name, type, div, expr) \
1972static void reveal##dir##name##_transition(AVFilterContext *ctx, \
1973 const AVFrame *a, const AVFrame *b, AVFrame *out, \
1975 int slice_start, int slice_end, int jobnr) \
1977 XFadeContext *s = ctx->priv; \
1978 const int height = out->height; \
1979 const int width = out->width; \
1980 const int z = (expr progress) * height; \
1982 for (int p = 0; p < s->nb_planes; p++) { \
1983 type *dst = (type *)(out->data[p] + slice_start * out->linesize[p]); \
1985 for (int y = slice_start; y < slice_end; y++) { \
1986 const int zy = z + y; \
1987 const int zz = zy % height + height * (zy < 0); \
1988 const type *xf0 = (const type *)(a->data[p] + zz * a->linesize[p]); \
1989 const type *xf1 = (const type *)(b->data[p] + y * b->linesize[p]); \
1991 for (int x = 0; x < width; x++) \
1992 dst[x] = (zy >= 0) && (zy < height) ? xf1[x] : xf0[x]; \
1994 dst += out->linesize[p] / div; \
2004static inline
double getpix(
void *priv,
double x,
double y,
int plane,
int nb)
2008 const uint8_t *
src = in->
data[
FFMIN(plane,
s->nb_planes - 1)];
2019 const uint16_t *src16 = (
const uint16_t*)
src;
2022 return src16[
xi + yi * linesize];
2024 return src[
xi + yi * linesize];
2028static double a0(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 0, 0); }
2029static double a1(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 1, 0); }
2030static double a2(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 2, 0); }
2031static double a3(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 3, 0); }
2033static double b0(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 0, 1); }
2034static double b1(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 1, 1); }
2035static double b2(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 2, 1); }
2036static double b3(
void *priv,
double x,
double y) {
return getpix(priv, x, y, 3, 1); }
2049 if (inlink0->
w != inlink1->
w || inlink0->
h != inlink1->
h) {
2051 "(size %dx%d) do not match the corresponding "
2052 "second input link %s parameters (size %dx%d)\n",
2053 ctx->input_pads[0].name, inlink0->
w, inlink0->
h,
2054 ctx->input_pads[1].name, inlink1->
w, inlink1->
h);
2061 "(%d/%d) do not match the corresponding "
2062 "second input link %s timebase (%d/%d)\n",
2077 "(%d/%d) do not match the corresponding "
2078 "second input link %s frame rate (%d/%d)\n",
2084 outlink->
w = inlink0->
w;
2085 outlink->
h = inlink0->
h;
2093 s->max_value = (1 <<
s->depth) - 1;
2095 s->black[1] =
s->black[2] =
s->is_rgb ? 0 :
s->max_value / 2;
2096 s->black[3] =
s->max_value;
2097 s->white[0] =
s->white[3] =
s->max_value;
2098 s->white[1] =
s->white[2] =
s->is_rgb ?
s->max_value :
s->max_value / 2;
2105 switch (
s->transition) {
2106 case CUSTOM:
s->transitionf =
s->depth <= 8 ? custom8_transition : custom16_transition;
break;
2107 case FADE:
s->transitionf =
s->depth <= 8 ? fade8_transition : fade16_transition;
break;
2108 case WIPELEFT:
s->transitionf =
s->depth <= 8 ? wipeleft8_transition : wipeleft16_transition;
break;
2109 case WIPERIGHT:
s->transitionf =
s->depth <= 8 ? wiperight8_transition : wiperight16_transition;
break;
2110 case WIPEUP:
s->transitionf =
s->depth <= 8 ? wipeup8_transition : wipeup16_transition;
break;
2111 case WIPEDOWN:
s->transitionf =
s->depth <= 8 ? wipedown8_transition : wipedown16_transition;
break;
2112 case SLIDELEFT:
s->transitionf =
s->depth <= 8 ? slideleft8_transition : slideleft16_transition;
break;
2113 case SLIDERIGHT:
s->transitionf =
s->depth <= 8 ? slideright8_transition : slideright16_transition;
break;
2114 case SLIDEUP:
s->transitionf =
s->depth <= 8 ? slideup8_transition : slideup16_transition;
break;
2115 case SLIDEDOWN:
s->transitionf =
s->depth <= 8 ? slidedown8_transition : slidedown16_transition;
break;
2116 case CIRCLECROP:
s->transitionf =
s->depth <= 8 ? circlecrop8_transition : circlecrop16_transition;
break;
2117 case RECTCROP:
s->transitionf =
s->depth <= 8 ? rectcrop8_transition : rectcrop16_transition;
break;
2118 case DISTANCE:
s->transitionf =
s->depth <= 8 ? distance8_transition : distance16_transition;
break;
2119 case FADEBLACK:
s->transitionf =
s->depth <= 8 ? fadeblack8_transition : fadeblack16_transition;
break;
2120 case FADEWHITE:
s->transitionf =
s->depth <= 8 ? fadewhite8_transition : fadewhite16_transition;
break;
2121 case RADIAL:
s->transitionf =
s->depth <= 8 ? radial8_transition : radial16_transition;
break;
2122 case SMOOTHLEFT:
s->transitionf =
s->depth <= 8 ? smoothleft8_transition : smoothleft16_transition;
break;
2123 case SMOOTHRIGHT:
s->transitionf =
s->depth <= 8 ? smoothright8_transition: smoothright16_transition;
break;
2124 case SMOOTHUP:
s->transitionf =
s->depth <= 8 ? smoothup8_transition : smoothup16_transition;
break;
2125 case SMOOTHDOWN:
s->transitionf =
s->depth <= 8 ? smoothdown8_transition : smoothdown16_transition;
break;
2126 case CIRCLEOPEN:
s->transitionf =
s->depth <= 8 ? circleopen8_transition : circleopen16_transition;
break;
2127 case CIRCLECLOSE:
s->transitionf =
s->depth <= 8 ? circleclose8_transition: circleclose16_transition;
break;
2128 case VERTOPEN:
s->transitionf =
s->depth <= 8 ? vertopen8_transition : vertopen16_transition;
break;
2129 case VERTCLOSE:
s->transitionf =
s->depth <= 8 ? vertclose8_transition : vertclose16_transition;
break;
2130 case HORZOPEN:
s->transitionf =
s->depth <= 8 ? horzopen8_transition : horzopen16_transition;
break;
2131 case HORZCLOSE:
s->transitionf =
s->depth <= 8 ? horzclose8_transition : horzclose16_transition;
break;
2132 case DISSOLVE:
s->transitionf =
s->depth <= 8 ? dissolve8_transition : dissolve16_transition;
break;
2133 case PIXELIZE:
s->transitionf =
s->depth <= 8 ? pixelize8_transition : pixelize16_transition;
break;
2134 case DIAGTL:
s->transitionf =
s->depth <= 8 ? diagtl8_transition : diagtl16_transition;
break;
2135 case DIAGTR:
s->transitionf =
s->depth <= 8 ? diagtr8_transition : diagtr16_transition;
break;
2136 case DIAGBL:
s->transitionf =
s->depth <= 8 ? diagbl8_transition : diagbl16_transition;
break;
2137 case DIAGBR:
s->transitionf =
s->depth <= 8 ? diagbr8_transition : diagbr16_transition;
break;
2138 case HLSLICE:
s->transitionf =
s->depth <= 8 ? hlslice8_transition : hlslice16_transition;
break;
2139 case HRSLICE:
s->transitionf =
s->depth <= 8 ? hrslice8_transition : hrslice16_transition;
break;
2140 case VUSLICE:
s->transitionf =
s->depth <= 8 ? vuslice8_transition : vuslice16_transition;
break;
2141 case VDSLICE:
s->transitionf =
s->depth <= 8 ? vdslice8_transition : vdslice16_transition;
break;
2142 case HBLUR:
s->transitionf =
s->depth <= 8 ? hblur8_transition : hblur16_transition;
break;
2143 case FADEGRAYS:
s->transitionf =
s->depth <= 8 ? fadegrays8_transition : fadegrays16_transition;
break;
2144 case WIPETL:
s->transitionf =
s->depth <= 8 ? wipetl8_transition : wipetl16_transition;
break;
2145 case WIPETR:
s->transitionf =
s->depth <= 8 ? wipetr8_transition : wipetr16_transition;
break;
2146 case WIPEBL:
s->transitionf =
s->depth <= 8 ? wipebl8_transition : wipebl16_transition;
break;
2147 case WIPEBR:
s->transitionf =
s->depth <= 8 ? wipebr8_transition : wipebr16_transition;
break;
2148 case SQUEEZEH:
s->transitionf =
s->depth <= 8 ? squeezeh8_transition : squeezeh16_transition;
break;
2149 case SQUEEZEV:
s->transitionf =
s->depth <= 8 ? squeezev8_transition : squeezev16_transition;
break;
2150 case ZOOMIN:
s->transitionf =
s->depth <= 8 ? zoomin8_transition : zoomin16_transition;
break;
2151 case FADEFAST:
s->transitionf =
s->depth <= 8 ? fadefast8_transition : fadefast16_transition;
break;
2152 case FADESLOW:
s->transitionf =
s->depth <= 8 ? fadeslow8_transition : fadeslow16_transition;
break;
2153 case HLWIND:
s->transitionf =
s->depth <= 8 ? hlwind8_transition : hlwind16_transition;
break;
2154 case HRWIND:
s->transitionf =
s->depth <= 8 ? hrwind8_transition : hrwind16_transition;
break;
2155 case VUWIND:
s->transitionf =
s->depth <= 8 ? vuwind8_transition : vuwind16_transition;
break;
2156 case VDWIND:
s->transitionf =
s->depth <= 8 ? vdwind8_transition : vdwind16_transition;
break;
2157 case COVERLEFT:
s->transitionf =
s->depth <= 8 ? coverleft8_transition : coverleft16_transition;
break;
2158 case COVERRIGHT:
s->transitionf =
s->depth <= 8 ? coverright8_transition : coverright16_transition;
break;
2159 case COVERUP:
s->transitionf =
s->depth <= 8 ? coverup8_transition : coverup16_transition;
break;
2160 case COVERDOWN:
s->transitionf =
s->depth <= 8 ? coverdown8_transition : coverdown16_transition;
break;
2161 case REVEALLEFT:
s->transitionf =
s->depth <= 8 ? revealleft8_transition : revealleft16_transition;
break;
2162 case REVEALRIGHT:
s->transitionf =
s->depth <= 8 ? revealright8_transition: revealright16_transition;
break;
2163 case REVEALUP:
s->transitionf =
s->depth <= 8 ? revealup8_transition : revealup16_transition;
break;
2164 case REVEALDOWN:
s->transitionf =
s->depth <= 8 ? revealdown8_transition : revealdown16_transition;
break;
2168 if (
s->transition ==
CUSTOM) {
2170 "a0",
"a1",
"a2",
"a3",
2171 "b0",
"b1",
"b2",
"b3",
2208 float progress =
av_clipf(1.f - ((
float)(
s->pts -
s->start_pts) /
s->duration_pts), 0.f, 1.f);
2230 int ret = 0, status;
2241 s->inputs_offset_pts = -
frame->pts;
2244 frame->pts +=
s->inputs_offset_pts;
2251 s->inputs_offset_pts = -status_pts;
2277 if (
s->status[0] && !
s->status[1])
2284 s->pts = peeked_frame->
pts;
2292 if (
s->start_pts >
s->pts) {
2316 s->inputs_offset_pts =
s->pts -
s->xf[1]->pts;
2320 if (
s->pts -
s->start_pts >
s->duration_pts) {
2367 return s->passthrough ?
2396 .p.priv_class = &xfade_class,
static double(*const func2[])(void *, double, double)
static const char *const func2_names[]
const FFFilter ff_vf_xfade
static AVFrame * get_video_buffer(AVFilterLink *inlink, int w, int h)
void ff_inlink_set_status(AVFilterLink *link, int status)
Set the status on an input link.
int ff_inlink_acknowledge_status(AVFilterLink *link, int *rstatus, int64_t *rpts)
Test and acknowledge the change of status on the link.
int ff_inlink_check_available_frame(AVFilterLink *link)
Test if a frame is available on the link.
int ff_filter_frame(AVFilterLink *link, AVFrame *frame)
Send a frame of data to the next filter.
int ff_outlink_frame_wanted(AVFilterLink *link)
Test if a frame is wanted on an output link.
int ff_filter_execute(AVFilterContext *ctx, avfilter_action_func *func, void *arg, int *ret, int nb_jobs)
int ff_filter_get_nb_threads(AVFilterContext *ctx)
Get number of threads for current filter instance.
AVFrame * ff_inlink_peek_frame(AVFilterLink *link, size_t idx)
Access a frame in the link fifo without consuming it.
void ff_filter_set_ready(AVFilterContext *filter, unsigned priority)
Mark a filter ready and schedule it for activation.
int ff_inlink_consume_frame(AVFilterLink *link, AVFrame **rframe)
Take a frame from the link's FIFO and update the link's stats.
void ff_inlink_request_frame(AVFilterLink *link)
Mark that a frame is wanted on the link.
Main libavfilter public API header.
static int BS_FUNC left(const BSCTX *bc)
Return the number of the bits left in a buffer.
#define xi(width, name, var, range_min, range_max, subs,...)
static __device__ float floorf(float a)
void av_expr_free(AVExpr *e)
Free a parsed expression previously created with av_expr_parse().
int av_expr_parse(AVExpr **expr, const char *s, const char *const *const_names, const char *const *func1_names, double(*const *funcs1)(void *, double), const char *const *func2_names, double(*const *funcs2)(void *, double, double), int log_offset, void *log_ctx)
Parse an expression.
simple arithmetic expression evaluator
@ AV_OPT_TYPE_CONST
Special option type for declaring named constants.
@ AV_OPT_TYPE_DURATION
Underlying C type is int64_t.
@ AV_OPT_TYPE_INT
Underlying C type is int.
@ AV_OPT_TYPE_STRING
Underlying C type is a uint8_t* that is either NULL or points to a C string allocated with the av_mal...
#define AVFILTER_FLAG_SLICE_THREADS
The filter supports multithreading by splitting frames into multiple parts and processing them concur...
#define AVERROR_BUG
Internal bug, also see AVERROR_BUG2.
#define AVERROR_EOF
End of file.
void av_frame_free(AVFrame **frame)
Free the frame and any dynamically allocated objects in it, e.g.
int av_frame_copy_props(AVFrame *dst, const AVFrame *src)
Copy only "metadata" fields from src to dst.
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
int64_t av_rescale_q(int64_t a, AVRational bq, AVRational cq)
Rescale a 64-bit integer by 2 rational numbers.
#define AV_NOPTS_VALUE
Undefined timestamp value.
#define AV_TIME_BASE_Q
Internal time base represented as fractional value.
static av_cold void uninit(AVBitStreamFilterContext *ctx)
static int activate(AVBitStreamFilterContext *ctx)
static int config_output(AVBitStreamFilterLink *outlink)
static int mix(int c0, int c1)
#define u(width, name, range_min, range_max)
#define FILTER_INPUTS(array)
#define FILTER_OUTPUTS(array)
static int ff_slice_pos(int total, int jobnr, int nb_jobs)
Compute the boundary index for a slice when work of size total is split into nb_jobs slices.
#define FILTER_PIXFMTS_ARRAY(array)
static void ff_outlink_set_status(AVFilterLink *link, int status, int64_t pts)
Set the status field of a link from the source filter.
#define FFERROR_NOT_READY
Filters implementation helper functions and internal structures.
#define FF_FILTER_FORWARD_STATUS_BACK_ALL(outlink, filter)
Forward the status on an output link to all input links.
static FilterLink * ff_filter_link(AVFilterLink *link)
#define AVFILTER_DEFINE_CLASS(fname)
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
static enum AVPixelFormat pix_fmts[]
static int slice_end(AVCodecContext *avctx, AVFrame *pict, int *got_output)
Handle slice ends.
static const char *const var_names[]
int av_pix_fmt_count_planes(enum AVPixelFormat pix_fmt)
const AVPixFmtDescriptor * av_pix_fmt_desc_get(enum AVPixelFormat pix_fmt)
#define AV_PIX_FMT_FLAG_RGB
The pixel format contains RGB-like data (as opposed to YUV/grayscale).
#define AV_PIX_FMT_GBRAP12
#define AV_PIX_FMT_YUV444P12
#define AV_PIX_FMT_GBRAP16
#define AV_PIX_FMT_YUVA444P10
#define AV_PIX_FMT_GBRP10
#define AV_PIX_FMT_GRAY12
#define AV_PIX_FMT_GBRP12
AVPixelFormat
Pixel format.
@ AV_PIX_FMT_GRAY8
Y , 8bpp.
@ AV_PIX_FMT_YUV444P
planar YUV 4:4:4, 24bpp, (1 Cr & Cb sample per 1x1 Y samples)
@ AV_PIX_FMT_YUVA444P
planar YUV 4:4:4 32bpp, (1 Cr & Cb sample per 1x1 Y & A samples)
@ AV_PIX_FMT_GBRAP
planar GBRA 4:4:4:4 32bpp
@ AV_PIX_FMT_GBRP
planar GBR 4:4:4 24bpp
@ AV_PIX_FMT_YUVJ444P
planar YUV 4:4:4, 24bpp, full scale (JPEG), deprecated in favor of AV_PIX_FMT_YUV444P and setting col...
#define AV_PIX_FMT_GRAY10
#define AV_PIX_FMT_GRAY16
#define AV_PIX_FMT_GBRAP10
#define AV_PIX_FMT_YUVA444P16
#define AV_PIX_FMT_GBRP16
#define AV_PIX_FMT_YUV444P14
#define AV_PIX_FMT_YUVA444P9
#define AV_PIX_FMT_GBRP14
#define AV_PIX_FMT_YUVA444P12
#define AV_PIX_FMT_YUV444P16
#define AV_PIX_FMT_YUV444P10
Describe the class of an AVClass context structure.
int depth
Number of bits in the component.
AVFilterLink ** inputs
array of pointers to input links
void * priv
private data for use by the filter
AVFilterLink ** outputs
array of pointers to output links
A link between two filters.
int w
agreed upon image width
int h
agreed upon image height
AVFilterContext * src
source filter
AVRational time_base
Define the time base used by the PTS of the frames/samples which will pass through this link.
AVRational sample_aspect_ratio
agreed upon sample aspect ratio
AVFilterContext * dst
dest filter
int format
agreed upon media format
A filter pad used for either input or output.
This structure describes decoded (raw) audio or video data.
int64_t pts
Presentation timestamp in time_base units (time when frame should be shown to user).
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
int linesize[AV_NUM_DATA_POINTERS]
For video, a positive or negative value, which is typically indicating the size in bytes of each pict...
Descriptor that unambiguously describes how the bits of a pixel are stored in the up to 4 data planes...
AVComponentDescriptor comp[4]
Parameters that describe how pixels are packed.
uint64_t flags
Combination of AV_PIX_FMT_FLAG_... flags.
Link properties exposed to filter code, but not external callers.
AVRational frame_rate
Frame rate of the stream on the link, or 1/0 if unknown or variable.
Used for passing data between threads.
void(* transitionf)(AVFilterContext *ctx, const AVFrame *a, const AVFrame *b, AVFrame *out, float progress, int slice_start, int slice_end, int jobnr)
int64_t inputs_offset_pts
static AVFormatContext * ctx
static float frand(int x, int y)
static double getpix(void *priv, double x, double y, int plane)
#define HWIND_TRANSITION(name, z, type, div, expr)
static int xfade_activate(AVFilterContext *avctx)
#define CIRCLEOPEN_TRANSITION(name, type, div)
#define SLIDERIGHT_TRANSITION(name, type, div)
static void zoom(float *u, float *v, float amount)
#define HORZCLOSE_TRANSITION(name, type, div)
#define WIPETR_TRANSITION(name, type, div)
#define SLIDEUP_TRANSITION(name, type, div)
static double b1(void *priv, double x, double y)
static double a0(void *priv, double x, double y)
static double b2(void *priv, double x, double y)
#define COVERV_TRANSITION(dir, name, type, div, expr)
#define CIRCLECROP_TRANSITION(name, type, div)
#define FADEWHITE_TRANSITION(name, type, div)
#define WIPELEFT_TRANSITION(name, type, div)
#define SMOOTHDOWN_TRANSITION(name, type, div)
#define WIPEUP_TRANSITION(name, type, div)
#define SMOOTHRIGHT_TRANSITION(name, type, div)
static const AVFilterPad xfade_inputs[]
#define FADEGRAYS_TRANSITION(name, type, div)
#define WIPETL_TRANSITION(name, type, div)
#define VDSLICE_TRANSITION(name, type, div)
#define CIRCLECLOSE_TRANSITION(name, type, div)
#define VERTOPEN_TRANSITION(name, type, div)
#define SLIDELEFT_TRANSITION(name, type, div)
static int forward_frame(XFadeContext *s, AVFilterLink *inlink, AVFilterLink *outlink)
#define FADEBLACK_TRANSITION(name, type, div)
#define DIAGTR_TRANSITION(name, type, div)
#define SMOOTHUP_TRANSITION(name, type, div)
#define CUSTOM_TRANSITION(name, type, div)
#define SQUEEZEV_TRANSITION(name, type, div)
#define WIPERIGHT_TRANSITION(name, type, div)
#define ZOOMIN_TRANSITION(name, type, div)
static float fract(float a)
static double b3(void *priv, double x, double y)
#define REVEALV_TRANSITION(dir, name, type, div, expr)
static const AVFilterPad xfade_outputs[]
static AVFrame * get_video_buffer(AVFilterLink *inlink, int w, int h)
static double a3(void *priv, double x, double y)
static int xfade_frame(AVFilterContext *ctx, AVFrame *a, AVFrame *b)
#define RADIAL_TRANSITION(name, type, div)
#define HORZOPEN_TRANSITION(name, type, div)
#define VERTCLOSE_TRANSITION(name, type, div)
#define WIPEDOWN_TRANSITION(name, type, div)
#define SQUEEZEH_TRANSITION(name, type, div)
#define HRSLICE_TRANSITION(name, type, div)
static float smoothstep(float edge0, float edge1, float x)
#define DIAGTL_TRANSITION(name, type, div)
#define SLIDEDOWN_TRANSITION(name, type, div)
#define HBLUR_TRANSITION(name, type, div)
static double getpix(void *priv, double x, double y, int plane, int nb)
#define DIAGBL_TRANSITION(name, type, div)
static const AVOption xfade_options[]
#define DISTANCE_TRANSITION(name, type, div)
#define WIPEBL_TRANSITION(name, type, div)
static double b0(void *priv, double x, double y)
#define VWIND_TRANSITION(name, z, type, div, expr)
#define FADEFAST_TRANSITION(name, type, div)
static av_cold void uninit(AVFilterContext *ctx)
#define WIPEBR_TRANSITION(name, type, div)
static double a2(void *priv, double x, double y)
#define COVERH_TRANSITION(dir, name, type, div, expr)
#define HLSLICE_TRANSITION(name, type, div)
#define PIXELIZE_TRANSITION(name, type, div)
static int config_output(AVFilterLink *outlink)
#define FADESLOW_TRANSITION(name, type, div)
#define DISSOLVE_TRANSITION(name, type, div)
#define DIAGBR_TRANSITION(name, type, div)
#define FADE_TRANSITION(name, type, div)
#define SMOOTHLEFT_TRANSITION(name, type, div)
static double a1(void *priv, double x, double y)
#define RECTCROP_TRANSITION(name, type, div)
static int xfade_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
#define REVEALH_TRANSITION(dir, name, type, div, expr)
#define VUSLICE_TRANSITION(name, type, div)
AVFrame * ff_null_get_video_buffer(AVFilterLink *link, int w, int h)
AVFrame * ff_get_video_buffer(AVFilterLink *link, int w, int h)
Request a picture buffer with a specific set of permissions.
AVFrame * ff_default_get_video_buffer(AVFilterLink *link, int w, int h)
static int slice_start(SliceContext *sc, VVCContext *s, VVCFrameContext *fc, const CodedBitstreamUnit *unit, const int is_first_slice)