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Data Structures | Macros | Typedefs | Functions
vdpau.h File Reference

Public libavcodec VDPAU header. More...

#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
#include "libavutil/avconfig.h"
#include "libavutil/attributes.h"
#include "avcodec.h"
#include "version.h"

Go to the source code of this file.

Data Structures

union  AVVDPAUPictureInfo
 
struct  AVVDPAUContext
 This structure is used to share data between the libavcodec library and the client video application. More...
 
struct  vdpau_render_state
 This structure is used as a callback between the FFmpeg decoder (vd_) and presentation (vo_) module. More...
 

Macros

#define FF_VDPAU_STATE_USED_FOR_RENDER   1
 The videoSurface is used for rendering.
 
#define FF_VDPAU_STATE_USED_FOR_REFERENCE   2
 The videoSurface is needed for reference/prediction.
 

Typedefs

typedef int(* AVVDPAU_Render2 )(struct AVCodecContext *, struct AVFrame *, const VdpPictureInfo *, uint32_t, const VdpBitstreamBuffer *)
 

Functions

AVVDPAUContextav_alloc_vdpaucontext (void)
 allocation function for AVVDPAUContext
 
AVVDPAU_Render2 av_vdpau_hwaccel_get_render2 (const AVVDPAUContext *)
 
void av_vdpau_hwaccel_set_render2 (AVVDPAUContext *, AVVDPAU_Render2)
 
AVVDPAUContextav_vdpau_alloc_context (void)
 Allocate an AVVDPAUContext.
 
int av_vdpau_get_profile (AVCodecContext *avctx, VdpDecoderProfile *profile)
 Get a decoder profile that should be used for initializing a VDPAU decoder.
 

Detailed Description

Public libavcodec VDPAU header.

Definition in file vdpau.h.