#include <Metal/Metal.h>
#include <AvailabilityMacros.h>
#include <CoreVideo/CoreVideo.h>
Go to the source code of this file.
◆ ff_metal_compute_encoder_dispatch()
      
        
          | void ff_metal_compute_encoder_dispatch | ( | id< MTLDevice > | device, | 
        
          |  |  | id< MTLComputePipelineState > | pipeline, | 
        
          |  |  | id< MTLComputeCommandEncoder > | encoder, | 
        
          |  |  | NSUInteger | width, | 
        
          |  |  | NSUInteger | height | 
        
          |  | ) |  |  | 
      
 
 
◆ ios()
      
        
          | CVMetalTextureRef ios | ( | 8. | 0 | ) |  | 
      
 
 
◆ ff_metal_texture_from_pixbuf()
      
        
          | CVMetalTextureRef ff_metal_texture_from_pixbuf | ( | void * | avclass, | 
        
          |  |  | CVMetalTextureCacheRef | textureCache, | 
        
          |  |  | CVPixelBufferRef | pixbuf, | 
        
          |  |  | int | plane, | 
        
          |  |  | MTLPixelFormat | format | 
        
          |  | ) |  |  |