FFmpeg
lut3d.h
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1 /*
2  * Copyright (C) 2024 Niklas Haas
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #ifndef SWSCALE_LUT3D_H
22 #define SWSCALE_LUT3D_H
23 
24 #include <stdint.h>
25 
26 #include "libavutil/csp.h"
27 #include "libavutil/pixfmt.h"
28 
29 #include "cms.h"
30 #include "csputils.h"
31 #include "format.h"
32 
33 enum {
34  /* Input LUT size. This is only calculated once. */
36  INPUT_LUT_SIZE = (1 << INPUT_LUT_BITS) + 1, /* +1 to simplify interpolation */
37 
38  /* Tone mapping LUT size. This is regenerated possibly per frame. */
41 
42  /* Output LUT size (for dynamic tone mapping). This is only calculated once. */
45 
48 };
49 
50 typedef struct SwsLut3D {
52  bool dynamic;
53 
54  /* Gamut mapping 3DLUT(s) */
57 
58  /* Split tone mapping LUT (for dynamic tone mapping) */
59  v2u16_t tone_map[TONE_LUT_SIZE + 1]; /* new luma, desaturation */
60 } SwsLut3D;
61 
62 /**
63  * Allocates a refstruct. Note that the LUT contents are not initialized.
64  */
66 
67 /**
68  * Recalculate the (static) 3DLUT state with new settings. This will recompute
69  * everything. To only update per-frame tone mapping state, instead call
70  * ff_sws_lut3d_update().
71  *
72  * Returns 0 or a negative error code.
73  */
74 int ff_sws_lut3d_generate(SwsLut3D *lut3d, const SwsColorMap *map);
75 
76 /**
77  * Update the tone mapping state. This will only use per-frame metadata. The
78  * static metadata is ignored.
79  */
80 void ff_sws_lut3d_update(SwsLut3D *lut3d, const SwsColor *new_src);
81 
82 /**
83  * Applies a color transformation to a plane in RGBA64 format.
84  */
85 void ff_sws_lut3d_apply_rgba64(const SwsLut3D *lut3d, const uint8_t *in,
86  int in_stride, uint8_t *out, int out_stride,
87  int w, int h);
88 
89 #endif /* SWSCALE_LUT3D_H */
SwsLut3D::dynamic
bool dynamic
Definition: lut3d.h:52
ff_sws_lut3d_update
void ff_sws_lut3d_update(SwsLut3D *lut3d, const SwsColor *new_src)
Update the tone mapping state.
Definition: lut3d.c:222
out
static FILE * out
Definition: movenc.c:55
OUTPUT_LUT_SIZE_I
@ OUTPUT_LUT_SIZE_I
Definition: lut3d.h:46
v3u16_t
Definition: csputils.h:72
SwsLut3D::output
v3u16_t output[OUTPUT_LUT_SIZE_PT][OUTPUT_LUT_SIZE_PT][OUTPUT_LUT_SIZE_I]
Definition: lut3d.h:56
OUTPUT_LUT_BITS_PT
@ OUTPUT_LUT_BITS_PT
Definition: lut3d.h:44
TONE_LUT_SIZE
@ TONE_LUT_SIZE
Definition: lut3d.h:40
format.h
TONE_LUT_BITS
@ TONE_LUT_BITS
Definition: lut3d.h:39
SwsColorMap
Definition: cms.h:60
v2u16_t
Definition: csputils.h:68
SwsLut3D::tone_map
v2u16_t tone_map[TONE_LUT_SIZE+1]
Definition: lut3d.h:59
ff_sws_lut3d_alloc
SwsLut3D * ff_sws_lut3d_alloc(void)
Allocates a refstruct.
Definition: lut3d.c:33
SwsLut3D::input
v3u16_t input[INPUT_LUT_SIZE][INPUT_LUT_SIZE][INPUT_LUT_SIZE]
Definition: lut3d.h:55
csp.h
SwsColor
Definition: format.h:60
OUTPUT_LUT_BITS_I
@ OUTPUT_LUT_BITS_I
Definition: lut3d.h:43
ff_sws_lut3d_apply_rgba64
void ff_sws_lut3d_apply_rgba64(const SwsLut3D *lut3d, const uint8_t *in, int in_stride, uint8_t *out, int out_stride, int w, int h)
Applies a color transformation to a plane in RGBA64 format.
Definition: lut3d.c:234
SwsLut3D::map
SwsColorMap map
Definition: lut3d.h:51
OUTPUT_LUT_SIZE_PT
@ OUTPUT_LUT_SIZE_PT
Definition: lut3d.h:47
SwsLut3D
Append a set of operations for applying a gamut/tone mapping 3D LUT to the pixels.
Definition: lut3d.h:50
ff_sws_lut3d_generate
int ff_sws_lut3d_generate(SwsLut3D *lut3d, const SwsColorMap *map)
Recalculate the (static) 3DLUT state with new settings.
Definition: lut3d.c:198
pixfmt.h
INPUT_LUT_BITS
@ INPUT_LUT_BITS
Definition: lut3d.h:35
cms.h
w
uint8_t w
Definition: llvidencdsp.c:39
map
const VDPAUPixFmtMap * map
Definition: hwcontext_vdpau.c:71
h
h
Definition: vp9dsp_template.c:2070
INPUT_LUT_SIZE
@ INPUT_LUT_SIZE
Definition: lut3d.h:36
csputils.h