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AVD3D12VASyncContext Struct Reference

This struct is used to sync d3d12 execution. More...

#include <hwcontext_d3d12va.h>

Data Fields

ID3D12Fence * fence
 D3D12 fence object.
 
HANDLE event
 A handle to the event object that's raised when the fence reaches a certain value.
 
uint64_t fence_value
 The fence value used for sync.
 

Detailed Description

This struct is used to sync d3d12 execution.

Definition at line 104 of file hwcontext_d3d12va.h.

Field Documentation

◆ fence

◆ event

HANDLE AVD3D12VASyncContext::event

A handle to the event object that's raised when the fence reaches a certain value.

Definition at line 114 of file hwcontext_d3d12va.h.

Referenced by d3d12va_fence_completion(), d3d12va_fence_completion(), and d3d12va_fence_completion().

◆ fence_value


The documentation for this struct was generated from the following file: