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21 #ifndef AVCODEC_DIRAC_DWT_H
22 #define AVCODEC_DIRAC_DWT_H
30 #define MAX_DWT_SUPPORT 8
31 #define MAX_DECOMPOSITIONS 8
99 #define COMPOSE_53iL0(b0, b1, b2)\
100 (b1 - (unsigned)((int)(b0 + (unsigned)(b2) + 2) >> 2))
102 #define COMPOSE_DIRAC53iH0(b0, b1, b2)\
103 (b1 + (unsigned)((int)(b0 + (unsigned)(b2) + 1) >> 1))
105 #define COMPOSE_DD97iH0(b0, b1, b2, b3, b4)\
106 (int)(((unsigned)(b2) + ((int)(9U*b1 + 9U*b3 - b4 - b0 + 8) >> 4)))
108 #define COMPOSE_DD137iL0(b0, b1, b2, b3, b4)\
109 (int)(((unsigned)(b2) - ((int)(9U*b1 + 9U*b3 - b4 - b0 + 16) >> 5)))
111 #define COMPOSE_HAARiL0(b0, b1)\
112 ((int)(b0 - (unsigned)((int)(b1 + 1U) >> 1)))
114 #define COMPOSE_HAARiH0(b0, b1)\
115 ((int)(b0 + (unsigned)(b1)))
117 #define COMPOSE_FIDELITYiL0(b0, b1, b2, b3, b4, b5, b6, b7, b8)\
118 ((unsigned)b4 - ((int)(-8*(b0+(unsigned)b8) + 21*(b1+(unsigned)b7) - 46*(b2+(unsigned)b6) + 161*(b3+(unsigned)b5) + 128) >> 8))
120 #define COMPOSE_FIDELITYiH0(b0, b1, b2, b3, b4, b5, b6, b7, b8)\
121 ((unsigned)b4 + ((int)(-2*(b0+(unsigned)b8) + 10*(b1+(unsigned)b7) - 25*(b2+(unsigned)b6) + 81*(b3+(unsigned)b5) + 128) >> 8))
123 #define COMPOSE_DAUB97iL1(b0, b1, b2)\
124 ((unsigned)(b1) - ((int)(1817*(b0 + (unsigned)b2) + 2048) >> 12))
126 #define COMPOSE_DAUB97iH1(b0, b1, b2)\
127 ((unsigned)(b1) - ((int)( 113*(b0 + (unsigned)b2) + 64) >> 7))
129 #define COMPOSE_DAUB97iL0(b0, b1, b2)\
130 ((unsigned)(b1) + ((int)( 217*(b0 + (unsigned)b2) + 2048) >> 12))
132 #define COMPOSE_DAUB97iH0(b0, b1, b2)\
133 ((unsigned)(b1) + ((int)(6497*(b0 + (unsigned)b2) + 2048) >> 12))
int ff_spatial_idwt_init(DWTContext *d, DWTPlane *p, enum dwt_type type, int decomposition_count, int bit_depth)
#define MAX_DECOMPOSITIONS
DWTCompose cs[MAX_DECOMPOSITIONS]
uint8_t * b[MAX_DWT_SUPPORT]
static void bit_depth(AudioStatsContext *s, const uint64_t *const mask, uint8_t *depth)
union DWTContext::@128 vertical_compose_h0
vertical_compose_3tap vertical_compose_l1
void(* vertical_compose_2tap)(uint8_t *b0, uint8_t *b1, int width)
static double b1(void *priv, double x, double y)
vertical_compose_2tap vertical_compose
one set of lowpass and highpass combined
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
void ff_spatial_idwt_slice2(DWTContext *d, int y)
static double b3(void *priv, double x, double y)
vertical_compose_5tap tap5
void(* horizontal_compose)(uint8_t *b, uint8_t *tmp, int width)
void(* spatial_compose)(struct DWTContext *cs, int level, int width, int height, ptrdiff_t stride)
void(* vertical_compose_5tap)(uint8_t *b0, uint8_t *b1, uint8_t *b2, uint8_t *b3, uint8_t *b4, int width)
union DWTContext::@128 vertical_compose_l0
uint8_t ptrdiff_t const uint8_t ptrdiff_t int intptr_t intptr_t int int16_t * dst
vertical_compose_9tap tap9
static double b2(void *priv, double x, double y)
vertical_compose_3tap tap3
void(* vertical_compose_9tap)(uint8_t *dst, uint8_t *b[8], int width)
void(* vertical_compose_3tap)(uint8_t *b0, uint8_t *b1, uint8_t *b2, int width)
void ff_spatial_idwt_init_x86(DWTContext *d, enum dwt_type type)
IDirect3DDxgiInterfaceAccess _COM_Outptr_ void ** p
static double b0(void *priv, double x, double y)
vertical_compose_3tap vertical_compose_h1