FFmpeg
stereo3d.h
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1 /*
2  * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 /**
22  * @file
23  * @ingroup lavu_video_stereo3d
24  * Stereoscopic video
25  */
26 
27 #ifndef AVUTIL_STEREO3D_H
28 #define AVUTIL_STEREO3D_H
29 
30 #include <stdint.h>
31 
32 #include "frame.h"
33 
34 /**
35  * @defgroup lavu_video_stereo3d Stereo3D types and functions
36  * @ingroup lavu_video
37  *
38  * A stereoscopic video file consists in multiple views embedded in a single
39  * frame, usually describing two views of a scene. This file describes all
40  * possible codec-independent view arrangements.
41  *
42  * @{
43  */
44 
45 /**
46  * List of possible 3D Types
47  */
49  /**
50  * Video is not stereoscopic (and metadata has to be there).
51  */
53 
54  /**
55  * Views are next to each other.
56  *
57  * @code{.unparsed}
58  * LLLLRRRR
59  * LLLLRRRR
60  * LLLLRRRR
61  * ...
62  * @endcode
63  */
65 
66  /**
67  * Views are on top of each other.
68  *
69  * @code{.unparsed}
70  * LLLLLLLL
71  * LLLLLLLL
72  * RRRRRRRR
73  * RRRRRRRR
74  * @endcode
75  */
77 
78  /**
79  * Views are alternated temporally.
80  *
81  * @code{.unparsed}
82  * frame0 frame1 frame2 ...
83  * LLLLLLLL RRRRRRRR LLLLLLLL
84  * LLLLLLLL RRRRRRRR LLLLLLLL
85  * LLLLLLLL RRRRRRRR LLLLLLLL
86  * ... ... ...
87  * @endcode
88  */
90 
91  /**
92  * Views are packed in a checkerboard-like structure per pixel.
93  *
94  * @code{.unparsed}
95  * LRLRLRLR
96  * RLRLRLRL
97  * LRLRLRLR
98  * ...
99  * @endcode
100  */
102 
103  /**
104  * Views are next to each other, but when upscaling
105  * apply a checkerboard pattern.
106  *
107  * @code{.unparsed}
108  * LLLLRRRR L L L L R R R R
109  * LLLLRRRR => L L L L R R R R
110  * LLLLRRRR L L L L R R R R
111  * LLLLRRRR L L L L R R R R
112  * @endcode
113  */
115 
116  /**
117  * Views are packed per line, as if interlaced.
118  *
119  * @code{.unparsed}
120  * LLLLLLLL
121  * RRRRRRRR
122  * LLLLLLLL
123  * ...
124  * @endcode
125  */
127 
128  /**
129  * Views are packed per column.
130  *
131  * @code{.unparsed}
132  * LRLRLRLR
133  * LRLRLRLR
134  * LRLRLRLR
135  * ...
136  * @endcode
137  */
139 };
140 
141 /**
142  * List of possible view types.
143  */
145  /**
146  * Frame contains two packed views.
147  */
149 
150  /**
151  * Frame contains only the left view.
152  */
154 
155  /**
156  * Frame contains only the right view.
157  */
159 };
160 
161 /**
162  * Inverted views, Right/Bottom represents the left view.
163  */
164 #define AV_STEREO3D_FLAG_INVERT (1 << 0)
165 
166 /**
167  * Stereo 3D type: this structure describes how two videos are packed
168  * within a single video surface, with additional information as needed.
169  *
170  * @note The struct must be allocated with av_stereo3d_alloc() and
171  * its size is not a part of the public ABI.
172  */
173 typedef struct AVStereo3D {
174  /**
175  * How views are packed within the video.
176  */
178 
179  /**
180  * Additional information about the frame packing.
181  */
182  int flags;
183 
184  /**
185  * Determines which views are packed.
186  */
188 } AVStereo3D;
189 
190 /**
191  * Allocate an AVStereo3D structure and set its fields to default values.
192  * The resulting struct can be freed using av_freep().
193  *
194  * @return An AVStereo3D filled with default values or NULL on failure.
195  */
197 
198 /**
199  * Allocate a complete AVFrameSideData and add it to the frame.
200  *
201  * @param frame The frame which side data is added to.
202  *
203  * @return The AVStereo3D structure to be filled by caller.
204  */
206 
207 /**
208  * Provide a human-readable name of a given stereo3d type.
209  *
210  * @param type The input stereo3d type value.
211  *
212  * @return The name of the stereo3d value, or "unknown".
213  */
214 const char *av_stereo3d_type_name(unsigned int type);
215 
216 /**
217  * Get the AVStereo3DType form a human-readable name.
218  *
219  * @param name The input string.
220  *
221  * @return The AVStereo3DType value, or -1 if not found.
222  */
223 int av_stereo3d_from_name(const char *name);
224 
225 /**
226  * @}
227  */
228 
229 #endif /* AVUTIL_STEREO3D_H */
name
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf default minimum maximum flags name is the option name
Definition: writing_filters.txt:88
AV_STEREO3D_VIEW_LEFT
@ AV_STEREO3D_VIEW_LEFT
Frame contains only the left view.
Definition: stereo3d.h:153
AV_STEREO3D_SIDEBYSIDE_QUINCUNX
@ AV_STEREO3D_SIDEBYSIDE_QUINCUNX
Views are next to each other, but when upscaling apply a checkerboard pattern.
Definition: stereo3d.h:114
AVFrame
This structure describes decoded (raw) audio or video data.
Definition: frame.h:375
AV_STEREO3D_VIEW_RIGHT
@ AV_STEREO3D_VIEW_RIGHT
Frame contains only the right view.
Definition: stereo3d.h:158
AV_STEREO3D_SIDEBYSIDE
@ AV_STEREO3D_SIDEBYSIDE
Views are next to each other.
Definition: stereo3d.h:64
AV_STEREO3D_VIEW_PACKED
@ AV_STEREO3D_VIEW_PACKED
Frame contains two packed views.
Definition: stereo3d.h:148
AV_STEREO3D_2D
@ AV_STEREO3D_2D
Video is not stereoscopic (and metadata has to be there).
Definition: stereo3d.h:52
type
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
Definition: writing_filters.txt:86
AV_STEREO3D_FRAMESEQUENCE
@ AV_STEREO3D_FRAMESEQUENCE
Views are alternated temporally.
Definition: stereo3d.h:89
AV_STEREO3D_LINES
@ AV_STEREO3D_LINES
Views are packed per line, as if interlaced.
Definition: stereo3d.h:126
AVStereo3D::flags
int flags
Additional information about the frame packing.
Definition: stereo3d.h:182
AV_STEREO3D_CHECKERBOARD
@ AV_STEREO3D_CHECKERBOARD
Views are packed in a checkerboard-like structure per pixel.
Definition: stereo3d.h:101
frame.h
AV_STEREO3D_TOPBOTTOM
@ AV_STEREO3D_TOPBOTTOM
Views are on top of each other.
Definition: stereo3d.h:76
av_stereo3d_alloc
AVStereo3D * av_stereo3d_alloc(void)
Allocate an AVStereo3D structure and set its fields to default values.
Definition: stereo3d.c:29
frame
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
Definition: filter_design.txt:264
AV_STEREO3D_COLUMNS
@ AV_STEREO3D_COLUMNS
Views are packed per column.
Definition: stereo3d.h:138
AVStereo3D::type
enum AVStereo3DType type
How views are packed within the video.
Definition: stereo3d.h:177
av_stereo3d_create_side_data
AVStereo3D * av_stereo3d_create_side_data(AVFrame *frame)
Allocate a complete AVFrameSideData and add it to the frame.
Definition: stereo3d.c:34
AVStereo3D::view
enum AVStereo3DView view
Determines which views are packed.
Definition: stereo3d.h:187
AVStereo3DView
AVStereo3DView
List of possible view types.
Definition: stereo3d.h:144
AVStereo3DType
AVStereo3DType
List of possible 3D Types.
Definition: stereo3d.h:48
av_stereo3d_type_name
const char * av_stereo3d_type_name(unsigned int type)
Provide a human-readable name of a given stereo3d type.
Definition: stereo3d.c:58
AVStereo3D
Stereo 3D type: this structure describes how two videos are packed within a single video surface,...
Definition: stereo3d.h:173
av_stereo3d_from_name
int av_stereo3d_from_name(const char *name)
Get the AVStereo3DType form a human-readable name.
Definition: stereo3d.c:66