@ AV_PRIMARY_EYE_RIGHT
Right eye.
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf default minimum maximum flags name is the option name
@ AV_STEREO3D_VIEW_LEFT
Frame contains only the left view.
@ AV_STEREO3D_SIDEBYSIDE_QUINCUNX
Views are next to each other, but when upscaling apply a checkerboard pattern.
AVFrameSideData * av_frame_new_side_data(AVFrame *frame, enum AVFrameSideDataType type, size_t size)
Add a new side data to a frame.
int av_stereo3d_view_from_name(const char *name)
Get the AVStereo3DView form a human-readable name.
This structure describes decoded (raw) audio or video data.
@ AV_STEREO3D_VIEW_RIGHT
Frame contains only the right view.
@ AV_STEREO3D_VIEW_UNSPEC
Content is unspecified.
static const char *const stereo3d_view_names[]
@ AV_STEREO3D_UNSPEC
Video is stereoscopic but the packing is unspecified.
AVRational horizontal_field_of_view
Horizontal field of view, in degrees.
@ AV_STEREO3D_SIDEBYSIDE
Views are next to each other.
@ AV_STEREO3D_VIEW_PACKED
Frame contains two packed views.
@ AV_STEREO3D_2D
Video is not stereoscopic (and metadata has to be there).
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
const char * av_stereo3d_view_name(unsigned int view)
Provide a human-readable name of a given stereo3d view.
@ AV_STEREO3D_FRAMESEQUENCE
Views are alternated temporally.
#define FF_ARRAY_ELEMS(a)
@ AV_STEREO3D_LINES
Views are packed per line, as if interlaced.
int av_stereo3d_primary_eye_from_name(const char *name)
Get the AVStereo3DPrimaryEye form a human-readable name.
Rational number (pair of numerator and denominator).
@ AV_PRIMARY_EYE_LEFT
Left eye.
AVRational horizontal_disparity_adjustment
Relative shift of the left and right images, which changes the zero parallax plane.
AVStereo3D * av_stereo3d_alloc_size(size_t *size)
Allocate an AVStereo3D structure and set its fields to default values.
@ AV_STEREO3D_CHECKERBOARD
Views are packed in a checkerboard-like structure per pixel.
const char * av_stereo3d_primary_eye_name(unsigned int eye)
Provide a human-readable name of a given stereo3d primary eye.
@ AV_PRIMARY_EYE_NONE
Neither eye.
int av_strstart(const char *str, const char *pfx, const char **ptr)
Return non-zero if pfx is a prefix of str.
#define i(width, name, range_min, range_max)
@ AV_STEREO3D_TOPBOTTOM
Views are on top of each other.
@ AV_FRAME_DATA_STEREO3D
Stereoscopic 3d metadata.
void * av_mallocz(size_t size)
Allocate a memory block with alignment suitable for all memory accesses (including vectors if availab...
static const char *const stereo3d_type_names[]
AVStereo3D * av_stereo3d_alloc(void)
Allocate an AVStereo3D structure and set its fields to default values.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
@ AV_STEREO3D_COLUMNS
Views are packed per column.
AVStereo3D * av_stereo3d_create_side_data(AVFrame *frame)
Allocate a complete AVFrameSideData and add it to the frame.
Structure to hold side data for an AVFrame.
static void get_defaults(AVStereo3D *stereo)
const char * av_stereo3d_type_name(unsigned int type)
Provide a human-readable name of a given stereo3d type.
Stereo 3D type: this structure describes how two videos are packed within a single video surface,...
static const char *const stereo3d_primary_eye_names[]
int av_stereo3d_from_name(const char *name)
Get the AVStereo3DType form a human-readable name.