FFmpeg
opengl_enc.c
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1 /*
2  * Copyright (c) 2014 Lukasz Marek
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 //TODO: support for more formats
22 //TODO: support for more systems.
23 //TODO: implement X11, Windows, Mac OS native default window. SDL 1.2 doesn't allow to render to custom thread.
24 
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include <string.h>
28 #include <stddef.h>
29 
30 #include "config.h"
31 
32 #if HAVE_WINDOWS_H
33 #define WIN32_LEAN_AND_MEAN
34 #include <windows.h>
35 #endif
36 #if HAVE_OPENGL_GL3_H
37 #include <OpenGL/gl3.h>
38 #elif HAVE_ES2_GL_H
39 #include <ES2/gl.h>
40 #else
41 #include <GL/gl.h>
42 #include <GL/glext.h>
43 #endif
44 #if HAVE_GLXGETPROCADDRESS
45 #include <GL/glx.h>
46 #endif
47 
48 #if CONFIG_SDL2
49 #include <SDL.h>
50 #endif
51 
52 #include "libavutil/common.h"
53 #include "libavutil/pixdesc.h"
54 #include "libavutil/log.h"
55 #include "libavutil/opt.h"
56 #include "libavutil/avassert.h"
57 #include "libavutil/avstring.h"
58 #include "libavformat/avformat.h"
59 #include "libavformat/internal.h"
60 #include "libavdevice/avdevice.h"
61 #include "opengl_enc_shaders.h"
62 
63 #ifndef APIENTRY
64 #define APIENTRY
65 #endif
66 
67 /* FF_GL_RED_COMPONENT is used for planar pixel types.
68  * Only red component is sampled in shaders.
69  * On some platforms GL_RED is not available and GL_LUMINANCE have to be used,
70  * but since OpenGL 3.0 GL_LUMINANCE is deprecated.
71  * GL_RED produces RGBA = value, 0, 0, 1.
72  * GL_LUMINANCE produces RGBA = value, value, value, 1.
73  * Note: GL_INTENSITY may also be used which produce RGBA = value, value, value, value. */
74 #if defined(GL_RED)
75 #define FF_GL_RED_COMPONENT GL_RED
76 #elif defined(GL_LUMINANCE)
77 #define FF_GL_RED_COMPONENT GL_LUMINANCE
78 #else
79 #define FF_GL_RED_COMPONENT 0x1903; //GL_RED
80 #endif
81 
82 /* Constants not defined for iOS */
83 #define FF_GL_UNSIGNED_BYTE_3_3_2 0x8032
84 #define FF_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
85 #define FF_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
86 #define FF_GL_UNPACK_ROW_LENGTH 0x0CF2
87 
88 /* MinGW exposes only OpenGL 1.1 API */
89 #define FF_GL_ARRAY_BUFFER 0x8892
90 #define FF_GL_ELEMENT_ARRAY_BUFFER 0x8893
91 #define FF_GL_STATIC_DRAW 0x88E4
92 #define FF_GL_FRAGMENT_SHADER 0x8B30
93 #define FF_GL_VERTEX_SHADER 0x8B31
94 #define FF_GL_COMPILE_STATUS 0x8B81
95 #define FF_GL_LINK_STATUS 0x8B82
96 #define FF_GL_INFO_LOG_LENGTH 0x8B84
97 typedef void (APIENTRY *FF_PFNGLACTIVETEXTUREPROC) (GLenum texture);
98 typedef void (APIENTRY *FF_PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
99 typedef void (APIENTRY *FF_PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
100 typedef void (APIENTRY *FF_PFNGLBUFFERDATAPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
101 typedef void (APIENTRY *FF_PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
102 typedef GLint (APIENTRY *FF_PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const char *name);
104 typedef void (APIENTRY *FF_PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t pointer);
105 typedef GLint (APIENTRY *FF_PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const char *name);
106 typedef void (APIENTRY *FF_PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
107 typedef void (APIENTRY *FF_PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
108 typedef void (APIENTRY *FF_PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
109 typedef GLuint (APIENTRY *FF_PFNGLCREATEPROGRAMPROC) (void);
110 typedef void (APIENTRY *FF_PFNGLDELETEPROGRAMPROC) (GLuint program);
111 typedef void (APIENTRY *FF_PFNGLUSEPROGRAMPROC) (GLuint program);
112 typedef void (APIENTRY *FF_PFNGLLINKPROGRAMPROC) (GLuint program);
113 typedef void (APIENTRY *FF_PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
114 typedef void (APIENTRY *FF_PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, char *infoLog);
115 typedef void (APIENTRY *FF_PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
116 typedef GLuint (APIENTRY *FF_PFNGLCREATESHADERPROC) (GLenum type);
117 typedef void (APIENTRY *FF_PFNGLDELETESHADERPROC) (GLuint shader);
118 typedef void (APIENTRY *FF_PFNGLCOMPILESHADERPROC) (GLuint shader);
119 typedef void (APIENTRY *FF_PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const char* *string, const GLint *length);
120 typedef void (APIENTRY *FF_PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
121 typedef void (APIENTRY *FF_PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, char *infoLog);
122 
123 typedef struct FFOpenGLFunctions {
124  FF_PFNGLACTIVETEXTUREPROC glActiveTexture; //Require GL ARB multitexture
125  FF_PFNGLGENBUFFERSPROC glGenBuffers; //Require GL_ARB_vertex_buffer_object
126  FF_PFNGLDELETEBUFFERSPROC glDeleteBuffers; //Require GL_ARB_vertex_buffer_object
127  FF_PFNGLBUFFERDATAPROC glBufferData; //Require GL_ARB_vertex_buffer_object
128  FF_PFNGLBINDBUFFERPROC glBindBuffer; //Require GL_ARB_vertex_buffer_object
129  FF_PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; //Require GL_ARB_vertex_shader
132  FF_PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; //Require GL_ARB_shader_objects
133  FF_PFNGLUNIFORM1FPROC glUniform1f; //Require GL_ARB_shader_objects
134  FF_PFNGLUNIFORM1IPROC glUniform1i; //Require GL_ARB_shader_objects
135  FF_PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; //Require GL_ARB_shader_objects
136  FF_PFNGLCREATEPROGRAMPROC glCreateProgram; //Require GL_ARB_shader_objects
137  FF_PFNGLDELETEPROGRAMPROC glDeleteProgram; //Require GL_ARB_shader_objects
138  FF_PFNGLUSEPROGRAMPROC glUseProgram; //Require GL_ARB_shader_objects
139  FF_PFNGLLINKPROGRAMPROC glLinkProgram; //Require GL_ARB_shader_objects
140  FF_PFNGLGETPROGRAMIVPROC glGetProgramiv; //Require GL_ARB_shader_objects
141  FF_PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; //Require GL_ARB_shader_objects
142  FF_PFNGLATTACHSHADERPROC glAttachShader; //Require GL_ARB_shader_objects
143  FF_PFNGLCREATESHADERPROC glCreateShader; //Require GL_ARB_shader_objects
144  FF_PFNGLDELETESHADERPROC glDeleteShader; //Require GL_ARB_shader_objects
145  FF_PFNGLCOMPILESHADERPROC glCompileShader; //Require GL_ARB_shader_objects
146  FF_PFNGLSHADERSOURCEPROC glShaderSource; //Require GL_ARB_shader_objects
147  FF_PFNGLGETSHADERIVPROC glGetShaderiv; //Require GL_ARB_shader_objects
148  FF_PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; //Require GL_ARB_shader_objects
150 
151 #define OPENGL_ERROR_CHECK(ctx) \
152 {\
153  GLenum err_code; \
154  if ((err_code = glGetError()) != GL_NO_ERROR) { \
155  av_log(ctx, AV_LOG_ERROR, "OpenGL error occurred in '%s', line %d: %d\n", __FUNCTION__, __LINE__, err_code); \
156  goto fail; \
157  } \
158 }\
159 
160 typedef struct OpenGLVertexInfo
161 {
162  float x, y, z; ///<Position
163  float s0, t0; ///<Texture coords
165 
166 /* defines 2 triangles to display */
167 static const GLushort g_index[6] =
168 {
169  0, 1, 2,
170  0, 3, 2,
171 };
172 
173 typedef struct OpenGLContext {
174  AVClass *class; ///< class for private options
175 
176 #if CONFIG_SDL2
177  SDL_Window *window;
178  SDL_GLContext glcontext;
179 #endif
181 
182  int inited; ///< Set to 1 when write_header was successfully called.
183  uint8_t background[4]; ///< Background color
184  int no_window; ///< 0 for create default window
185  char *window_title; ///< Title of the window
186 
187  /* OpenGL implementation limits */
188  GLint max_texture_size; ///< Maximum texture size
189  GLint max_viewport_width; ///< Maximum viewport size
190  GLint max_viewport_height; ///< Maximum viewport size
191  int non_pow_2_textures; ///< 1 when non power of 2 textures are supported
192  int unpack_subimage; ///< 1 when GL_EXT_unpack_subimage is available
193 
194  /* Current OpenGL configuration */
195  GLuint program; ///< Shader program
196  GLuint vertex_shader; ///< Vertex shader
197  GLuint fragment_shader; ///< Fragment shader for current pix_pmt
198  GLuint texture_name[4]; ///< Textures' IDs
199  GLuint index_buffer; ///< Index buffer
200  GLuint vertex_buffer; ///< Vertex buffer
202  GLint projection_matrix_location; ///< Uniforms' locations
208  GLint position_attrib; ///< Attibutes' locations
210 
211  GLfloat projection_matrix[16]; ///< Projection matrix
212  GLfloat model_view_matrix[16]; ///< Modev view matrix
213  GLfloat color_map[16]; ///< RGBA color map matrix
214  GLfloat chroma_div_w; ///< Chroma subsampling w ratio
215  GLfloat chroma_div_h; ///< Chroma subsampling h ratio
216 
217  /* Stream information */
218  GLenum format;
219  GLenum type;
220  int width; ///< Stream width
221  int height; ///< Stream height
222  enum AVPixelFormat pix_fmt; ///< Stream pixel format
223  int picture_width; ///< Rendered width
224  int picture_height; ///< Rendered height
227 } OpenGLContext;
228 
229 static const struct OpenGLFormatDesc {
231  const char * const * fragment_shader;
232  GLenum format;
233  GLenum type;
234 } opengl_format_desc[] = {
250  { AV_PIX_FMT_RGB24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
251  { AV_PIX_FMT_BGR24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
252  { AV_PIX_FMT_0RGB, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
253  { AV_PIX_FMT_RGB0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
254  { AV_PIX_FMT_0BGR, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
255  { AV_PIX_FMT_BGR0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
256  { AV_PIX_FMT_RGB565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
257  { AV_PIX_FMT_BGR565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
262  { AV_PIX_FMT_RGB48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT },
263  { AV_PIX_FMT_BGR48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT },
264  { AV_PIX_FMT_ARGB, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
265  { AV_PIX_FMT_RGBA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
266  { AV_PIX_FMT_ABGR, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
267  { AV_PIX_FMT_BGRA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
268  { AV_PIX_FMT_RGBA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
269  { AV_PIX_FMT_BGRA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
276  { AV_PIX_FMT_NONE, NULL }
277 };
278 
280 static int opengl_draw(AVFormatContext *h, void *intput, int repaint, int is_pkt);
281 static av_cold int opengl_init_context(OpenGLContext *opengl);
282 
284 {
285  glDeleteTextures(4, opengl->texture_name);
286  opengl->texture_name[0] = opengl->texture_name[1] =
287  opengl->texture_name[2] = opengl->texture_name[3] = 0;
288  if (opengl->glprocs.glUseProgram)
289  opengl->glprocs.glUseProgram(0);
290  if (opengl->glprocs.glDeleteProgram) {
291  opengl->glprocs.glDeleteProgram(opengl->program);
292  opengl->program = 0;
293  }
294  if (opengl->glprocs.glDeleteShader) {
295  opengl->glprocs.glDeleteShader(opengl->vertex_shader);
296  opengl->glprocs.glDeleteShader(opengl->fragment_shader);
297  opengl->vertex_shader = opengl->fragment_shader = 0;
298  }
299  if (opengl->glprocs.glBindBuffer) {
302  }
303  if (opengl->glprocs.glDeleteBuffers) {
304  opengl->glprocs.glDeleteBuffers(2, &opengl->index_buffer);
305  opengl->vertex_buffer = opengl->index_buffer = 0;
306  }
307 }
308 
310 {
311  int ret = 0;
312  OpenGLContext *opengl = h->priv_data;
313  opengl->window_width = width;
314  opengl->window_height = height;
315  if (opengl->inited) {
316  if (opengl->no_window &&
318  av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
319  goto end;
320  }
321  if ((ret = opengl_prepare_vertex(h)) < 0)
322  goto end;
323  ret = opengl_draw(h, NULL, 1, 0);
324  }
325  end:
326  return ret;
327 }
328 
329 static int opengl_control_message(AVFormatContext *h, int type, void *data, size_t data_size)
330 {
331  OpenGLContext *opengl = h->priv_data;
332  switch(type) {
334  if (data) {
336  return opengl_resize(h, message->width, message->height);
337  }
338  return AVERROR(EINVAL);
340  return opengl_resize(h, opengl->window_width, opengl->window_height);
341  }
342  return AVERROR(ENOSYS);
343 }
344 
345 #if CONFIG_SDL2
346 static int opengl_sdl_process_events(AVFormatContext *h)
347 {
348  OpenGLContext *opengl = h->priv_data;
350  SDL_Event event;
351  SDL_PumpEvents();
352  while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0) {
353  switch (event.type) {
354  case SDL_QUIT:
355  return AVERROR(EIO);
356  case SDL_KEYDOWN:
357  switch (event.key.keysym.sym) {
358  case SDLK_ESCAPE:
359  case SDLK_q:
360  return AVERROR(EIO);
361  }
362  return 0;
363  case SDL_WINDOWEVENT:
364  switch(event.window.event) {
365  case SDL_WINDOWEVENT_RESIZED:
366  case SDL_WINDOWEVENT_SIZE_CHANGED:
367  SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
369  default:
370  break;
371  }
372  }
373  }
374  return 0;
375 }
376 
377 static int av_cold opengl_sdl_create_window(AVFormatContext *h)
378 {
379  OpenGLContext *opengl = h->priv_data;
381  if (SDL_Init(SDL_INIT_VIDEO)) {
382  av_log(opengl, AV_LOG_ERROR, "Unable to initialize SDL: %s\n", SDL_GetError());
383  return AVERROR_EXTERNAL;
384  }
385  opengl->window = SDL_CreateWindow(opengl->window_title,
386  SDL_WINDOWPOS_UNDEFINED,
387  SDL_WINDOWPOS_UNDEFINED,
388  opengl->window_width, opengl->window_height,
389  SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
390  if (!opengl->window) {
391  av_log(opengl, AV_LOG_ERROR, "Unable to create default window: %s\n", SDL_GetError());
392  return AVERROR_EXTERNAL;
393  }
394  opengl->glcontext = SDL_GL_CreateContext(opengl->window);
395  if (!opengl->glcontext) {
396  av_log(opengl, AV_LOG_ERROR, "Unable to create OpenGL context on default window: %s\n", SDL_GetError());
397  return AVERROR_EXTERNAL;
398  }
399  SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
400  SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
401  SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
402  SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
403  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
404  av_log(opengl, AV_LOG_INFO, "SDL driver: '%s'.\n", SDL_GetCurrentVideoDriver());
405  SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
407 }
408 
409 static int av_cold opengl_sdl_load_procedures(OpenGLContext *opengl)
410 {
411  FFOpenGLFunctions *procs = &opengl->glprocs;
412 
413 #define LOAD_OPENGL_FUN(name, type) \
414  procs->name = (type)SDL_GL_GetProcAddress(#name); \
415  if (!procs->name) { \
416  av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \
417  return AVERROR(ENOSYS); \
418  }
419 
425  LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC)
426  LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC)
429  LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC)
435  LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC)
442  LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC)
443  LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)
444  LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC)
445 
446  return 0;
447 
448 #undef LOAD_OPENGL_FUN
449 }
450 #endif /* CONFIG_SDL2 */
451 
452 #if defined(__APPLE__)
453 static int av_cold opengl_load_procedures(OpenGLContext *opengl)
454 {
455  FFOpenGLFunctions *procs = &opengl->glprocs;
456 
457 #if CONFIG_SDL2
458  if (!opengl->no_window)
459  return opengl_sdl_load_procedures(opengl);
460 #endif
461 
462  procs->glActiveTexture = glActiveTexture;
463  procs->glGenBuffers = glGenBuffers;
464  procs->glDeleteBuffers = glDeleteBuffers;
465  procs->glBufferData = glBufferData;
466  procs->glBindBuffer = glBindBuffer;
467  procs->glGetAttribLocation = glGetAttribLocation;
468  procs->glGetUniformLocation = glGetUniformLocation;
469  procs->glUniform1f = glUniform1f;
470  procs->glUniform1i = glUniform1i;
471  procs->glUniformMatrix4fv = glUniformMatrix4fv;
472  procs->glCreateProgram = glCreateProgram;
473  procs->glDeleteProgram = glDeleteProgram;
474  procs->glUseProgram = glUseProgram;
475  procs->glLinkProgram = glLinkProgram;
476  procs->glGetProgramiv = glGetProgramiv;
477  procs->glGetProgramInfoLog = glGetProgramInfoLog;
478  procs->glAttachShader = glAttachShader;
479  procs->glCreateShader = glCreateShader;
480  procs->glDeleteShader = glDeleteShader;
481  procs->glCompileShader = glCompileShader;
482  procs->glShaderSource = glShaderSource;
483  procs->glGetShaderiv = glGetShaderiv;
484  procs->glGetShaderInfoLog = glGetShaderInfoLog;
485  procs->glEnableVertexAttribArray = glEnableVertexAttribArray;
486  procs->glVertexAttribPointer = (FF_PFNGLVERTEXATTRIBPOINTERPROC) glVertexAttribPointer;
487  return 0;
488 }
489 #else
491 {
492  FFOpenGLFunctions *procs = &opengl->glprocs;
493 
494 #if HAVE_GLXGETPROCADDRESS
495 #define SelectedGetProcAddress glXGetProcAddress
496 #elif HAVE_WGLGETPROCADDRESS
497 #define SelectedGetProcAddress wglGetProcAddress
498 #endif
499 
500 #define LOAD_OPENGL_FUN(name, type) \
501  procs->name = (type)SelectedGetProcAddress(#name); \
502  if (!procs->name) { \
503  av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \
504  return AVERROR(ENOSYS); \
505  }
506 
507 #if CONFIG_SDL2
508  if (!opengl->no_window)
509  return opengl_sdl_load_procedures(opengl);
510 #endif
511 
517  LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC)
518  LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC)
521  LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC)
527  LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC)
534  LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC)
535  LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)
536  LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC)
537 
538  return 0;
539 
540 #undef SelectedGetProcAddress
541 #undef LOAD_OPENGL_FUN
542 }
543 #endif
544 
545 static void opengl_make_identity(float matrix[16])
546 {
547  memset(matrix, 0, 16 * sizeof(float));
548  matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.0f;
549 }
550 
551 static void opengl_make_ortho(float matrix[16], float left, float right,
552  float bottom, float top, float nearZ, float farZ)
553 {
554  float ral = right + left;
555  float rsl = right - left;
556  float tab = top + bottom;
557  float tsb = top - bottom;
558  float fan = farZ + nearZ;
559  float fsn = farZ - nearZ;
560 
561  memset(matrix, 0, 16 * sizeof(float));
562  matrix[0] = 2.0f / rsl;
563  matrix[5] = 2.0f / tsb;
564  matrix[10] = -2.0f / fsn;
565  matrix[12] = -ral / rsl;
566  matrix[13] = -tab / tsb;
567  matrix[14] = -fan / fsn;
568  matrix[15] = 1.0f;
569 }
570 
572 {
573  OpenGLContext *opengl = h->priv_data;
574  static const struct{
575  const char *extension;
576  int major;
577  int minor;
578  } required_extensions[] = {
579  { "GL_ARB_multitexture", 1, 3 },
580  { "GL_ARB_vertex_buffer_object", 1, 5 }, //GLX_ARB_vertex_buffer_object
581  { "GL_ARB_vertex_shader", 2, 0 },
582  { "GL_ARB_fragment_shader", 2, 0 },
583  { "GL_ARB_shader_objects", 2, 0 },
584  { NULL, 0, 0 }
585  };
586  int i, major, minor;
587  const char *extensions, *version;
588 
589  version = glGetString(GL_VERSION);
590  extensions = glGetString(GL_EXTENSIONS);
591  if (!version || !extensions) {
592  av_log(h, AV_LOG_ERROR, "No OpenGL context initialized for the current thread\n");
593  return AVERROR(ENOSYS);
594  }
595 
596  av_log(h, AV_LOG_DEBUG, "OpenGL version: %s\n", version);
597  sscanf(version, "%d.%d", &major, &minor);
598 
599  for (i = 0; required_extensions[i].extension; i++) {
600  if (major < required_extensions[i].major &&
601  (major == required_extensions[i].major && minor < required_extensions[i].minor) &&
602  !strstr(extensions, required_extensions[i].extension)) {
603  av_log(h, AV_LOG_ERROR, "Required extension %s is not supported.\n",
604  required_extensions[i].extension);
605  av_log(h, AV_LOG_DEBUG, "Supported extensions are: %s\n", extensions);
606  return AVERROR(ENOSYS);
607  }
608  }
609  glGetIntegerv(GL_MAX_TEXTURE_SIZE, &opengl->max_texture_size);
610  glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &opengl->max_viewport_width);
611  opengl->non_pow_2_textures = major >= 2 || strstr(extensions, "GL_ARB_texture_non_power_of_two");
612 #if defined(GL_ES_VERSION_2_0)
613  opengl->unpack_subimage = !!strstr(extensions, "GL_EXT_unpack_subimage");
614 #else
615  opengl->unpack_subimage = 1;
616 #endif
617 
618  av_log(h, AV_LOG_DEBUG, "Non Power of 2 textures support: %s\n", opengl->non_pow_2_textures ? "Yes" : "No");
619  av_log(h, AV_LOG_DEBUG, "Unpack Subimage extension support: %s\n", opengl->unpack_subimage ? "Yes" : "No");
620  av_log(h, AV_LOG_DEBUG, "Max texture size: %dx%d\n", opengl->max_texture_size, opengl->max_texture_size);
621  av_log(h, AV_LOG_DEBUG, "Max viewport size: %dx%d\n",
622  opengl->max_viewport_width, opengl->max_viewport_height);
623 
624  OPENGL_ERROR_CHECK(opengl);
625  return 0;
626  fail:
627  return AVERROR_EXTERNAL;
628 }
629 
631 {
632  int i;
633  for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
634  if (opengl_format_desc[i].fixel_format == format)
636  }
637  return NULL;
638 }
639 
640 static int opengl_type_size(GLenum type)
641 {
642  switch(type) {
643  case GL_UNSIGNED_SHORT:
645  case GL_UNSIGNED_SHORT_5_6_5:
646  return 2;
647  case GL_UNSIGNED_BYTE:
650  default:
651  break;
652  }
653  return 1;
654 }
655 
657 {
658  int i;
659  for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
660  if (opengl_format_desc[i].fixel_format == opengl->pix_fmt) {
661  opengl->format = opengl_format_desc[i].format;
662  opengl->type = opengl_format_desc[i].type;
663  break;
664  }
665  }
666 }
667 
669 {
670  AVRational sar, dar; /* sample and display aspect ratios */
671  OpenGLContext *opengl = s->priv_data;
672  AVStream *st = s->streams[0];
673  AVCodecParameters *par = st->codecpar;
674 
675  /* compute overlay width and height from the codec context information */
676  sar = st->sample_aspect_ratio.num ? st->sample_aspect_ratio : (AVRational){ 1, 1 };
677  dar = av_mul_q(sar, (AVRational){ par->width, par->height });
678 
679  /* we suppose the screen has a 1/1 sample aspect ratio */
680  /* fit in the window */
681  if (av_cmp_q(dar, (AVRational){ opengl->window_width, opengl->window_height }) > 0) {
682  /* fit in width */
683  opengl->picture_width = opengl->window_width;
684  opengl->picture_height = av_rescale(opengl->picture_width, dar.den, dar.num);
685  } else {
686  /* fit in height */
687  opengl->picture_height = opengl->window_height;
688  opengl->picture_width = av_rescale(opengl->picture_height, dar.num, dar.den);
689  }
690 }
691 
692 static av_cold void opengl_get_texture_size(OpenGLContext *opengl, int in_width, int in_height,
693  int *out_width, int *out_height)
694 {
695  if (opengl->non_pow_2_textures) {
696  *out_width = in_width;
697  *out_height = in_height;
698  } else {
699  int max = FFMIN(FFMAX(in_width, in_height), opengl->max_texture_size);
700  unsigned power_of_2 = 1;
701  while (power_of_2 < max)
702  power_of_2 *= 2;
703  *out_height = power_of_2;
704  *out_width = power_of_2;
705  av_log(opengl, AV_LOG_DEBUG, "Texture size calculated from %dx%d into %dx%d\n",
706  in_width, in_height, *out_width, *out_height);
707  }
708 }
709 
711 {
712  const AVPixFmtDescriptor *desc;
713  int shift;
714  enum AVPixelFormat pix_fmt = opengl->pix_fmt;
715 
716  /* We need order of components, not exact position, some minor HACKs here */
722 
724  if (!(desc->flags & AV_PIX_FMT_FLAG_RGB))
725  return;
726 
727 #define FILL_COMPONENT(i) { \
728  shift = (desc->comp[i].depth - 1) >> 3; \
729  opengl->color_map[(i << 2) + (desc->comp[i].offset >> shift)] = 1.0; \
730  }
731 
732  memset(opengl->color_map, 0, sizeof(opengl->color_map));
733  FILL_COMPONENT(0);
734  FILL_COMPONENT(1);
735  FILL_COMPONENT(2);
736  if (desc->flags & AV_PIX_FMT_FLAG_ALPHA)
737  FILL_COMPONENT(3);
738 
739 #undef FILL_COMPONENT
740 }
741 
742 static av_cold GLuint opengl_load_shader(OpenGLContext *opengl, GLenum type, const char *source)
743 {
744  GLuint shader = opengl->glprocs.glCreateShader(type);
745  GLint result;
746  if (!shader) {
747  av_log(opengl, AV_LOG_ERROR, "glCreateShader() failed\n");
748  return 0;
749  }
750  opengl->glprocs.glShaderSource(shader, 1, &source, NULL);
751  opengl->glprocs.glCompileShader(shader);
752 
754  if (!result) {
755  char *log;
757  if (result) {
758  if ((log = av_malloc(result))) {
759  opengl->glprocs.glGetShaderInfoLog(shader, result, NULL, log);
760  av_log(opengl, AV_LOG_ERROR, "Compile error: %s\n", log);
761  av_free(log);
762  }
763  }
764  goto fail;
765  }
766  OPENGL_ERROR_CHECK(opengl);
767  return shader;
768  fail:
769  opengl->glprocs.glDeleteShader(shader);
770  return 0;
771 }
772 
774 {
775  GLint result;
776  const char *fragment_shader_code = opengl_get_fragment_shader_code(pix_fmt);
777 
778  if (!fragment_shader_code) {
779  av_log(opengl, AV_LOG_ERROR, "Provided pixel format '%s' is not supported\n",
781  return AVERROR(EINVAL);
782  }
783 
786  if (!opengl->vertex_shader) {
787  av_log(opengl, AV_LOG_ERROR, "Vertex shader loading failed.\n");
788  goto fail;
789  }
791  fragment_shader_code);
792  if (!opengl->fragment_shader) {
793  av_log(opengl, AV_LOG_ERROR, "Fragment shader loading failed.\n");
794  goto fail;
795  }
796 
797  opengl->program = opengl->glprocs.glCreateProgram();
798  if (!opengl->program)
799  goto fail;
800 
801  opengl->glprocs.glAttachShader(opengl->program, opengl->vertex_shader);
802  opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader);
803  opengl->glprocs.glLinkProgram(opengl->program);
804 
806  if (!result) {
807  char *log;
809  if (result) {
810  log = av_malloc(result);
811  if (!log)
812  goto fail;
813  opengl->glprocs.glGetProgramInfoLog(opengl->program, result, NULL, log);
814  av_log(opengl, AV_LOG_ERROR, "Link error: %s\n", log);
815  av_free(log);
816  }
817  goto fail;
818  }
819 
820  opengl->position_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_position");
821  opengl->texture_coords_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_textureCoords");
822  opengl->projection_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_projectionMatrix");
823  opengl->model_view_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_modelViewMatrix");
824  opengl->color_map_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_colorMap");
825  opengl->texture_location[0] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture0");
826  opengl->texture_location[1] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture1");
827  opengl->texture_location[2] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture2");
828  opengl->texture_location[3] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture3");
829  opengl->chroma_div_w_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_w");
830  opengl->chroma_div_h_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_h");
831 
832  OPENGL_ERROR_CHECK(opengl);
833  return 0;
834  fail:
835  opengl->glprocs.glDeleteShader(opengl->vertex_shader);
836  opengl->glprocs.glDeleteShader(opengl->fragment_shader);
837  opengl->glprocs.glDeleteProgram(opengl->program);
838  opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0;
839  return AVERROR_EXTERNAL;
840 }
841 
842 static av_cold int opengl_configure_texture(OpenGLContext *opengl, GLuint texture,
843  GLsizei width, GLsizei height)
844 {
845  if (texture) {
846  int new_width, new_height;
847  opengl_get_texture_size(opengl, width, height, &new_width, &new_height);
848  glBindTexture(GL_TEXTURE_2D, texture);
849  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
850  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
851  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
852  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
853  glTexImage2D(GL_TEXTURE_2D, 0, opengl->format, new_width, new_height, 0,
854  opengl->format, opengl->type, NULL);
856  }
857  return 0;
858  fail:
859  return AVERROR_EXTERNAL;
860 }
861 
863 {
864  OpenGLContext *opengl = s->priv_data;
865  int tex_w, tex_h;
866 
867  if (opengl->window_width > opengl->max_viewport_width || opengl->window_height > opengl->max_viewport_height) {
868  opengl->window_width = FFMIN(opengl->window_width, opengl->max_viewport_width);
869  opengl->window_height = FFMIN(opengl->window_height, opengl->max_viewport_height);
870  av_log(opengl, AV_LOG_WARNING, "Too big viewport requested, limited to %dx%d", opengl->window_width, opengl->window_height);
871  }
872  glViewport(0, 0, opengl->window_width, opengl->window_height);
874  - (float)opengl->window_width / 2.0f, (float)opengl->window_width / 2.0f,
875  - (float)opengl->window_height / 2.0f, (float)opengl->window_height / 2.0f,
876  1.0f, -1.0f);
878 
880 
881  opengl->vertex[0].z = opengl->vertex[1].z = opengl->vertex[2].z = opengl->vertex[3].z = 0.0f;
882  opengl->vertex[0].x = opengl->vertex[1].x = - (float)opengl->picture_width / 2.0f;
883  opengl->vertex[2].x = opengl->vertex[3].x = (float)opengl->picture_width / 2.0f;
884  opengl->vertex[1].y = opengl->vertex[2].y = - (float)opengl->picture_height / 2.0f;
885  opengl->vertex[0].y = opengl->vertex[3].y = (float)opengl->picture_height / 2.0f;
886 
887  opengl_get_texture_size(opengl, opengl->width, opengl->height, &tex_w, &tex_h);
888 
889  opengl->vertex[0].s0 = 0.0f;
890  opengl->vertex[0].t0 = 0.0f;
891  opengl->vertex[1].s0 = 0.0f;
892  opengl->vertex[1].t0 = (float)opengl->height / (float)tex_h;
893  opengl->vertex[2].s0 = (float)opengl->width / (float)tex_w;
894  opengl->vertex[2].t0 = (float)opengl->height / (float)tex_h;
895  opengl->vertex[3].s0 = (float)opengl->width / (float)tex_w;
896  opengl->vertex[3].t0 = 0.0f;
897 
899  opengl->glprocs.glBufferData(FF_GL_ARRAY_BUFFER, sizeof(opengl->vertex), opengl->vertex, FF_GL_STATIC_DRAW);
901  OPENGL_ERROR_CHECK(opengl);
902  return 0;
903  fail:
904  return AVERROR_EXTERNAL;
905 }
906 
907 static int opengl_prepare(OpenGLContext *opengl)
908 {
909  int i;
910  opengl->glprocs.glUseProgram(opengl->program);
911  opengl->glprocs.glUniformMatrix4fv(opengl->projection_matrix_location, 1, GL_FALSE, opengl->projection_matrix);
912  opengl->glprocs.glUniformMatrix4fv(opengl->model_view_matrix_location, 1, GL_FALSE, opengl->model_view_matrix);
913  for (i = 0; i < 4; i++)
914  if (opengl->texture_location[i] != -1) {
915  opengl->glprocs.glActiveTexture(GL_TEXTURE0 + i);
916  glBindTexture(GL_TEXTURE_2D, opengl->texture_name[i]);
917  opengl->glprocs.glUniform1i(opengl->texture_location[i], i);
918  }
919  if (opengl->color_map_location != -1)
920  opengl->glprocs.glUniformMatrix4fv(opengl->color_map_location, 1, GL_FALSE, opengl->color_map);
921  if (opengl->chroma_div_h_location != -1)
922  opengl->glprocs.glUniform1f(opengl->chroma_div_h_location, opengl->chroma_div_h);
923  if (opengl->chroma_div_w_location != -1)
924  opengl->glprocs.glUniform1f(opengl->chroma_div_w_location, opengl->chroma_div_w);
925 
926  OPENGL_ERROR_CHECK(opengl);
927  return 0;
928  fail:
929  return AVERROR_EXTERNAL;
930 }
931 
933 {
934  OpenGLContext *opengl = h->priv_data;
935  int ret;
936 
937  if (!opengl->no_window) {
938 #if CONFIG_SDL2
939  if ((ret = opengl_sdl_create_window(h)) < 0) {
940  av_log(opengl, AV_LOG_ERROR, "Cannot create default SDL window.\n");
941  return ret;
942  }
943 #else
944  av_log(opengl, AV_LOG_ERROR, "FFmpeg is compiled without SDL. Cannot create default window.\n");
945  return AVERROR(ENOSYS);
946 #endif
947  } else {
949  message.x = message.y = 0;
950  message.width = opengl->window_width;
951  message.height = opengl->window_height;
953  &message , sizeof(message))) < 0) {
954  av_log(opengl, AV_LOG_ERROR, "Application failed to create window buffer.\n");
955  return ret;
956  }
958  av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
959  return ret;
960  }
961  }
962  return 0;
963 }
964 
966 {
967  int ret;
968  OpenGLContext *opengl = h->priv_data;
969  if (!opengl->no_window) {
970 #if CONFIG_SDL2
971  SDL_GL_DeleteContext(opengl->glcontext);
972  SDL_DestroyWindow(opengl->window);
973  SDL_Quit();
974 #endif
976  av_log(opengl, AV_LOG_ERROR, "Application failed to release window buffer.\n");
977  return ret;
978  }
979  return 0;
980 }
981 
983 {
984  OpenGLContext *opengl = h->priv_data;
985 
986  if (opengl->no_window &&
988  av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
989 
990  opengl_deinit_context(opengl);
992 
993  return 0;
994 }
995 
997 {
998  int i, ret;
999  const AVPixFmtDescriptor *desc;
1000 
1001  if ((ret = opengl_compile_shaders(opengl, opengl->pix_fmt)) < 0)
1002  goto fail;
1003 
1004  desc = av_pix_fmt_desc_get(opengl->pix_fmt);
1005  av_assert0(desc->nb_components > 0 && desc->nb_components <= 4);
1006  glGenTextures(desc->nb_components, opengl->texture_name);
1007 
1008  opengl->glprocs.glGenBuffers(2, &opengl->index_buffer);
1009  if (!opengl->index_buffer || !opengl->vertex_buffer) {
1010  av_log(opengl, AV_LOG_ERROR, "Buffer generation failed.\n");
1012  goto fail;
1013  }
1014 
1015  opengl_configure_texture(opengl, opengl->texture_name[0], opengl->width, opengl->height);
1016  if (desc->nb_components > 1) {
1017  int has_alpha = desc->flags & AV_PIX_FMT_FLAG_ALPHA;
1018  int num_planes = desc->nb_components - (has_alpha ? 1 : 0);
1019  if (opengl->non_pow_2_textures) {
1020  opengl->chroma_div_w = 1.0f;
1021  opengl->chroma_div_h = 1.0f;
1022  } else {
1023  opengl->chroma_div_w = 1 << desc->log2_chroma_w;
1024  opengl->chroma_div_h = 1 << desc->log2_chroma_h;
1025  }
1026  for (i = 1; i < num_planes; i++)
1027  if (opengl->non_pow_2_textures)
1028  opengl_configure_texture(opengl, opengl->texture_name[i],
1029  AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w),
1030  AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h));
1031  else
1032  opengl_configure_texture(opengl, opengl->texture_name[i], opengl->width, opengl->height);
1033  if (has_alpha)
1034  opengl_configure_texture(opengl, opengl->texture_name[3], opengl->width, opengl->height);
1035  }
1036 
1040 
1041  glEnable(GL_BLEND);
1042  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1043 
1044  glClearColor((float)opengl->background[0] / 255.0f, (float)opengl->background[1] / 255.0f,
1045  (float)opengl->background[2] / 255.0f, 1.0f);
1046 
1048  OPENGL_ERROR_CHECK(opengl);
1049 
1050  return 0;
1051  fail:
1052  return ret;
1053 }
1054 
1056 {
1057  OpenGLContext *opengl = h->priv_data;
1058  AVCodecParameters *par = h->streams[0]->codecpar;
1059  AVStream *st;
1060  int ret;
1061 
1062  if (h->nb_streams != 1 ||
1063  par->codec_type != AVMEDIA_TYPE_VIDEO ||
1065  av_log(opengl, AV_LOG_ERROR, "Only a single raw or wrapped avframe video stream is supported.\n");
1066  return AVERROR(EINVAL);
1067  }
1068  st = h->streams[0];
1069  opengl->width = st->codecpar->width;
1070  opengl->height = st->codecpar->height;
1071  opengl->pix_fmt = st->codecpar->format;
1072  if (!opengl->window_width)
1073  opengl->window_width = opengl->width;
1074  if (!opengl->window_height)
1075  opengl->window_height = opengl->height;
1076 
1077  if (!opengl->window_title && !opengl->no_window)
1078  opengl->window_title = av_strdup(h->url);
1079 
1080  if ((ret = opengl_create_window(h)))
1081  goto fail;
1082 
1083  if ((ret = opengl_read_limits(h)) < 0)
1084  goto fail;
1085 
1086  if (opengl->width > opengl->max_texture_size || opengl->height > opengl->max_texture_size) {
1087  av_log(opengl, AV_LOG_ERROR, "Too big picture %dx%d, max supported size is %dx%d\n",
1088  opengl->width, opengl->height, opengl->max_texture_size, opengl->max_texture_size);
1089  ret = AVERROR(EINVAL);
1090  goto fail;
1091  }
1092 
1093  if ((ret = opengl_load_procedures(opengl)) < 0)
1094  goto fail;
1095 
1096  opengl_fill_color_map(opengl);
1097  opengl_get_texture_params(opengl);
1098 
1099  if ((ret = opengl_init_context(opengl)) < 0)
1100  goto fail;
1101 
1102  if ((ret = opengl_prepare_vertex(h)) < 0)
1103  goto fail;
1104 
1105  glClear(GL_COLOR_BUFFER_BIT);
1106 
1107 #if CONFIG_SDL2
1108  if (!opengl->no_window)
1109  SDL_GL_SwapWindow(opengl->window);
1110 #endif
1111  if (opengl->no_window &&
1113  av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
1114  goto fail;
1115  }
1116 
1118  OPENGL_ERROR_CHECK(opengl);
1119 
1120  opengl->inited = 1;
1121  return 0;
1122 
1123  fail:
1125  return ret;
1126 }
1127 
1128 static uint8_t* opengl_get_plane_pointer(OpenGLContext *opengl, AVPacket *pkt, int comp_index,
1129  const AVPixFmtDescriptor *desc)
1130 {
1131  uint8_t *data = pkt->data;
1132  int wordsize = opengl_type_size(opengl->type);
1133  int width_chroma = AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w);
1134  int height_chroma = AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h);
1135  int plane = desc->comp[comp_index].plane;
1136 
1137  switch(plane) {
1138  case 0:
1139  break;
1140  case 1:
1141  data += opengl->width * opengl->height * wordsize;
1142  break;
1143  case 2:
1144  data += opengl->width * opengl->height * wordsize;
1145  data += width_chroma * height_chroma * wordsize;
1146  break;
1147  case 3:
1148  data += opengl->width * opengl->height * wordsize;
1149  data += 2 * width_chroma * height_chroma * wordsize;
1150  break;
1151  default:
1152  return NULL;
1153  }
1154  return data;
1155 }
1156 
1157 #define LOAD_TEXTURE_DATA(comp_index, sub) \
1158 { \
1159  int width = sub ? AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w) : opengl->width; \
1160  int height = sub ? AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h): opengl->height; \
1161  uint8_t *data; \
1162  int plane = desc->comp[comp_index].plane; \
1163  \
1164  glBindTexture(GL_TEXTURE_2D, opengl->texture_name[comp_index]); \
1165  if (!is_pkt) { \
1166  GLint length = ((AVFrame *)input)->linesize[plane]; \
1167  int bytes_per_pixel = opengl_type_size(opengl->type); \
1168  if (!(desc->flags & AV_PIX_FMT_FLAG_PLANAR)) \
1169  bytes_per_pixel *= desc->nb_components; \
1170  data = ((AVFrame *)input)->data[plane]; \
1171  if (!(length % bytes_per_pixel) && \
1172  (opengl->unpack_subimage || ((length / bytes_per_pixel) == width))) { \
1173  length /= bytes_per_pixel; \
1174  if (length != width) \
1175  glPixelStorei(FF_GL_UNPACK_ROW_LENGTH, length); \
1176  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \
1177  opengl->format, opengl->type, data); \
1178  if (length != width) \
1179  glPixelStorei(FF_GL_UNPACK_ROW_LENGTH, 0); \
1180  } else { \
1181  int h; \
1182  for (h = 0; h < height; h++) { \
1183  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, h, width, 1, \
1184  opengl->format, opengl->type, data); \
1185  data += length; \
1186  } \
1187  } \
1188  } else { \
1189  data = opengl_get_plane_pointer(opengl, input, comp_index, desc); \
1190  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \
1191  opengl->format, opengl->type, data); \
1192  } \
1193 }
1194 
1195 static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt)
1196 {
1197  OpenGLContext *opengl = h->priv_data;
1198  enum AVPixelFormat pix_fmt = h->streams[0]->codecpar->format;
1200  int ret;
1201 
1202 #if CONFIG_SDL2
1203  if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0)
1204  goto fail;
1205 #endif
1206  if (opengl->no_window &&
1208  av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
1209  goto fail;
1210  }
1211 
1212  glClear(GL_COLOR_BUFFER_BIT);
1213 
1214  if (!repaint) {
1215  if (is_pkt)
1216  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
1217  LOAD_TEXTURE_DATA(0, 0)
1218  if (desc->flags & AV_PIX_FMT_FLAG_PLANAR) {
1219  LOAD_TEXTURE_DATA(1, 1)
1220  LOAD_TEXTURE_DATA(2, 1)
1221  if (desc->flags & AV_PIX_FMT_FLAG_ALPHA)
1222  LOAD_TEXTURE_DATA(3, 0)
1223  }
1224  }
1226  OPENGL_ERROR_CHECK(opengl);
1227 
1228  if ((ret = opengl_prepare(opengl)) < 0)
1229  goto fail;
1230 
1233  opengl->glprocs.glVertexAttribPointer(opengl->position_attrib, 3, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 0);
1235  opengl->glprocs.glVertexAttribPointer(opengl->texture_coords_attrib, 2, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 12);
1237 
1238  glDrawElements(GL_TRIANGLES, FF_ARRAY_ELEMS(g_index), GL_UNSIGNED_SHORT, 0);
1239 
1241  OPENGL_ERROR_CHECK(opengl);
1242 
1243 #if CONFIG_SDL2
1244  if (!opengl->no_window)
1245  SDL_GL_SwapWindow(opengl->window);
1246 #endif
1247  if (opengl->no_window &&
1249  av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
1250  goto fail;
1251  }
1252 
1253  return 0;
1254  fail:
1255  return ret;
1256 }
1257 
1259 {
1260  AVCodecParameters *par = h->streams[0]->codecpar;
1261  if (par->codec_id == AV_CODEC_ID_WRAPPED_AVFRAME) {
1262  AVFrame *frame = (AVFrame *)pkt->data;
1263  return opengl_draw(h, frame, 0, 0);
1264  } else {
1265  return opengl_draw(h, pkt, 0, 1);
1266  }
1267 }
1268 
1269 static int opengl_write_frame(AVFormatContext *h, int stream_index,
1270  AVFrame **frame, unsigned flags)
1271 {
1273  return 0;
1274  return opengl_draw(h, *frame, 0, 0);
1275 }
1276 
1277 #define OFFSET(x) offsetof(OpenGLContext, x)
1278 #define ENC AV_OPT_FLAG_ENCODING_PARAM
1279 static const AVOption options[] = {
1280  { "background", "set background color", OFFSET(background), AV_OPT_TYPE_COLOR, {.str = "black"}, 0, 0, ENC },
1281  { "no_window", "disable default window", OFFSET(no_window), AV_OPT_TYPE_INT, {.i64 = 0}, INT_MIN, INT_MAX, ENC },
1282  { "window_title", "set window title", OFFSET(window_title), AV_OPT_TYPE_STRING, {.str = NULL}, 0, 0, ENC },
1283  { "window_size", "set window size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, {.str = NULL}, 0, 0, ENC },
1284  { NULL }
1285 };
1286 
1287 static const AVClass opengl_class = {
1288  .class_name = "opengl outdev",
1289  .item_name = av_default_item_name,
1290  .option = options,
1291  .version = LIBAVUTIL_VERSION_INT,
1293 };
1294 
1296  .name = "opengl",
1297  .long_name = NULL_IF_CONFIG_SMALL("OpenGL output"),
1298  .priv_data_size = sizeof(OpenGLContext),
1299  .audio_codec = AV_CODEC_ID_NONE,
1300  .video_codec = AV_CODEC_ID_WRAPPED_AVFRAME,
1303  .write_uncoded_frame = opengl_write_frame,
1305  .control_message = opengl_control_message,
1307  .priv_class = &opengl_class,
1308 };
AV_PIX_FMT_YUVA422P16
#define AV_PIX_FMT_YUVA422P16
Definition: pixfmt.h:447
OpenGLContext::vertex_buffer
GLuint vertex_buffer
Vertex buffer.
Definition: opengl_enc.c:200
AV_PIX_FMT_GBRAP16
#define AV_PIX_FMT_GBRAP16
Definition: pixfmt.h:426
stride
int stride
Definition: mace.c:144
AV_LOG_WARNING
#define AV_LOG_WARNING
Something somehow does not look correct.
Definition: log.h:186
OpenGLContext::width
int width
Stream width.
Definition: opengl_enc.c:220
FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET
Fragment shader for packet RGBA formats.
Definition: opengl_enc_shaders.h:44
AVPixelFormat
AVPixelFormat
Pixel format.
Definition: pixfmt.h:64
name
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf default minimum maximum flags name is the option name
Definition: writing_filters.txt:88
FF_PFNGLSHADERSOURCEPROC
void(APIENTRY * FF_PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const char **string, const GLint *length)
Definition: opengl_enc.c:119
program
Undefined Behavior In the C some operations are like signed integer dereferencing freed accessing outside allocated Undefined Behavior must not occur in a C program
Definition: undefined.txt:6
options
static const AVOption options[]
Definition: opengl_enc.c:1279
AVOutputFormat::name
const char * name
Definition: avformat.h:504
AVERROR
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
opt.h
FF_PFNGLCREATESHADERPROC
GLuint(APIENTRY * FF_PFNGLCREATESHADERPROC)(GLenum type)
Definition: opengl_enc.c:116
AVCodecParameters::codec_type
enum AVMediaType codec_type
General type of the encoded data.
Definition: codec_par.h:56
message
Definition: api-threadmessage-test.c:46
AVCodecParameters
This struct describes the properties of an encoded stream.
Definition: codec_par.h:52
OpenGLContext::chroma_div_h_location
GLint chroma_div_h_location
Definition: opengl_enc.c:206
av_pix_fmt_desc_get
const AVPixFmtDescriptor * av_pix_fmt_desc_get(enum AVPixelFormat pix_fmt)
Definition: pixdesc.c:2660
AVFMT_VARIABLE_FPS
#define AVFMT_VARIABLE_FPS
Format allows variable fps.
Definition: avformat.h:478
opengl_enc_shaders.h
FFOpenGLFunctions::glGetProgramiv
FF_PFNGLGETPROGRAMIVPROC glGetProgramiv
Definition: opengl_enc.c:140
AVFMT_NOTIMESTAMPS
#define AVFMT_NOTIMESTAMPS
Format does not need / have any timestamps.
Definition: avformat.h:475
AV_CODEC_ID_RAWVIDEO
@ AV_CODEC_ID_RAWVIDEO
Definition: codec_id.h:63
OpenGLContext::texture_location
GLint texture_location[4]
Definition: opengl_enc.c:207
opengl_init_context
static av_cold int opengl_init_context(OpenGLContext *opengl)
Definition: opengl_enc.c:996
AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER
@ AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER
Prepare window buffer message.
Definition: avdevice.h:229
AVFrame
This structure describes decoded (raw) audio or video data.
Definition: frame.h:317
pixdesc.h
opengl_control_message
static int opengl_control_message(AVFormatContext *h, int type, void *data, size_t data_size)
Definition: opengl_enc.c:329
index
fg index
Definition: ffmpeg_filter.c:167
AV_PIX_FMT_YUVA420P16
#define AV_PIX_FMT_YUVA420P16
Definition: pixfmt.h:446
OpenGLFormatDesc::type
GLenum type
Definition: opengl_enc.c:233
opengl_get_fragment_shader_code
static const char * opengl_get_fragment_shader_code(enum AVPixelFormat format)
Definition: opengl_enc.c:630
AVPacket::data
uint8_t * data
Definition: packet.h:373
AVOption
AVOption.
Definition: opt.h:247
OpenGLContext::max_viewport_width
GLint max_viewport_width
Maximum viewport size.
Definition: opengl_enc.c:189
data
const char data[16]
Definition: mxf.c:143
avdevice_dev_to_app_control_message
int avdevice_dev_to_app_control_message(struct AVFormatContext *s, enum AVDevToAppMessageType type, void *data, size_t data_size)
Send control message from device to application.
Definition: avdevice.c:60
FF_OPENGL_VERTEX_SHADER
static const char *const FF_OPENGL_VERTEX_SHADER
Definition: opengl_enc_shaders.h:26
g_index
static const GLushort g_index[6]
Definition: opengl_enc.c:167
AV_PIX_FMT_BGR24
@ AV_PIX_FMT_BGR24
packed RGB 8:8:8, 24bpp, BGRBGR...
Definition: pixfmt.h:69
AV_PIX_FMT_BGRA
@ AV_PIX_FMT_BGRA
packed BGRA 8:8:8:8, 32bpp, BGRABGRA...
Definition: pixfmt.h:95
OpenGLContext::vertex_shader
GLuint vertex_shader
Vertex shader.
Definition: opengl_enc.c:196
OpenGLContext::no_window
int no_window
0 for create default window
Definition: opengl_enc.c:184
AV_PIX_FMT_YUV440P
@ AV_PIX_FMT_YUV440P
planar YUV 4:4:0 (1 Cr & Cb sample per 1x2 Y samples)
Definition: pixfmt.h:99
max
#define max(a, b)
Definition: cuda_runtime.h:33
FF_PFNGLDELETEBUFFERSPROC
void(APIENTRY * FF_PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
Definition: opengl_enc.c:99
FF_PFNGLATTACHSHADERPROC
void(APIENTRY * FF_PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
Definition: opengl_enc.c:115
FFMAX
#define FFMAX(a, b)
Definition: macros.h:47
OpenGLContext::color_map
GLfloat color_map[16]
RGBA color map matrix.
Definition: opengl_enc.c:213
opengl_load_shader
static av_cold GLuint opengl_load_shader(OpenGLContext *opengl, GLenum type, const char *source)
Definition: opengl_enc.c:742
AV_APP_TO_DEV_WINDOW_REPAINT
@ AV_APP_TO_DEV_WINDOW_REPAINT
Repaint request message.
Definition: avdevice.h:144
FF_OPENGL_FRAGMENT_SHADER_GRAY
static const char *const FF_OPENGL_FRAGMENT_SHADER_GRAY
Definition: opengl_enc_shaders.h:176
FF_PFNGLCOMPILESHADERPROC
void(APIENTRY * FF_PFNGLCOMPILESHADERPROC)(GLuint shader)
Definition: opengl_enc.c:118
FF_PFNGLGETSHADERIVPROC
void(APIENTRY * FF_PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params)
Definition: opengl_enc.c:120
av_malloc
#define av_malloc(s)
Definition: tableprint_vlc.h:31
OpenGLVertexInfo::z
float z
Position.
Definition: opengl_enc.c:162
FF_GL_UNSIGNED_SHORT_1_5_5_5_REV
#define FF_GL_UNSIGNED_SHORT_1_5_5_5_REV
Definition: opengl_enc.c:85
OpenGLContext::chroma_div_h
GLfloat chroma_div_h
Chroma subsampling h ratio.
Definition: opengl_enc.c:215
FF_GL_UNSIGNED_BYTE_2_3_3_REV
#define FF_GL_UNSIGNED_BYTE_2_3_3_REV
Definition: opengl_enc.c:84
window
static SDL_Window * window
Definition: ffplay.c:364
AV_PIX_FMT_GBRAP
@ AV_PIX_FMT_GBRAP
planar GBRA 4:4:4:4 32bpp
Definition: pixfmt.h:205
FF_PFNGLUNIFORM1IPROC
void(APIENTRY * FF_PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
Definition: opengl_enc.c:107
v0
#define v0
Definition: regdef.h:26
fail
#define fail()
Definition: checkasm.h:127
FFOpenGLFunctions::glCreateProgram
FF_PFNGLCREATEPROGRAMPROC glCreateProgram
Definition: opengl_enc.c:136
AV_PIX_FMT_YUVA444P16
#define AV_PIX_FMT_YUVA444P16
Definition: pixfmt.h:448
opengl_compute_display_area
static void opengl_compute_display_area(AVFormatContext *s)
Definition: opengl_enc.c:668
tab
static const struct twinvq_data tab
Definition: twinvq_data.h:10345
OpenGLContext::texture_name
GLuint texture_name[4]
Textures' IDs.
Definition: opengl_enc.c:198
type
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
Definition: writing_filters.txt:86
OpenGLFormatDesc::fixel_format
enum AVPixelFormat fixel_format
Definition: opengl_enc.c:230
AV_PIX_FMT_GRAY16
#define AV_PIX_FMT_GRAY16
Definition: pixfmt.h:388
opengl_write_frame
static int opengl_write_frame(AVFormatContext *h, int stream_index, AVFrame **frame, unsigned flags)
Definition: opengl_enc.c:1269
APIENTRY
#define APIENTRY
Definition: opengl_enc.c:64
opengl_configure_texture
static av_cold int opengl_configure_texture(OpenGLContext *opengl, GLuint texture, GLsizei width, GLsizei height)
Definition: opengl_enc.c:842
OFFSET
#define OFFSET(x)
Definition: opengl_enc.c:1277
AVRational::num
int num
Numerator.
Definition: rational.h:59
FFOpenGLFunctions::glUniformMatrix4fv
FF_PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv
Definition: opengl_enc.c:135
FF_PFNGLGETSHADERINFOLOGPROC
void(APIENTRY * FF_PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, char *infoLog)
Definition: opengl_enc.c:121
OpenGLContext::fragment_shader
GLuint fragment_shader
Fragment shader for current pix_pmt.
Definition: opengl_enc.c:197
FFOpenGLFunctions::glCreateShader
FF_PFNGLCREATESHADERPROC glCreateShader
Definition: opengl_enc.c:143
AV_PIX_FMT_BGR8
@ AV_PIX_FMT_BGR8
packed RGB 3:3:2, 8bpp, (msb)2B 3G 3R(lsb)
Definition: pixfmt.h:83
avassert.h
pkt
AVPacket * pkt
Definition: movenc.c:59
AV_LOG_ERROR
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
Definition: log.h:180
OpenGLContext::texture_coords_attrib
GLint texture_coords_attrib
Definition: opengl_enc.c:209
opengl_prepare
static int opengl_prepare(OpenGLContext *opengl)
Definition: opengl_enc.c:907
FF_ARRAY_ELEMS
#define FF_ARRAY_ELEMS(a)
Definition: sinewin_tablegen.c:29
av_cold
#define av_cold
Definition: attributes.h:90
opengl_get_texture_size
static av_cold void opengl_get_texture_size(OpenGLContext *opengl, int in_width, int in_height, int *out_width, int *out_height)
Definition: opengl_enc.c:692
AV_PIX_FMT_YUV422P16
#define AV_PIX_FMT_YUV422P16
Definition: pixfmt.h:416
OpenGLContext::picture_height
int picture_height
Rendered height.
Definition: opengl_enc.c:224
opengl_make_ortho
static void opengl_make_ortho(float matrix[16], float left, float right, float bottom, float top, float nearZ, float farZ)
Definition: opengl_enc.c:551
AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER
@ AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER
Display window buffer message.
Definition: avdevice.h:240
OpenGLContext::position_attrib
GLint position_attrib
Attibutes' locations.
Definition: opengl_enc.c:208
OpenGLContext::format
GLenum format
Definition: opengl_enc.c:218
width
#define width
s
#define s(width, name)
Definition: cbs_vp9.c:257
AV_PIX_FMT_YUVA420P
@ AV_PIX_FMT_YUVA420P
planar YUV 4:2:0, 20bpp, (1 Cr & Cb sample per 2x2 Y & A samples)
Definition: pixfmt.h:101
OpenGLContext::color_map_location
GLint color_map_location
Definition: opengl_enc.c:204
LOAD_OPENGL_FUN
#define LOAD_OPENGL_FUN(name, type)
OpenGLFormatDesc
Definition: opengl_enc.c:229
AV_PIX_FMT_YUV444P16
#define AV_PIX_FMT_YUV444P16
Definition: pixfmt.h:417
AV_CEIL_RSHIFT
#define AV_CEIL_RSHIFT(a, b)
Definition: common.h:51
AVCodecParameters::width
int width
Video only.
Definition: codec_par.h:126
OpenGLContext::unpack_subimage
int unpack_subimage
1 when GL_EXT_unpack_subimage is available
Definition: opengl_enc.c:192
FFOpenGLFunctions::glUniform1i
FF_PFNGLUNIFORM1IPROC glUniform1i
Definition: opengl_enc.c:134
FF_PFNGLBINDBUFFERPROC
void(APIENTRY * FF_PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
Definition: opengl_enc.c:101
AV_DEV_TO_APP_CREATE_WINDOW_BUFFER
@ AV_DEV_TO_APP_CREATE_WINDOW_BUFFER
Create window buffer message.
Definition: avdevice.h:218
OpenGLContext::window_height
int window_height
Definition: opengl_enc.c:226
av_assert0
#define av_assert0(cond)
assert() equivalent, that is always enabled.
Definition: avassert.h:37
opengl_write_packet
static int opengl_write_packet(AVFormatContext *h, AVPacket *pkt)
Definition: opengl_enc.c:1258
AV_LOG_DEBUG
#define AV_LOG_DEBUG
Stuff which is only useful for libav* developers.
Definition: log.h:201
AV_PIX_FMT_YUV420P16
#define AV_PIX_FMT_YUV420P16
Definition: pixfmt.h:415
opengl_make_identity
static void opengl_make_identity(float matrix[16])
Definition: opengl_enc.c:545
AV_PIX_FMT_FLAG_ALPHA
#define AV_PIX_FMT_FLAG_ALPHA
The pixel format has an alpha channel.
Definition: pixdesc.h:147
pix_fmt
static enum AVPixelFormat pix_fmt
Definition: demuxing_decoding.c:41
FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR
Fragment shader for planar RGB formats.
Definition: opengl_enc_shaders.h:100
FF_PFNGLBUFFERDATAPROC
void(APIENTRY * FF_PFNGLBUFFERDATAPROC)(GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage)
Definition: opengl_enc.c:100
FF_GL_FRAGMENT_SHADER
#define FF_GL_FRAGMENT_SHADER
Definition: opengl_enc.c:92
AV_PIX_FMT_YUV420P
@ AV_PIX_FMT_YUV420P
planar YUV 4:2:0, 12bpp, (1 Cr & Cb sample per 2x2 Y samples)
Definition: pixfmt.h:66
AV_CODEC_ID_WRAPPED_AVFRAME
@ AV_CODEC_ID_WRAPPED_AVFRAME
Passthrough codec, AVFrames wrapped in AVPacket.
Definition: codec_id.h:572
AV_PIX_FMT_RGBA
@ AV_PIX_FMT_RGBA
packed RGBA 8:8:8:8, 32bpp, RGBARGBA...
Definition: pixfmt.h:93
opengl_format_desc
static const struct OpenGLFormatDesc opengl_format_desc[]
FF_PFNGLUNIFORM1FPROC
void(APIENTRY * FF_PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
Definition: opengl_enc.c:106
window_title
static const char * window_title
Definition: ffplay.c:311
AVFormatContext
Format I/O context.
Definition: avformat.h:1200
OpenGLContext::max_viewport_height
GLint max_viewport_height
Maximum viewport size.
Definition: opengl_enc.c:190
internal.h
AV_PIX_FMT_GBRP16
#define AV_PIX_FMT_GBRP16
Definition: pixfmt.h:423
AVStream::codecpar
AVCodecParameters * codecpar
Codec parameters associated with this stream.
Definition: avformat.h:1095
OpenGLContext::window_title
char * window_title
Title of the window.
Definition: opengl_enc.c:185
AV_PIX_FMT_RGBA64
#define AV_PIX_FMT_RGBA64
Definition: pixfmt.h:394
LIBAVUTIL_VERSION_INT
#define LIBAVUTIL_VERSION_INT
Definition: version.h:85
AVClass
Describe the class of an AVClass context structure.
Definition: log.h:66
result
and forward the result(frame or status change) to the corresponding input. If nothing is possible
AV_PIX_FMT_BGR48
#define AV_PIX_FMT_BGR48
Definition: pixfmt.h:395
NULL
#define NULL
Definition: coverity.c:32
FF_PFNGLVERTEXATTRIBPOINTERPROC
void(APIENTRY * FF_PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t pointer)
Definition: opengl_enc.c:104
FFOpenGLFunctions::glGetAttribLocation
FF_PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation
Definition: opengl_enc.c:129
FF_PFNGLENABLEVERTEXATTRIBARRAYPROC
void(APIENTRY * FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index)
Definition: opengl_enc.c:103
ENC
#define ENC
Definition: opengl_enc.c:1278
opengl_read_limits
static av_cold int opengl_read_limits(AVFormatContext *h)
Definition: opengl_enc.c:571
write_trailer
static int write_trailer(AVFormatContext *s1)
Definition: v4l2enc.c:98
OpenGLVertexInfo::x
float x
Definition: opengl_enc.c:162
AVRational
Rational number (pair of numerator and denominator).
Definition: rational.h:58
FF_GL_VERTEX_SHADER
#define FF_GL_VERTEX_SHADER
Definition: opengl_enc.c:93
OpenGLContext::program
GLuint program
Shader program.
Definition: opengl_enc.c:195
AV_OPT_TYPE_COLOR
@ AV_OPT_TYPE_COLOR
Definition: opt.h:239
AV_OPT_TYPE_IMAGE_SIZE
@ AV_OPT_TYPE_IMAGE_SIZE
offset must point to two consecutive integers
Definition: opt.h:234
av_default_item_name
const char * av_default_item_name(void *ptr)
Return the context name.
Definition: log.c:235
FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR
static const char *const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR
Fragment shader for planar YUV formats.
Definition: opengl_enc_shaders.h:121
AV_CLASS_CATEGORY_DEVICE_VIDEO_OUTPUT
@ AV_CLASS_CATEGORY_DEVICE_VIDEO_OUTPUT
Definition: log.h:40
FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR
Fragment shader for planar RGBA formats.
Definition: opengl_enc_shaders.h:78
OpenGLContext::pix_fmt
enum AVPixelFormat pix_fmt
Stream pixel format.
Definition: opengl_enc.c:222
FFOpenGLFunctions::glGetShaderInfoLog
FF_PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog
Definition: opengl_enc.c:148
AV_PIX_FMT_RGB8
@ AV_PIX_FMT_RGB8
packed RGB 3:3:2, 8bpp, (msb)2R 3G 3B(lsb)
Definition: pixfmt.h:86
AV_PIX_FMT_BGR0
@ AV_PIX_FMT_BGR0
packed BGR 8:8:8, 32bpp, BGRXBGRX... X=unused/undefined
Definition: pixfmt.h:230
opengl_fill_color_map
static av_cold void opengl_fill_color_map(OpenGLContext *opengl)
Definition: opengl_enc.c:710
FF_PFNGLDELETESHADERPROC
void(APIENTRY * FF_PFNGLDELETESHADERPROC)(GLuint shader)
Definition: opengl_enc.c:117
AV_PIX_FMT_GRAY8
@ AV_PIX_FMT_GRAY8
Y , 8bpp.
Definition: pixfmt.h:74
convert_header.major
int major
Definition: convert_header.py:23
AV_PIX_FMT_ABGR
@ AV_PIX_FMT_ABGR
packed ABGR 8:8:8:8, 32bpp, ABGRABGR...
Definition: pixfmt.h:94
FF_PFNGLGETPROGRAMIVPROC
void(APIENTRY * FF_PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params)
Definition: opengl_enc.c:113
opengl_compile_shaders
static av_cold int opengl_compile_shaders(OpenGLContext *opengl, enum AVPixelFormat pix_fmt)
Definition: opengl_enc.c:773
OPENGL_ERROR_CHECK
#define OPENGL_ERROR_CHECK(ctx)
Definition: opengl_enc.c:151
source
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a source
Definition: filter_design.txt:255
FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET
static const char *const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET
Fragment shader for packet RGB formats.
Definition: opengl_enc_shaders.h:61
usage
const char * usage
Definition: floatimg_cmp.c:60
opengl_deinit_context
static av_cold void opengl_deinit_context(OpenGLContext *opengl)
Definition: opengl_enc.c:283
FFOpenGLFunctions::glUniform1f
FF_PFNGLUNIFORM1FPROC glUniform1f
Definition: opengl_enc.c:133
AV_PIX_FMT_RGB24
@ AV_PIX_FMT_RGB24
packed RGB 8:8:8, 24bpp, RGBRGB...
Definition: pixfmt.h:68
opengl_prepare_vertex
static av_cold int opengl_prepare_vertex(AVFormatContext *s)
Definition: opengl_enc.c:862
opengl_load_procedures
static int av_cold opengl_load_procedures(OpenGLContext *opengl)
Definition: opengl_enc.c:490
opengl_draw
static int opengl_draw(AVFormatContext *h, void *intput, int repaint, int is_pkt)
Definition: opengl_enc.c:1195
NULL_IF_CONFIG_SMALL
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
Definition: internal.h:117
FF_GL_COMPILE_STATUS
#define FF_GL_COMPILE_STATUS
Definition: opengl_enc.c:94
AV_PIX_FMT_FLAG_RGB
#define AV_PIX_FMT_FLAG_RGB
The pixel format contains RGB-like data (as opposed to YUV/grayscale).
Definition: pixdesc.h:136
FFOpenGLFunctions::glCompileShader
FF_PFNGLCOMPILESHADERPROC glCompileShader
Definition: opengl_enc.c:145
OpenGLContext::glprocs
FFOpenGLFunctions glprocs
Definition: opengl_enc.c:180
FF_GL_STATIC_DRAW
#define FF_GL_STATIC_DRAW
Definition: opengl_enc.c:91
AV_PIX_FMT_RGB48
#define AV_PIX_FMT_RGB48
Definition: pixfmt.h:390
size
int size
Definition: twinvq_data.h:10344
FF_GL_ELEMENT_ARRAY_BUFFER
#define FF_GL_ELEMENT_ARRAY_BUFFER
Definition: opengl_enc.c:90
FF_PFNGLUSEPROGRAMPROC
void(APIENTRY * FF_PFNGLUSEPROGRAMPROC)(GLuint program)
Definition: opengl_enc.c:111
AV_PIX_FMT_BGR555
#define AV_PIX_FMT_BGR555
Definition: pixfmt.h:397
format
ofilter format
Definition: ffmpeg_filter.c:172
opengl_get_plane_pointer
static uint8_t * opengl_get_plane_pointer(OpenGLContext *opengl, AVPacket *pkt, int comp_index, const AVPixFmtDescriptor *desc)
Definition: opengl_enc.c:1128
AVFMT_NOFILE
#define AVFMT_NOFILE
Demuxer will use avio_open, no opened file should be provided by the caller.
Definition: avformat.h:464
OpenGLContext::chroma_div_w
GLfloat chroma_div_w
Chroma subsampling w ratio.
Definition: opengl_enc.c:214
OpenGLContext::projection_matrix_location
GLint projection_matrix_location
Uniforms' locations.
Definition: opengl_enc.c:202
FFOpenGLFunctions::glLinkProgram
FF_PFNGLLINKPROGRAMPROC glLinkProgram
Definition: opengl_enc.c:139
AVStream::sample_aspect_ratio
AVRational sample_aspect_ratio
sample aspect ratio (0 if unknown)
Definition: avformat.h:1004
avdevice.h
OpenGLContext::picture_width
int picture_width
Rendered width.
Definition: opengl_enc.c:223
height
#define height
AV_PIX_FMT_YUVA444P
@ AV_PIX_FMT_YUVA444P
planar YUV 4:4:4 32bpp, (1 Cr & Cb sample per 1x1 Y & A samples)
Definition: pixfmt.h:167
AVERROR_EXTERNAL
#define AVERROR_EXTERNAL
Generic error in an external library.
Definition: error.h:59
OpenGLContext::index_buffer
GLuint index_buffer
Index buffer.
Definition: opengl_enc.c:199
AV_PIX_FMT_RGB0
@ AV_PIX_FMT_RGB0
packed RGB 8:8:8, 32bpp, RGBXRGBX... X=unused/undefined
Definition: pixfmt.h:228
version
version
Definition: libkvazaar.c:313
FFOpenGLFunctions::glDeleteProgram
FF_PFNGLDELETEPROGRAMPROC glDeleteProgram
Definition: opengl_enc.c:137
FF_GL_LINK_STATUS
#define FF_GL_LINK_STATUS
Definition: opengl_enc.c:95
input
and forward the test the status of outputs and forward it to the corresponding return FFERROR_NOT_READY If the filters stores internally one or a few frame for some input
Definition: filter_design.txt:172
OpenGLContext::height
int height
Stream height.
Definition: opengl_enc.c:221
AV_LOG_INFO
#define AV_LOG_INFO
Standard information.
Definition: log.h:191
AV_PIX_FMT_ARGB
@ AV_PIX_FMT_ARGB
packed ARGB 8:8:8:8, 32bpp, ARGBARGB...
Definition: pixfmt.h:92
OpenGLVertexInfo::s0
float s0
Definition: opengl_enc.c:163
write_packet
static void write_packet(OutputFile *of, AVPacket *pkt, OutputStream *ost, int unqueue)
Definition: ffmpeg.c:727
FF_PFNGLGETPROGRAMINFOLOGPROC
void(APIENTRY * FF_PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, char *infoLog)
Definition: opengl_enc.c:114
convert_header.minor
int minor
Definition: convert_header.py:26
FFOpenGLFunctions::glDeleteShader
FF_PFNGLDELETESHADERPROC glDeleteShader
Definition: opengl_enc.c:144
opengl_release_window
static int opengl_release_window(AVFormatContext *h)
Definition: opengl_enc.c:965
AV_PIX_FMT_BGRA64
#define AV_PIX_FMT_BGRA64
Definition: pixfmt.h:399
AVDeviceRect
Definition: avdevice.h:109
log.h
AV_CODEC_ID_NONE
@ AV_CODEC_ID_NONE
Definition: codec_id.h:48
AVOutputFormat
Definition: avformat.h:503
i
#define i(width, name, range_min, range_max)
Definition: cbs_h2645.c:271
opengl_create_window
static int opengl_create_window(AVFormatContext *h)
Definition: opengl_enc.c:932
OpenGLContext::background
uint8_t background[4]
Background color.
Definition: opengl_enc.c:183
AVCodecParameters::height
int height
Definition: codec_par.h:127
opengl_class
static const AVClass opengl_class
Definition: opengl_enc.c:1287
opengl_get_texture_params
static av_cold void opengl_get_texture_params(OpenGLContext *opengl)
Definition: opengl_enc.c:656
LOAD_TEXTURE_DATA
#define LOAD_TEXTURE_DATA(comp_index, sub)
Definition: opengl_enc.c:1157
common.h
OpenGLVertexInfo::y
float y
Definition: opengl_enc.c:162
AV_PIX_FMT_RGB555
#define AV_PIX_FMT_RGB555
Definition: pixfmt.h:392
OpenGLContext::inited
int inited
Set to 1 when write_header was successfully called.
Definition: opengl_enc.c:182
value
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf default value
Definition: writing_filters.txt:86
FFMIN
#define FFMIN(a, b)
Definition: macros.h:49
FFOpenGLFunctions::glGenBuffers
FF_PFNGLGENBUFFERSPROC glGenBuffers
Definition: opengl_enc.c:125
FF_GL_ARRAY_BUFFER
#define FF_GL_ARRAY_BUFFER
Definition: opengl_enc.c:89
AV_PIX_FMT_BGR565
#define AV_PIX_FMT_BGR565
Definition: pixfmt.h:396
av_rescale
int64_t av_rescale(int64_t a, int64_t b, int64_t c)
Rescale a 64-bit integer with rounding to nearest.
Definition: mathematics.c:128
FFOpenGLFunctions::glAttachShader
FF_PFNGLATTACHSHADERPROC glAttachShader
Definition: opengl_enc.c:142
OpenGLContext::model_view_matrix_location
GLint model_view_matrix_location
Definition: opengl_enc.c:203
AV_PIX_FMT_RGB565
#define AV_PIX_FMT_RGB565
Definition: pixfmt.h:391
FFOpenGLFunctions::glBindBuffer
FF_PFNGLBINDBUFFERPROC glBindBuffer
Definition: opengl_enc.c:128
av_cmp_q
static int av_cmp_q(AVRational a, AVRational b)
Compare two rationals.
Definition: rational.h:89
AV_APP_TO_DEV_WINDOW_SIZE
@ AV_APP_TO_DEV_WINDOW_SIZE
Window size change message.
Definition: avdevice.h:134
ret
ret
Definition: filter_design.txt:187
AVStream
Stream structure.
Definition: avformat.h:935
OpenGLContext
Definition: opengl_enc.c:173
FF_PFNGLACTIVETEXTUREPROC
void(APIENTRY * FF_PFNGLACTIVETEXTUREPROC)(GLenum texture)
Definition: opengl_enc.c:97
FFOpenGLFunctions::glGetUniformLocation
FF_PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation
Definition: opengl_enc.c:132
AV_PIX_FMT_0BGR
@ AV_PIX_FMT_0BGR
packed BGR 8:8:8, 32bpp, XBGRXBGR... X=unused/undefined
Definition: pixfmt.h:229
OpenGLFormatDesc::format
GLenum format
Definition: opengl_enc.c:232
AVClass::class_name
const char * class_name
The name of the class; usually it is the same name as the context structure type to which the AVClass...
Definition: log.h:71
frame
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
Definition: filter_design.txt:264
FFOpenGLFunctions::glDeleteBuffers
FF_PFNGLDELETEBUFFERSPROC glDeleteBuffers
Definition: opengl_enc.c:126
OpenGLVertexInfo
Definition: opengl_enc.c:160
avformat.h
opengl_resize
static int opengl_resize(AVFormatContext *h, int width, int height)
Definition: opengl_enc.c:309
ff_opengl_muxer
const AVOutputFormat ff_opengl_muxer
Definition: opengl_enc.c:1295
left
Tag MUST be and< 10hcoeff half pel interpolation filter coefficients, hcoeff[0] are the 2 middle coefficients[1] are the next outer ones and so on, resulting in a filter like:...eff[2], hcoeff[1], hcoeff[0], hcoeff[0], hcoeff[1], hcoeff[2] ... the sign of the coefficients is not explicitly stored but alternates after each coeff and coeff[0] is positive, so ...,+,-,+,-,+,+,-,+,-,+,... hcoeff[0] is not explicitly stored but found by subtracting the sum of all stored coefficients with signs from 32 hcoeff[0]=32 - hcoeff[1] - hcoeff[2] - ... a good choice for hcoeff and htaps is htaps=6 hcoeff={40,-10, 2} an alternative which requires more computations at both encoder and decoder side and may or may not be better is htaps=8 hcoeff={42,-14, 6,-2}ref_frames minimum of the number of available reference frames and max_ref_frames for example the first frame after a key frame always has ref_frames=1spatial_decomposition_type wavelet type 0 is a 9/7 symmetric compact integer wavelet 1 is a 5/3 symmetric compact integer wavelet others are reserved stored as delta from last, last is reset to 0 if always_reset||keyframeqlog quality(logarithmic quantizer scale) stored as delta from last, last is reset to 0 if always_reset||keyframemv_scale stored as delta from last, last is reset to 0 if always_reset||keyframe FIXME check that everything works fine if this changes between framesqbias dequantization bias stored as delta from last, last is reset to 0 if always_reset||keyframeblock_max_depth maximum depth of the block tree stored as delta from last, last is reset to 0 if always_reset||keyframequant_table quantization tableHighlevel bitstream structure:==============================--------------------------------------------|Header|--------------------------------------------|------------------------------------|||Block0||||split?||||yes no||||......... intra?||||:Block01 :yes no||||:Block02 :....... ..........||||:Block03 ::y DC ::ref index:||||:Block04 ::cb DC ::motion x :||||......... :cr DC ::motion y :||||....... ..........|||------------------------------------||------------------------------------|||Block1|||...|--------------------------------------------|------------ ------------ ------------|||Y subbands||Cb subbands||Cr subbands||||--- ---||--- ---||--- ---|||||LL0||HL0||||LL0||HL0||||LL0||HL0|||||--- ---||--- ---||--- ---||||--- ---||--- ---||--- ---|||||LH0||HH0||||LH0||HH0||||LH0||HH0|||||--- ---||--- ---||--- ---||||--- ---||--- ---||--- ---|||||HL1||LH1||||HL1||LH1||||HL1||LH1|||||--- ---||--- ---||--- ---||||--- ---||--- ---||--- ---|||||HH1||HL2||||HH1||HL2||||HH1||HL2|||||...||...||...|||------------ ------------ ------------|--------------------------------------------Decoding process:=================------------|||Subbands|------------||||------------|Intra DC||||LL0 subband prediction ------------|\ Dequantization ------------------- \||Reference frames|\ IDWT|------- -------|Motion \|||Frame 0||Frame 1||Compensation . OBMC v -------|------- -------|--------------. \------> Frame n output Frame Frame<----------------------------------/|...|------------------- Range Coder:============Binary Range Coder:------------------- The implemented range coder is an adapted version based upon "Range encoding: an algorithm for removing redundancy from a digitised message." by G. N. N. Martin. The symbols encoded by the Snow range coder are bits(0|1). The associated probabilities are not fix but change depending on the symbol mix seen so far. bit seen|new state ---------+----------------------------------------------- 0|256 - state_transition_table[256 - old_state];1|state_transition_table[old_state];state_transition_table={ 0, 0, 0, 0, 0, 0, 0, 0, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 190, 191, 192, 194, 194, 195, 196, 197, 198, 199, 200, 201, 202, 202, 204, 205, 206, 207, 208, 209, 209, 210, 211, 212, 213, 215, 215, 216, 217, 218, 219, 220, 220, 222, 223, 224, 225, 226, 227, 227, 229, 229, 230, 231, 232, 234, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 248, 0, 0, 0, 0, 0, 0, 0};FIXME Range Coding of integers:------------------------- FIXME Neighboring Blocks:===================left and top are set to the respective blocks unless they are outside of the image in which case they are set to the Null block top-left is set to the top left block unless it is outside of the image in which case it is set to the left block if this block has no larger parent block or it is at the left side of its parent block and the top right block is not outside of the image then the top right block is used for top-right else the top-left block is used Null block y, cb, cr are 128 level, ref, mx and my are 0 Motion Vector Prediction:=========================1. the motion vectors of all the neighboring blocks are scaled to compensate for the difference of reference frames scaled_mv=(mv *(256 *(current_reference+1)/(mv.reference+1))+128)> the median of the scaled left
Definition: snow.txt:386
FFOpenGLFunctions::glActiveTexture
FF_PFNGLACTIVETEXTUREPROC glActiveTexture
Definition: opengl_enc.c:124
FFOpenGLFunctions::glGetProgramInfoLog
FF_PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog
Definition: opengl_enc.c:141
OpenGLVertexInfo::t0
float t0
Texture coords.
Definition: opengl_enc.c:163
FFOpenGLFunctions::glBufferData
FF_PFNGLBUFFERDATAPROC glBufferData
Definition: opengl_enc.c:127
FFOpenGLFunctions::glUseProgram
FF_PFNGLUSEPROGRAMPROC glUseProgram
Definition: opengl_enc.c:138
buffer
the frame and frame reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFrame structures Several references can point to the same frame buffer
Definition: filter_design.txt:49
AVRational::den
int den
Denominator.
Definition: rational.h:60
AV_PIX_FMT_NONE
@ AV_PIX_FMT_NONE
Definition: pixfmt.h:65
AV_OPT_TYPE_INT
@ AV_OPT_TYPE_INT
Definition: opt.h:224
FF_GL_RED_COMPONENT
#define FF_GL_RED_COMPONENT
Definition: opengl_enc.c:79
OpenGLContext::model_view_matrix
GLfloat model_view_matrix[16]
Modev view matrix.
Definition: opengl_enc.c:212
AV_PIX_FMT_FLAG_PLANAR
#define AV_PIX_FMT_FLAG_PLANAR
At least one pixel component is not in the first data plane.
Definition: pixdesc.h:132
av_mul_q
AVRational av_mul_q(AVRational b, AVRational c)
Multiply two rationals.
Definition: rational.c:80
opengl_type_size
static int opengl_type_size(GLenum type)
Definition: opengl_enc.c:640
AV_PIX_FMT_YUV444P
@ AV_PIX_FMT_YUV444P
planar YUV 4:4:4, 24bpp, (1 Cr & Cb sample per 1x1 Y samples)
Definition: pixfmt.h:71
FF_GL_UNSIGNED_BYTE_3_3_2
#define FF_GL_UNSIGNED_BYTE_3_3_2
Definition: opengl_enc.c:83
FF_GL_INFO_LOG_LENGTH
#define FF_GL_INFO_LOG_LENGTH
Definition: opengl_enc.c:96
FF_PFNGLGETUNIFORMLOCATIONPROC
GLint(APIENTRY * FF_PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const char *name)
Definition: opengl_enc.c:105
shift
static int shift(int a, int b)
Definition: sonic.c:83
AV_PIX_FMT_GBRP
@ AV_PIX_FMT_GBRP
planar GBR 4:4:4 24bpp
Definition: pixfmt.h:158
av_strdup
char * av_strdup(const char *s)
Duplicate a string.
Definition: mem.c:279
opengl_write_trailer
static av_cold int opengl_write_trailer(AVFormatContext *h)
Definition: opengl_enc.c:982
desc
const char * desc
Definition: libsvtav1.c:79
AVMEDIA_TYPE_VIDEO
@ AVMEDIA_TYPE_VIDEO
Definition: avutil.h:201
FF_PFNGLLINKPROGRAMPROC
void(APIENTRY * FF_PFNGLLINKPROGRAMPROC)(GLuint program)
Definition: opengl_enc.c:112
AV_PIX_FMT_YUV422P
@ AV_PIX_FMT_YUV422P
planar YUV 4:2:2, 16bpp, (1 Cr & Cb sample per 2x1 Y samples)
Definition: pixfmt.h:70
FF_PFNGLUNIFORMMATRIX4FVPROC
void(APIENTRY * FF_PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
Definition: opengl_enc.c:108
FF_PFNGLCREATEPROGRAMPROC
GLuint(APIENTRY * FF_PFNGLCREATEPROGRAMPROC)(void)
Definition: opengl_enc.c:109
opengl_write_header
static av_cold int opengl_write_header(AVFormatContext *h)
Definition: opengl_enc.c:1055
AVCodecParameters::format
int format
Definition: codec_par.h:84
AVPixFmtDescriptor
Descriptor that unambiguously describes how the bits of a pixel are stored in the up to 4 data planes...
Definition: pixdesc.h:69
message
static int FUNC() message(CodedBitstreamContext *ctx, RWContext *rw, SEIRawMessage *current)
Definition: cbs_sei_syntax_template.c:147
FFOpenGLFunctions::glGetShaderiv
FF_PFNGLGETSHADERIVPROC glGetShaderiv
Definition: opengl_enc.c:147
av_free
#define av_free(p)
Definition: tableprint_vlc.h:34
FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR
static const char *const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR
Fragment shader for planar YUVA formats.
Definition: opengl_enc_shaders.h:150
AVCodecParameters::codec_id
enum AVCodecID codec_id
Specific type of the encoded data (the codec used).
Definition: codec_par.h:60
AVPacket
This structure stores compressed data.
Definition: packet.h:350
AV_WRITE_UNCODED_FRAME_QUERY
@ AV_WRITE_UNCODED_FRAME_QUERY
Query whether the feature is possible on this stream.
Definition: internal.h:899
OpenGLContext::chroma_div_w_location
GLint chroma_div_w_location
Definition: opengl_enc.c:205
FF_PFNGLGENBUFFERSPROC
void(APIENTRY * FF_PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
Definition: opengl_enc.c:98
OpenGLContext::projection_matrix
GLfloat projection_matrix[16]
Projection matrix.
Definition: opengl_enc.c:211
FILL_COMPONENT
#define FILL_COMPONENT(i)
AV_PIX_FMT_YUV411P
@ AV_PIX_FMT_YUV411P
planar YUV 4:1:1, 12bpp, (1 Cr & Cb sample per 4x1 Y samples)
Definition: pixfmt.h:73
flags
#define flags(name, subs,...)
Definition: cbs_av1.c:561
FFOpenGLFunctions::glVertexAttribPointer
FF_PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer
Definition: opengl_enc.c:131
AV_PIX_FMT_0RGB
@ AV_PIX_FMT_0RGB
packed RGB 8:8:8, 32bpp, XRGBXRGB... X=unused/undefined
Definition: pixfmt.h:227
AV_PIX_FMT_YUV410P
@ AV_PIX_FMT_YUV410P
planar YUV 4:1:0, 9bpp, (1 Cr & Cb sample per 4x4 Y samples)
Definition: pixfmt.h:72
FFOpenGLFunctions::glEnableVertexAttribArray
FF_PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray
Definition: opengl_enc.c:130
av_log
#define av_log(a,...)
Definition: tableprint_vlc.h:28
OpenGLContext::vertex
OpenGLVertexInfo vertex[4]
VBO.
Definition: opengl_enc.c:201
OpenGLContext::max_texture_size
GLint max_texture_size
Maximum texture size.
Definition: opengl_enc.c:188
OpenGLContext::type
GLenum type
Definition: opengl_enc.c:219
AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER
@ AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER
Destroy window buffer message.
Definition: avdevice.h:251
h
h
Definition: vp9dsp_template.c:2038
FFOpenGLFunctions::glShaderSource
FF_PFNGLSHADERSOURCEPROC glShaderSource
Definition: opengl_enc.c:146
avstring.h
AV_OPT_TYPE_STRING
@ AV_OPT_TYPE_STRING
Definition: opt.h:228
write_header
static void write_header(FFV1Context *f)
Definition: ffv1enc.c:347
transpose
#define transpose(x)
FF_PFNGLGETATTRIBLOCATIONPROC
GLint(APIENTRY * FF_PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const char *name)
Definition: opengl_enc.c:102
OpenGLFormatDesc::fragment_shader
const char *const * fragment_shader
Definition: opengl_enc.c:231
OpenGLContext::window_width
int window_width
Definition: opengl_enc.c:225
AV_PIX_FMT_YUVA422P
@ AV_PIX_FMT_YUVA422P
planar YUV 4:2:2 24bpp, (1 Cr & Cb sample per 2x1 Y & A samples)
Definition: pixfmt.h:166
FFOpenGLFunctions
Definition: opengl_enc.c:123
FF_PFNGLDELETEPROGRAMPROC
void(APIENTRY * FF_PFNGLDELETEPROGRAMPROC)(GLuint program)
Definition: opengl_enc.c:110
av_get_pix_fmt_name
const char * av_get_pix_fmt_name(enum AVPixelFormat pix_fmt)
Return the short name for a pixel format, NULL in case pix_fmt is unknown.
Definition: pixdesc.c:2580
OpenGLContext::non_pow_2_textures
int non_pow_2_textures
1 when non power of 2 textures are supported
Definition: opengl_enc.c:191