FFmpeg
stereo3d.c
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1 /*
2  * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #include <string.h>
22 
23 #include "avstring.h"
24 #include "frame.h"
25 #include "macros.h"
26 #include "mem.h"
27 #include "stereo3d.h"
28 
29 static void get_defaults(AVStereo3D *stereo)
30 {
31  stereo->horizontal_disparity_adjustment = (AVRational) { 0, 1 };
32  stereo->horizontal_field_of_view = (AVRational) { 0, 1 };
33 }
34 
36 {
38 }
39 
41 {
42  AVStereo3D *stereo = av_mallocz(sizeof(AVStereo3D));
43  if (!stereo)
44  return NULL;
45 
46  get_defaults(stereo);
47 
48  if (size)
49  *size = sizeof(*stereo);
50 
51  return stereo;
52 }
53 
55 {
58  sizeof(AVStereo3D));
59  if (!side_data)
60  return NULL;
61 
62  memset(side_data->data, 0, sizeof(AVStereo3D));
63  get_defaults((AVStereo3D *)side_data->data);
64 
65  return (AVStereo3D *)side_data->data;
66 }
67 
68 static const char * const stereo3d_type_names[] = {
69  [AV_STEREO3D_2D] = "2D",
70  [AV_STEREO3D_SIDEBYSIDE] = "side by side",
71  [AV_STEREO3D_TOPBOTTOM] = "top and bottom",
72  [AV_STEREO3D_FRAMESEQUENCE] = "frame alternate",
73  [AV_STEREO3D_CHECKERBOARD] = "checkerboard",
74  [AV_STEREO3D_SIDEBYSIDE_QUINCUNX] = "side by side (quincunx subsampling)",
75  [AV_STEREO3D_LINES] = "interleaved lines",
76  [AV_STEREO3D_COLUMNS] = "interleaved columns",
77  [AV_STEREO3D_UNSPEC] = "unspecified",
78 };
79 
80 static const char * const stereo3d_view_names[] = {
81  [AV_STEREO3D_VIEW_PACKED] = "packed",
82  [AV_STEREO3D_VIEW_LEFT] = "left",
83  [AV_STEREO3D_VIEW_RIGHT] = "right",
84  [AV_STEREO3D_VIEW_UNSPEC] = "unspecified",
85 };
86 
87 static const char * const stereo3d_primary_eye_names[] = {
88  [AV_PRIMARY_EYE_NONE] = "none",
89  [AV_PRIMARY_EYE_LEFT] = "left",
90  [AV_PRIMARY_EYE_RIGHT] = "right",
91 };
92 
93 const char *av_stereo3d_type_name(unsigned int type)
94 {
96  return "unknown";
97 
98  return stereo3d_type_names[type];
99 }
100 
101 int av_stereo3d_from_name(const char *name)
102 {
103  int i;
104 
105  for (i = 0; i < FF_ARRAY_ELEMS(stereo3d_type_names); i++) {
107  return i;
108  }
109 
110  return -1;
111 }
112 
113 const char *av_stereo3d_view_name(unsigned int view)
114 {
115  if (view >= FF_ARRAY_ELEMS(stereo3d_view_names))
116  return "unknown";
117 
118  return stereo3d_view_names[view];
119 }
120 
122 {
123  int i;
124 
125  for (i = 0; i < FF_ARRAY_ELEMS(stereo3d_view_names); i++) {
127  return i;
128  }
129 
130  return -1;
131 }
132 
133 const char *av_stereo3d_primary_eye_name(unsigned int eye)
134 {
136  return "unknown";
137 
138  return stereo3d_primary_eye_names[eye];
139 }
140 
142 {
143  int i;
144 
145  for (i = 0; i < FF_ARRAY_ELEMS(stereo3d_primary_eye_names); i++) {
147  return i;
148  }
149 
150  return -1;
151 }
AV_PRIMARY_EYE_RIGHT
@ AV_PRIMARY_EYE_RIGHT
Right eye.
Definition: stereo3d.h:188
name
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf default minimum maximum flags name is the option name
Definition: writing_filters.txt:88
AV_STEREO3D_VIEW_LEFT
@ AV_STEREO3D_VIEW_LEFT
Frame contains only the left view.
Definition: stereo3d.h:158
AV_STEREO3D_SIDEBYSIDE_QUINCUNX
@ AV_STEREO3D_SIDEBYSIDE_QUINCUNX
Views are next to each other, but when upscaling apply a checkerboard pattern.
Definition: stereo3d.h:114
av_frame_new_side_data
AVFrameSideData * av_frame_new_side_data(AVFrame *frame, enum AVFrameSideDataType type, size_t size)
Add a new side data to a frame.
Definition: frame.c:799
av_stereo3d_view_from_name
int av_stereo3d_view_from_name(const char *name)
Get the AVStereo3DView form a human-readable name.
Definition: stereo3d.c:121
AVFrame
This structure describes decoded (raw) audio or video data.
Definition: frame.h:389
AV_STEREO3D_VIEW_RIGHT
@ AV_STEREO3D_VIEW_RIGHT
Frame contains only the right view.
Definition: stereo3d.h:163
AV_STEREO3D_VIEW_UNSPEC
@ AV_STEREO3D_VIEW_UNSPEC
Content is unspecified.
Definition: stereo3d.h:168
stereo3d_view_names
static const char *const stereo3d_view_names[]
Definition: stereo3d.c:80
AV_STEREO3D_UNSPEC
@ AV_STEREO3D_UNSPEC
Video is stereoscopic but the packing is unspecified.
Definition: stereo3d.h:143
AVStereo3D::horizontal_field_of_view
AVRational horizontal_field_of_view
Horizontal field of view, in degrees.
Definition: stereo3d.h:239
AV_STEREO3D_SIDEBYSIDE
@ AV_STEREO3D_SIDEBYSIDE
Views are next to each other.
Definition: stereo3d.h:64
AV_STEREO3D_VIEW_PACKED
@ AV_STEREO3D_VIEW_PACKED
Frame contains two packed views.
Definition: stereo3d.h:153
macros.h
AV_STEREO3D_2D
@ AV_STEREO3D_2D
Video is not stereoscopic (and metadata has to be there).
Definition: stereo3d.h:52
type
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
Definition: writing_filters.txt:86
av_stereo3d_view_name
const char * av_stereo3d_view_name(unsigned int view)
Provide a human-readable name of a given stereo3d view.
Definition: stereo3d.c:113
AV_STEREO3D_FRAMESEQUENCE
@ AV_STEREO3D_FRAMESEQUENCE
Views are alternated temporally.
Definition: stereo3d.h:89
FF_ARRAY_ELEMS
#define FF_ARRAY_ELEMS(a)
Definition: sinewin_tablegen.c:29
AV_STEREO3D_LINES
@ AV_STEREO3D_LINES
Views are packed per line, as if interlaced.
Definition: stereo3d.h:126
stereo3d.h
av_stereo3d_primary_eye_from_name
int av_stereo3d_primary_eye_from_name(const char *name)
Get the AVStereo3DPrimaryEye form a human-readable name.
Definition: stereo3d.c:141
NULL
#define NULL
Definition: coverity.c:32
AVRational
Rational number (pair of numerator and denominator).
Definition: rational.h:58
AV_PRIMARY_EYE_LEFT
@ AV_PRIMARY_EYE_LEFT
Left eye.
Definition: stereo3d.h:183
AVStereo3D::horizontal_disparity_adjustment
AVRational horizontal_disparity_adjustment
Relative shift of the left and right images, which changes the zero parallax plane.
Definition: stereo3d.h:234
av_stereo3d_alloc_size
AVStereo3D * av_stereo3d_alloc_size(size_t *size)
Allocate an AVStereo3D structure and set its fields to default values.
Definition: stereo3d.c:40
AV_STEREO3D_CHECKERBOARD
@ AV_STEREO3D_CHECKERBOARD
Views are packed in a checkerboard-like structure per pixel.
Definition: stereo3d.h:101
av_stereo3d_primary_eye_name
const char * av_stereo3d_primary_eye_name(unsigned int eye)
Provide a human-readable name of a given stereo3d primary eye.
Definition: stereo3d.c:133
size
int size
Definition: twinvq_data.h:10344
AVFrameSideData::data
uint8_t * data
Definition: frame.h:267
frame.h
AV_PRIMARY_EYE_NONE
@ AV_PRIMARY_EYE_NONE
Neither eye.
Definition: stereo3d.h:178
av_strstart
int av_strstart(const char *str, const char *pfx, const char **ptr)
Return non-zero if pfx is a prefix of str.
Definition: avstring.c:36
i
#define i(width, name, range_min, range_max)
Definition: cbs_h2645.c:256
AV_STEREO3D_TOPBOTTOM
@ AV_STEREO3D_TOPBOTTOM
Views are on top of each other.
Definition: stereo3d.h:76
AV_FRAME_DATA_STEREO3D
@ AV_FRAME_DATA_STEREO3D
Stereoscopic 3d metadata.
Definition: frame.h:64
av_mallocz
void * av_mallocz(size_t size)
Allocate a memory block with alignment suitable for all memory accesses (including vectors if availab...
Definition: mem.c:256
stereo3d_type_names
static const char *const stereo3d_type_names[]
Definition: stereo3d.c:68
av_stereo3d_alloc
AVStereo3D * av_stereo3d_alloc(void)
Allocate an AVStereo3D structure and set its fields to default values.
Definition: stereo3d.c:35
frame
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
Definition: filter_design.txt:264
AV_STEREO3D_COLUMNS
@ AV_STEREO3D_COLUMNS
Views are packed per column.
Definition: stereo3d.h:138
mem.h
av_stereo3d_create_side_data
AVStereo3D * av_stereo3d_create_side_data(AVFrame *frame)
Allocate a complete AVFrameSideData and add it to the frame.
Definition: stereo3d.c:54
AVFrameSideData
Structure to hold side data for an AVFrame.
Definition: frame.h:265
get_defaults
static void get_defaults(AVStereo3D *stereo)
Definition: stereo3d.c:29
av_stereo3d_type_name
const char * av_stereo3d_type_name(unsigned int type)
Provide a human-readable name of a given stereo3d type.
Definition: stereo3d.c:93
AVStereo3D
Stereo 3D type: this structure describes how two videos are packed within a single video surface,...
Definition: stereo3d.h:203
avstring.h
stereo3d_primary_eye_names
static const char *const stereo3d_primary_eye_names[]
Definition: stereo3d.c:87
av_stereo3d_from_name
int av_stereo3d_from_name(const char *name)
Get the AVStereo3DType form a human-readable name.
Definition: stereo3d.c:101