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hwcontext_vaapi.h
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2  * This file is part of FFmpeg.
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5  * modify it under the terms of the GNU Lesser General Public
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8  *
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11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12  * Lesser General Public License for more details.
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15  * License along with FFmpeg; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17  */
18 
19 #ifndef AVUTIL_HWCONTEXT_VAAPI_H
20 #define AVUTIL_HWCONTEXT_VAAPI_H
21 
22 #include <va/va.h>
23 
24 /**
25  * @file
26  * API-specific header for AV_HWDEVICE_TYPE_VAAPI.
27  *
28  * Dynamic frame pools are supported, but note that any pool used as a render
29  * target is required to be of fixed size in order to be be usable as an
30  * argument to vaCreateContext().
31  *
32  * For user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
33  * with the data pointer set to a VASurfaceID.
34  */
35 
36 enum {
37  /**
38  * The quirks field has been set by the user and should not be detected
39  * automatically by av_hwdevice_ctx_init().
40  */
42  /**
43  * The driver does not destroy parameter buffers when they are used by
44  * vaRenderPicture(). Additional code will be required to destroy them
45  * separately afterwards.
46  */
48 
49  /**
50  * The driver does not support the VASurfaceAttribMemoryType attribute,
51  * so the surface allocation code will not try to use it.
52  */
54 
55  /**
56  * The driver does not support surface attributes at all.
57  * The surface allocation code will never pass them to surface allocation,
58  * and the results of the vaQuerySurfaceAttributes() call will be faked.
59  */
61 };
62 
63 /**
64  * VAAPI connection details.
65  *
66  * Allocated as AVHWDeviceContext.hwctx
67  */
68 typedef struct AVVAAPIDeviceContext {
69  /**
70  * The VADisplay handle, to be filled by the user.
71  */
72  VADisplay display;
73  /**
74  * Driver quirks to apply - this is filled by av_hwdevice_ctx_init(),
75  * with reference to a table of known drivers, unless the
76  * AV_VAAPI_DRIVER_QUIRK_USER_SET bit is already present. The user
77  * may need to refer to this field when performing any later
78  * operations using VAAPI with the same VADisplay.
79  */
80  unsigned int driver_quirks;
82 
83 /**
84  * VAAPI-specific data associated with a frame pool.
85  *
86  * Allocated as AVHWFramesContext.hwctx.
87  */
88 typedef struct AVVAAPIFramesContext {
89  /**
90  * Set by the user to apply surface attributes to all surfaces in
91  * the frame pool. If null, default settings are used.
92  */
93  VASurfaceAttrib *attributes;
95  /**
96  * The surfaces IDs of all surfaces in the pool after creation.
97  * Only valid if AVHWFramesContext.initial_pool_size was positive.
98  * These are intended to be used as the render_targets arguments to
99  * vaCreateContext().
100  */
101  VASurfaceID *surface_ids;
104 
105 /**
106  * VAAPI hardware pipeline configuration details.
107  *
108  * Allocated with av_hwdevice_hwconfig_alloc().
109  */
110 typedef struct AVVAAPIHWConfig {
111  /**
112  * ID of a VAAPI pipeline configuration.
113  */
114  VAConfigID config_id;
116 
117 #endif /* AVUTIL_HWCONTEXT_VAAPI_H */
The driver does not support the VASurfaceAttribMemoryType attribute, so the surface allocation code w...
VAAPI-specific data associated with a frame pool.
VASurfaceAttrib * attributes
Set by the user to apply surface attributes to all surfaces in the frame pool.
The driver does not destroy parameter buffers when they are used by vaRenderPicture().
VAAPI hardware pipeline configuration details.
The driver does not support surface attributes at all.
VADisplay display
The VADisplay handle, to be filled by the user.
unsigned int driver_quirks
Driver quirks to apply - this is filled by av_hwdevice_ctx_init(), with reference to a table of known...
The quirks field has been set by the user and should not be detected automatically by av_hwdevice_ctx...
VAAPI connection details.
VAConfigID config_id
ID of a VAAPI pipeline configuration.
VASurfaceID * surface_ids
The surfaces IDs of all surfaces in the pool after creation.