29     for (i = 0; i < len - 7; i += 8) {
 
   30         d0 = vec_ld( 0, src0 + i);
 
   31         s  = vec_ld( 0, src1 + i);
 
   32         d1 = vec_ld(16, src0 + i);
 
   33         d0 = vec_madd(d0, s, zero);
 
   34         d1 = vec_madd(d1, vec_ld(16, src1 + i), zero);
 
   35         vec_st(d0,  0, dst + i);
 
   36         vec_st(d1, 16, dst + i);
 
   51     zero = (
vec_f)vec_splat_u32(0);
 
   53     for (i = -len * 4, j = len * 4 - 16; i < 0; i += 16, j -= 16) {
 
   59         s1 = vec_perm(s1, s1, reverse);
 
   60         wj = vec_perm(wj, wj, reverse);
 
   62         t0 = vec_madd(s0, wj, zero);
 
   63         t0 = vec_nmsub(s1, wi, t0);
 
   64         t1 = vec_madd(s0, wi, zero);
 
   65         t1 = vec_madd(s1, wj, t1);
 
   66         t1 = vec_perm(t1, t1, reverse);
 
   74                                 const float *
src1, 
const float *src2,
 
   80     for (i = 0; i < len - 3; i += 4) {
 
   81         t0 = vec_ld(0, dst + i);
 
   82         t1 = vec_ld(15, dst + i);
 
   83         ss0 = vec_ld(0, src0 + i);
 
   84         ss1 = vec_ld(0, src1 + i);
 
   85         ss2 = vec_ld(0, src2 + i);
 
   86         edges = vec_perm(t1, t0, vcprm(0, 1, 2, 3));
 
   87         d = vec_madd(ss0, ss1, ss2);
 
   88         t1 = vec_perm(d, edges, vcprm(
s0,
s1,
s2,
s3));
 
   89         t0 = vec_perm(edges, d, vcprm(
s0,
s1,
s2,
s3));
 
   90         vec_st(t1, 15, dst + i);
 
   91         vec_st(t0, 0, dst + i);
 
  103     for(i = 0; i < len - 7; i += 8) {
 
  104         s1 = vec_ld(0, src1 - i);              
 
  105         s0 = vec_ld(0, src0 + i);
 
  106         l0 = vec_mergel(s1, s1);               
 
  107         s3 = vec_ld(-16, src1 - i);
 
  108         h0 = vec_mergeh(s1, s1);               
 
  109         s2 = vec_ld(16, src0 + i);
 
  110         s1 = vec_mergeh(vec_mergel(l0, h0),    
 
  113         l0 = vec_mergel(s3, s3);
 
  114         d = vec_madd(s0, s1, zero);
 
  115         h0 = vec_mergeh(s3, s3);
 
  116         vec_st(d, 0, dst + i);
 
  117         s3 = vec_mergeh(vec_mergel(l0, h0),
 
  119         d = vec_madd(s2, s3, zero);
 
  120         vec_st(d, 16, dst + i);
 
static float win(SuperEqualizerContext *s, float n, int N)
void ff_vector_fmul_reverse_altivec(float *dst, const float *src0, const float *src1, int len)
void ff_vector_fmul_add_altivec(float *dst, const float *src0, const float *src1, const float *src2, int len)
void ff_vector_fmul_window_altivec(float *dst, const float *src0, const float *src1, const float *win, int len)
static uint32_t reverse(uint32_t num, int bits)
void ff_vector_fmul_altivec(float *dst, const float *src0, const float *src1, int len)
Contains misc utility macros and inline functions.