FFmpeg
lut3d.h
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1 /*
2  * Copyright (c) 2013 Clément Bœsch
3  * Copyright (c) 2018 Paul B Mahol
4  *
5  * This file is part of FFmpeg.
6  *
7  * FFmpeg is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * FFmpeg is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with FFmpeg; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  */
21 #ifndef AVFILTER_LUT3D_H
22 #define AVFILTER_LUT3D_H
23 
24 #include "libavutil/pixdesc.h"
25 #include "framesync.h"
26 #include "avfilter.h"
27 
35 };
36 
37 struct rgbvec {
38  float r, g, b;
39 };
40 
41 /* 3D LUT don't often go up to level 32, but it is common to have a Hald CLUT
42  * of 512x512 (64x64x64) */
43 #define MAX_LEVEL 256
44 #define PRELUT_SIZE 65536
45 
46 typedef struct Lut3DPreLut {
47  int size;
48  float min[3];
49  float max[3];
50  float scale[3];
51  float* lut[3];
52 } Lut3DPreLut;
53 
54 typedef struct LUT3DContext {
55  const AVClass *class;
56  struct rgbvec *lut;
57  int lutsize;
58  int lutsize2;
59  struct rgbvec scale;
60  int interpolation; ///<interp_mode
61  char *file;
62  uint8_t rgba_map[4];
63  int step;
66 #if CONFIG_HALDCLUT_FILTER
67  uint8_t clut_rgba_map[4];
68  int clut_step;
69  int clut_bits;
70  int clut_planar;
71  int clut_float;
72  int clut_width;
74 #endif
75 } LUT3DContext;
76 
77 typedef struct ThreadData {
78  AVFrame *in, *out;
79 } ThreadData;
80 
82 
83 #endif /* AVFILTER_LUT3D_H */
rgbvec
Definition: lut3d.h:37
avfilter_action_func
int() avfilter_action_func(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
A function pointer passed to the AVFilterGraph::execute callback to be executed multiple times,...
Definition: avfilter.h:844
LUT3DContext::lutsize2
int lutsize2
Definition: lut3d.h:58
LUT3DContext::scale
struct rgbvec scale
Definition: lut3d.h:59
AVFrame
This structure describes decoded (raw) audio or video data.
Definition: frame.h:317
pixdesc.h
FFFrameSync
Frame sync structure.
Definition: framesync.h:146
ThreadData::out
AVFrame * out
Definition: af_adeclick.c:473
LUT3DContext
Definition: lut3d.h:54
INTERPOLATE_PYRAMID
@ INTERPOLATE_PYRAMID
Definition: lut3d.h:32
Lut3DPreLut::lut
float * lut[3]
Definition: lut3d.h:51
INTERPOLATE_NEAREST
@ INTERPOLATE_NEAREST
Definition: lut3d.h:29
LUT3DContext::file
char * file
Definition: lut3d.h:61
Lut3DPreLut::scale
float scale[3]
Definition: lut3d.h:50
s
#define s(width, name)
Definition: cbs_vp9.c:257
INTERPOLATE_PRISM
@ INTERPOLATE_PRISM
Definition: lut3d.h:33
Lut3DPreLut::size
int size
Definition: lut3d.h:47
AVClass
Describe the class of an AVClass context structure.
Definition: log.h:66
rgbvec::r
float r
Definition: lut3d.h:38
fs
#define fs(width, name, subs,...)
Definition: cbs_vp9.c:259
Lut3DPreLut::min
float min[3]
Definition: lut3d.h:48
NB_INTERP_MODE
@ NB_INTERP_MODE
Definition: lut3d.h:34
LUT3DContext::interp
avfilter_action_func * interp
Definition: lut3d.h:64
ThreadData
Used for passing data between threads.
Definition: dsddec.c:67
INTERPOLATE_TETRAHEDRAL
@ INTERPOLATE_TETRAHEDRAL
Definition: lut3d.h:31
Lut3DPreLut::max
float max[3]
Definition: lut3d.h:49
Lut3DPreLut
Definition: lut3d.h:46
rgbvec::g
float g
Definition: lut3d.h:38
LUT3DContext::prelut
Lut3DPreLut prelut
Definition: lut3d.h:65
framesync.h
rgbvec::b
float b
Definition: lut3d.h:38
avfilter.h
LUT3DContext::step
int step
Definition: lut3d.h:63
interp_mode
interp_mode
Definition: lut3d.h:28
desc
const char * desc
Definition: libsvtav1.c:79
ThreadData::in
AVFrame * in
Definition: af_adecorrelate.c:154
AVPixFmtDescriptor
Descriptor that unambiguously describes how the bits of a pixel are stored in the up to 4 data planes...
Definition: pixdesc.h:69
INTERPOLATE_TRILINEAR
@ INTERPOLATE_TRILINEAR
Definition: lut3d.h:30
ff_lut3d_init_x86
void ff_lut3d_init_x86(LUT3DContext *s, const AVPixFmtDescriptor *desc)
Definition: vf_lut3d_init.c:58
LUT3DContext::lutsize
int lutsize
Definition: lut3d.h:57
LUT3DContext::lut
struct rgbvec * lut
Definition: lut3d.h:56
LUT3DContext::interpolation
int interpolation
interp_mode
Definition: lut3d.h:60
LUT3DContext::rgba_map
uint8_t rgba_map[4]
Definition: lut3d.h:62