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Texture block (4x4) module. More...
#include <stddef.h>#include <stdint.h>Go to the source code of this file.
| Data Structures | |
| struct | TextureDSPContext | 
| Macros | |
| #define | TEXTURE_BLOCK_W 4 | 
| #define | TEXTURE_BLOCK_H 4 | 
| Functions | |
| void | ff_texturedsp_init (TextureDSPContext *c) | 
| void | ff_texturedspenc_init (TextureDSPContext *c) | 
Texture block (4x4) module.
References: https://www.opengl.org/wiki/S3_Texture_Compression https://www.opengl.org/wiki/Red_Green_Texture_Compression https://msdn.microsoft.com/en-us/library/bb694531%28v=vs.85%29.aspx
All functions return how much data has been written or read.
Pixel input or output format is always AV_PIX_FMT_RGBA.
Definition in file texturedsp.h.
| #define TEXTURE_BLOCK_W 4 | 
Definition at line 42 of file texturedsp.h.
Referenced by dds_decode(), decompress_texture_thread(), decompress_texture_thread_internal(), hap_decode(), and hap_init().
| #define TEXTURE_BLOCK_H 4 | 
Definition at line 43 of file texturedsp.h.
Referenced by dds_decode(), decompress_texture_thread(), decompress_texture_thread_internal(), hap_decode(), and hap_init().
| void ff_texturedsp_init | ( | TextureDSPContext * | c | ) | 
Definition at line 637 of file texturedsp.c.
Referenced by dds_decode(), dxv_init(), hap_init(), and txd_decode_frame().
| void ff_texturedspenc_init | ( | TextureDSPContext * | c | ) | 
Definition at line 666 of file texturedspenc.c.
Referenced by hap_init().
 1.8.6
 1.8.6