[FFmpeg-devel] [PATCH 00/21] New Version

Andreas Rheinhardt andreas.rheinhardt at googlemail.com
Sun Apr 7 21:56:00 EEST 2019


Hello,

thanks for taking the time to review this. Much appreciated.

Steve Lhomme:
> Hi,
> 
> On 3/27/2019 12:18 PM, Andreas Rheinhardt wrote:
>> This also changed the handling of unknown-sized elements: They are now
>> ended whenever an element not known to be allowed in them is
>> encountered. If we are already on level 1 and encounter an element not
>> known to be allowed in an unknown-sized segment, this is treated as an
>> indication that an error might have occured. I hope this is fine.
> 
> I haven't looked at the code yet, but an unknown element doesn't mean
> it's an upper level element. I think it should be either skipped or
> considered as bad data. If it's a known element but complitely
> misplaced it should not be going upper in the hierarchy. Only when a
> valid upper element it should go up in the hierarchy.
> 
1. Actually the current approach is equivalent to considering unknown
elements in an unknown-sized element as bad data: If a new ID isn't in
the current syntax list, then we treat this as an indication that the
current level ended and test with the next higher level and so on
until we arrive at level 1. If it then isn't a valid level 1 element,
then it is being treated as an error.

2. But as you have said (in your last mail), this approach won't work
with extensions like RAWCooked. So a check for whether an element is
from a higher level needs to be implemented and unknown elements with
finite size should be skipped.

3. But there are practical complications:
a) If an error occurred, then it is possible that we encounter garbage
that looks like a very big unknown element. I'd image that trying to
skip it might very well lead to problems, in particular in case of
livestreaming. So there should be a sanity check for this, i.e. very
big unknown elements should be considered as errors.
b) And it is also possible that we encounter quite a few possibly
legal unknown elements (that are skipped) in a row. I think it's
reasonable to view this as an indication that an error occurred, too.
How long should these chains of unknown elements be for it to trigger
this error? Three? Four? Five?
c) In both cases, resyncing should begin at the last known good
position, not at the current position.

Do you agree with me regarding 2. and 3.?

4. Would it actually be legal for an extension like RAWCooked to
implement new potentially unknown-sized elements? I haven't found
anything on this topic that says it is illegal, so I presume it is
legal. But it shouldn't be IMO if it wants to be an extension that can
be played by normal players (that don't know these extra elements), as
unknown-sized elements simply can't be skipped. I wouldn't know how to
handle them other than resyncing to the next known level 1 element, so
it would be nice not to have to worry about unknown master elements
with unknown size.
>>
>> Dale's sample "bear-320x240-live.webm" btw has cues at the end that use
>> unknown-sized elements (wastefully coded on eight bytes) for
>> CuePoints and
>> CueTrackPositions which is spec-incompliant. They are not referenced by
>> a SeekHead and so can't be used for seeking, but if they were, neither
>> current FFmpeg nor FFmpeg with my patches applied would be able to use
>> them. Are such files common (this is the first such file I ever saw)?
>> If so, I could probably make it work.
> 
> If CuePoints are not referenced by the SeekHead at the front of the
> file (or the indirect SeekHead) they are useless anyway.
> 
I know, but should I try to support unknown-sized elements other than
segments and cluster at all?
>>
>> I have cced Steve for this (I didn't the first time, because I
>> thought that he (as a maintainer) would also be a subscriber to this
>> list).
> 
> I am subscribed but not the maintainer. In fact I know little about
> this code.
> 
I didn't want to say that you are maintainer of the Matroska demuxer;
but you are listed as maintainer for certain hw video accelerations stuff.

>> Oh, and I did not check with Valgrind that the new lacing code doesn't
>> read uninitialized data. I don't even know how to use Valgrind. I just
>> read the code. If someone more knowledgeable than I could please test
>> it...
> 
> You might also use LLVM with ASAN (address sanitizer) it's helpfull
> for this (or so I have been told).

Windows 7 not supported.

- Andreas


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