23#include "config_components.h"
39#define D3D12_AV1_DECODE_CONTEXT(avctx) ((D3D12AV1DecodeContext *)D3D12VA_DECODE_CONTEXT(avctx))
42 DXVA_PicParams_AV1
pp;
83 uint32_t tg_start, tg_end;
90 if (ctx_pic->
tile_count ==
h->tg_end -
h->tg_start + 1) {
102 tg_start =
h->tg_start;
108 for (uint32_t tile_num = tg_start; tile_num <= tg_end; tile_num++) {
109 ctx_pic->
tiles[tile_num].DataOffset =
offset +
h->tile_group_info[tile_num].tile_offset;
110 ctx_pic->
tiles[tile_num].DataSize =
h->tile_group_info[tile_num].tile_size;
111 ctx_pic->
tiles[tile_num].row =
h->tile_group_info[tile_num].tile_row;
112 ctx_pic->
tiles[tile_num].column =
h->tile_group_info[tile_num].tile_column;
113 ctx_pic->
tiles[tile_num].anchor_frame = 0xFF;
126 D3D12_VIDEO_DECODE_FRAME_ARGUMENT *args = &input_args->FrameArguments[input_args->NumFrameArguments++];
127 args->Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL;
128 args->Size =
sizeof(DXVA_Tile_AV1) * ctx_pic->
tile_count;
129 args->pData = ctx_pic->
tiles;
136 input_args->CompressedBitstream = (D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM){
142 if (FAILED(ID3D12Resource_Map(
buffer, 0,
NULL, &mapped_data))) {
173 DXVA_PicParams_AV1 pp;
179 ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0;
183 D3D12_VIDEO_DECODE_PROFILE_AV1_12BIT_PROFILE2_420 :
184 D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE2;
210 if (
ctx->bitstream_buffer)
212 ctx->bitstream_size = 0;
217#if CONFIG_AV1_D3D12VA_HWACCEL
219 .p.name =
"av1_d3d12va",
static AVFormatContext * ctx
simple assert() macros that are a bit more flexible than ISO C assert().
#define av_assert0(cond)
assert() equivalent, that is always enabled.
static av_cold int d3d12va_av1_decode_init(AVCodecContext *avctx)
static int update_input_arguments(AVCodecContext *avctx, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer)
static int d3d12va_av1_start_frame(AVCodecContext *avctx, av_unused const AVBufferRef *buffer_ref, av_unused const uint8_t *buffer, av_unused uint32_t size)
static int d3d12va_av1_end_frame(AVCodecContext *avctx)
#define D3D12_AV1_DECODE_CONTEXT(avctx)
static int d3d12va_av1_decode_slice(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size)
static av_cold int d3d12va_av1_decode_uninit(AVCodecContext *avctx)
av_cold int ff_d3d12va_decode_init(AVCodecContext *avctx)
init D3D12VADecodeContext
int ff_d3d12va_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
d3d12va common frame params
av_cold int ff_d3d12va_decode_uninit(AVCodecContext *avctx)
uninit D3D12VADecodeContext
int ff_d3d12va_get_suitable_max_bitstream_size(AVCodecContext *avctx)
Get a suitable maximum bitstream size.
int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame, const void *pp, unsigned pp_size, const void *qm, unsigned qm_size, int(*update_input_arguments)(AVCodecContext *, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *, ID3D12Resource *))
d3d12va common end frame
#define D3D12VA_DECODE_CONTEXT(avctx)
#define AV_PROFILE_AV1_MAIN
#define AV_PROFILE_AV1_PROFESSIONAL
int ff_dxva2_av1_fill_picture_parameters(const AVCodecContext *avctx, AVDXVAContext *ctx, DXVA_PicParams_AV1 *pp)
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
const struct FFHWAccel ff_av1_d3d12va_hwaccel
Memory handling functions.
#define AV_PIX_FMT_YUV420P12
@ AV_PIX_FMT_D3D12
Hardware surfaces for Direct3D 12.
#define FF_ARRAY_ELEMS(a)
DXVA_Tile_AV1 tiles[MAX_TILES]
A reference to a data buffer.
main external API structure.
enum AVPixelFormat sw_pix_fmt
Nominal unaccelerated pixel format, see AV_PIX_FMT_xxx.
uint8_t * bitstream_buffer
This structure is used to provide the necessary configurations and data to the FFmpeg Direct3D 12 HWA...