FFmpeg
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ffmath.h
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1/*
2 * copyright (c) 2016 Ganesh Ajjanagadde <gajjanag@gmail.com>
3 *
4 * This file is part of FFmpeg.
5 *
6 * FFmpeg is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * FFmpeg is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with FFmpeg; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20
21/**
22 * @file
23 * internal math functions header
24 */
25
26#ifndef AVUTIL_FFMATH_H
27#define AVUTIL_FFMATH_H
28
29#include <math.h>
30
31#include "attributes.h"
32#include "mathematics.h"
33
34/**
35 * Compute 10^x for floating point values. Note: this function is by no means
36 * "correctly rounded", and is meant as a fast, reasonably accurate approximation.
37 * For instance, maximum relative error for the double precision variant is
38 * ~ 1e-13 for very small and very large values.
39 * This is ~2x faster than GNU libm's approach, which is still off by 2ulp on
40 * some inputs.
41 * @param x exponent
42 * @return 10^x
43 */
44static av_always_inline double ff_exp10(double x)
45{
46 return exp2(M_LOG2_10 * x);
47}
48
49static av_always_inline float ff_exp10f(float x)
50{
51 return exp2f(M_LOG2_10 * x);
52}
53
54/**
55 * Compute x^y for floating point x, y. Note: this function is faster than the
56 * libm variant due to mainly 2 reasons:
57 * 1. It does not handle any edge cases. In particular, this is only guaranteed
58 * to work correctly for x > 0.
59 * 2. It is not as accurate as a standard nearly "correctly rounded" libm variant.
60 * @param x base
61 * @param y exponent
62 * @return x^y
63 */
64static av_always_inline float ff_fast_powf(float x, float y)
65{
66 return expf(logf(x) * y);
67}
68
69#endif /* AVUTIL_FFMATH_H */
static av_always_inline float ff_fast_powf(float x, float y)
Compute x^y for floating point x, y.
Definition ffmath.h:64
static av_always_inline float ff_exp10f(float x)
Definition ffmath.h:49
static av_always_inline double ff_exp10(double x)
Compute 10^x for floating point values.
Definition ffmath.h:44
Macro definitions for various function/variable attributes.
#define av_always_inline
Definition attributes.h:72
float exp2f(float x)
Definition math.c:49
#define M_LOG2_10
Definition mathematics.h:55