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◆ UAVS3D_CHECK_START_CODE
| #define UAVS3D_CHECK_START_CODE |
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| PIC_START_CODE ) |
◆ UAVS3D_CHECK_INVALID_RANGE
| #define UAVS3D_CHECK_INVALID_RANGE |
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◆ uavs3d_find_next_start_code()
| static int uavs3d_find_next_start_code |
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const unsigned char * | bs_data, |
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int | bs_len, |
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int * | left ) |
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◆ uavs3d_output_callback()
| static void uavs3d_output_callback |
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uavs3d_io_frm_t * | dec_frame | ) |
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◆ libuavs3d_on_seq_header()
◆ libuavs3d_decode_extradata()
◆ libuavs3d_init()
◆ libuavs3d_end()
◆ libuavs3d_flush()
◆ libuavs3d_decode_frame()
◆ ff_libuavs3d_decoder
Initial value:= {
.p.name = "libuavs3d",
.p.wrapper_name = "libuavs3d",
}
static av_cold void close(AVCodecParserContext *s)
#define FF_CODEC_CAP_NOT_INIT_THREADSAFE
The codec is not known to be init-threadsafe (i.e.
#define FF_CODEC_DECODE_CB(func)
#define CODEC_LONG_NAME(str)
#define FF_CODEC_CAP_AUTO_THREADS
Codec handles avctx->thread_count == 0 (auto) internally.
int(* init)(AVBSFContext *ctx)
#define AV_CODEC_CAP_OTHER_THREADS
Codec supports multithreading through a method other than slice- or frame-level multithreading.
#define AV_CODEC_CAP_DELAY
Encoder or decoder requires flushing with NULL input at the end in order to give the complete and cor...
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
static void libuavs3d_flush(AVCodecContext *avctx)
static av_cold int libuavs3d_init(AVCodecContext *avctx)
static av_cold int libuavs3d_end(AVCodecContext *avctx)
static int libuavs3d_decode_frame(AVCodecContext *avctx, AVFrame *frm, int *got_frame, AVPacket *avpkt)
Definition at line 304 of file libuavs3d.c.