Argonaut Games' Creature Shock demuxer.
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#include "avformat.h"
#include "avio_internal.h"
#include "demux.h"
#include "voc.h"
Go to the source code of this file.
Argonaut Games' Creature Shock demuxer.
- See also
- http://wiki.multimedia.cx/index.php?title=AVS
Definition in file avs.c.
◆ AvsBlockType
| Enumerator |
|---|
| AVS_NONE | |
| AVS_VIDEO | |
| AVS_AUDIO | |
| AVS_PALETTE | |
| AVS_GAME_DATA | |
Definition at line 47 of file avs.c.
◆ avs_probe()
Definition at line 55 of file avs.c.
◆ avs_read_header()
Definition at line 68 of file avs.c.
◆ avs_read_video_packet()
◆ avs_read_audio_packet()
◆ avs_read_packet()
◆ ff_avs_demuxer
Initial value:= {
.p.name = "avs",
}
static int read_packet(void *opaque, uint8_t *buf, int buf_size)
static int read_probe(const AVProbeData *p)
static int read_header(FFV1Context *f, RangeCoder *c)
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
Definition at line 232 of file avs.c.