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29 for (
i = 0;
i <
len - 7;
i += 8) {
30 d0 = vec_ld( 0,
src0 +
i);
32 d1 = vec_ld(16,
src0 +
i);
33 d0 = vec_madd(d0,
s,
zero);
34 d1 = vec_madd(d1, vec_ld(16,
src1 +
i),
zero);
35 vec_st(d0, 0, dst +
i);
36 vec_st(d1, 16, dst +
i);
53 for (
i = -
len * 4, j =
len * 4 - 16;
i < 0;
i += 16, j -= 16) {
63 t0 = vec_nmsub(
s1, wi,
t0);
74 const float *
src1,
const float *src2,
80 for (
i = 0;
i <
len - 3;
i += 4) {
81 t0 = vec_ld(0, dst +
i);
82 t1 = vec_ld(15, dst +
i);
83 ss0 = vec_ld(0,
src0 +
i);
84 ss1 = vec_ld(0,
src1 +
i);
85 ss2 = vec_ld(0, src2 +
i);
86 edges = vec_perm(
t1,
t0, vcprm(0, 1, 2, 3));
87 d = vec_madd(ss0, ss1, ss2);
90 vec_st(
t1, 15, dst +
i);
91 vec_st(
t0, 0, dst +
i);
103 for(
i = 0;
i <
len - 7;
i += 8) {
106 l0 = vec_mergel(
s1,
s1);
108 h0 = vec_mergeh(
s1,
s1);
110 s1 = vec_mergeh(vec_mergel(l0, h0),
113 l0 = vec_mergel(
s3,
s3);
115 h0 = vec_mergeh(
s3,
s3);
116 vec_st(d, 0, dst +
i);
117 s3 = vec_mergeh(vec_mergel(l0, h0),
120 vec_st(d, 16, dst +
i);
void ff_vector_fmul_altivec(float *dst, const float *src0, const float *src1, int len)
static uint32_t reverse(uint32_t num, int bits)
static float win(SuperEqualizerContext *s, float n, int N)
void ff_vector_fmul_reverse_altivec(float *dst, const float *src0, const float *src1, int len)
void ff_vector_fmul_add_altivec(float *dst, const float *src0, const float *src1, const float *src2, int len)
#define i(width, name, range_min, range_max)
void ff_vector_fmul_window_altivec(float *dst, const float *src0, const float *src1, const float *win, int len)